Small thing I noticed in the names file is that at lines 1003 to 1005, there is a missing pair of brackets round the 9 array so not all types get the type of base bracketed off.
Update to Version 0.93: Full Version 0.93 - 04.05.24. New Features: Further improves the naming pools for HoOpy Casinos, Penal Colonies, Pirate Coves, Extra Stations for Extra Planets, Stranger’s World Orbitals and the automatic naming pool. Adds a naming pool for the Isis Interstellar Station. If P...
Upload to the Wiki was fine (so Version 0.93 can now be downloaded from the Galactic Almanac Wiki page). But, it hasn't updated in the Expansions Manager and latest log says the manifest is stale. How do update the manifest? Edit. Misread your post and thought the update was automatic. Does it need ...
I'd like to upload a new version of the Galactic Almanac to the manager, but I can't seem to find the login page. Where do you log in to update the manifest file?
The assignment of different types of landing sites is done by Planetfall itself. Some types of landing sites can only appear on the capital planet, others only on OXZ moons or planets and some can only appear at particular tech levels or government types. The Almanac's code just reads to see if the ...
Cheers. Fixed the typos. Tested adding the check for naming on a previous run of the function and whilst the planets and moons were still named, adding it caused the planets and moons not to be added to the ASC. I think (it was quite a while ago I wrote this bit of the oxp) this was why I'd taken th...
Added that fix for the next release. I've been kinda waiting for Commander Arquebus to complete the mission to correct all my typos and spelling errors in the mission screens. :wink: Including the Witchpoint beacon in the number of orbitals was deliberate, so the list of orbitals should be all the s...
It would be fairly easy to do in code, the difficulty is more in keeping the Almanac's classifications and numbering consistent with the native game and the other OXPs that name and number planets and moons (particularly planetary compass, in-system distances, Stanger's world, planetary systems, moo...
The Space Bars are really large rock hermits but with guns. Lots of Guns. As with normal rock hermits they operate in asteroid fields and mine stuff. The Management take a dim view of any interference with their operations and any mining on their patch will be met with a broadside from the bar's pla...
You can select a specific position number from an array in script if you want to. But this would mean C&Ping the names from descriptions into script in array format: this.feudalfirstnamegermanhe = ["Bruno","Dieter","Eric","Franz","Gustav","H...
The entry in the Feudal States OXZ's shipdata sets the planetfall override property to true when in a feudal system, but only (I think) at the main planet. If you land on any other planet or moon even in a feudal system then it's random chance which landing site you get. I think its only at the main...
Planetfall generates random landing sites each time you land from its own 'deck' of different types of landing site (shipyards, military bases, dumps etc). The Almanac gives them names appropriate to the type of landing site, but it is planetfall's code that generates the landing sites. If you have ...
The only change made is to the displayName at line 4008, which reads:- if(ship.hasRole("planetFall_mainSurface_FSRoyalCourt")) ship.displayName = ""+expandDescription("[named_stations_planetFall_mainSurface_FSRoyalCourt_name]"); This shouldn't break the script as the te...