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by matt634
Fri Nov 23, 2007 8:36 pm
Forum: Expansion Pack
Topic: Galactic Navy OXP - Mission Ideas Needed
Replies: 178
Views: 59160

Galactic Navy OXP - Mission Ideas Needed

Hello All, I've finished my Galactic Navy OXP. It's a flavor OXP adding a more visible navy presence to the Ooniverse than has previously existed. Each galaxy now contains 14 individual Sector Commands with base systems and stations. There are several new navy ships and navy patrols including carrie...
by matt634
Sun Nov 18, 2007 11:55 pm
Forum: Expansion Pack
Topic: Outrider to Frigate... Need Help
Replies: 14
Views: 12085

Thanks for the help. I sent Roberto a pm.
by matt634
Sun Nov 18, 2007 4:29 am
Forum: Expansion Pack
Topic: Outrider to Frigate... Need Help
Replies: 14
Views: 12085

Outrider to Frigate... Need Help

Greetings Commanders I need some help from the community. Several months ago I started an oxp adding armed convoys to the ooniverse. Most of the work was placing turrets on npc traders and giving them a mutal protection AI. I never could get the AI to work, but I ended up with several well armed tra...
by matt634
Mon Aug 27, 2007 5:55 pm
Forum: Expansion Pack
Topic: AI Help Please
Replies: 32
Views: 17364

When I used this I ran into the next problem that my asteroids were set up as escorts of their mother, and also could act as a group, but their subentities weren't there, namely the ballturrets they are using as a weapon. I noticed that funny glitch as well when I was trying to create a carrier gro...
by matt634
Sun Aug 26, 2007 5:41 pm
Forum: Expansion Pack
Topic: AI Help Please
Replies: 32
Views: 17364

I've tried the ACCEPT_DISTRESS_CALL from route1patrol and "acceptDistressMessageFrom: ShipEntity" listed in the wiki with no results. When I first hit upon the idea I thought it was a genius stroke; unfortunately, it looks like something only the game engine can use. The group attack would...
by matt634
Sat Aug 25, 2007 11:04 pm
Forum: Expansion Pack
Topic: AI Help Please
Replies: 32
Views: 17364

The solution was actually easier, and not due to any malicious intent on oolite's part (as I had believed), but was my own fault :roll: I had copied the shipdata entry out of an older oxp I was using and never deleted the entry out of the old oxp. So that's fixed, now if I could just solve my origin...
by matt634
Sat Aug 25, 2007 10:39 pm
Forum: Expansion Pack
Topic: AI Help Please
Replies: 32
Views: 17364

WOW! I've got a whole new frustration now. I went into the shipdata and removed the escorts from my transport and removed its police scan class to simplify things. I load my play test save and NOTHING CHANGED! The transports still had their escorts and were still purple! What's going on. Is there so...
by matt634
Sat Aug 25, 2007 10:13 pm
Forum: Expansion Pack
Topic: AI Help Please
Replies: 32
Views: 17364

But if you ad your ships in one command as a group, things should work, I think. I've tried several different addship commands(addSystemShips, addShipsWithinRadius, addShipsAt) with no luck on the groupattack working. The ships are there, but I can still single them out without the other ships resp...
by matt634
Sat Aug 25, 2007 6:27 pm
Forum: Expansion Pack
Topic: AI Help Please
Replies: 32
Views: 17364

AI Help Please

Hi All, I've been working on a convoy oxp that adds groups of merchant ships outfitted with turrets (including some very nasty galcop transports) to the oonivese. I've got everything up and running except for one annoying feature in my ai that I can't seem to fix. Is there a way to script the ai so ...
by matt634
Tue Jul 11, 2006 2:49 am
Forum: Testing and Bug reports
Topic: keyconfig.plist problems with v1.65rc1
Replies: 23
Views: 12413

Here's a working keyconfig.plist using default controls: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <!-- File written by...
by matt634
Tue Mar 21, 2006 6:47 pm
Forum: Testing and Bug reports
Topic: Missing Behemoth?
Replies: 1
Views: 2690

Missing Behemoth?

Hello All! I recently upgraded to version 1.64 last week just before triggering the Constrictor Hunt. Well, I've been busy tracking the Constrictor when I started thinking, "Man, I haven't seen a Behemoth in forever." I began playing around, forced several witchspace misjumps, and nothing....