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- Sat May 05, 2012 9:35 am
- Forum: Expansion Pack
- Topic: [Release] Staer9's Shipset
- Replies: 206
- Views: 119390
Re: [Release] Staer9's Shipset
17:43:36.078 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_pythonet_normal.png: IDAT: CRC error. 17:44:04.187 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp...
- Fri May 04, 2012 7:58 am
- Forum: Discussion
- Topic: Inconsistencies and the Wiki
- Replies: 54
- Views: 10574
Re: Inconsistencies and the Wiki
You don't need to, mine has a copy of the Neolite shipyard plist (with a couple of changes), as far as I'm aware that one was correct.snork wrote:But if you haven't already done so, then I will mention your oxp in the idividual ship's "where to buy" section.
- Thu May 03, 2012 2:17 pm
- Forum: Expansion Pack
- Topic: [Release] Staer9's Shipset
- Replies: 206
- Views: 119390
Re: [Release] Staer9's Shipset
Stable version now released,
those who have the latest Beta don't need to change anything or bother downloading the stable release; it is exactly the same
see first post for details.
those who have the latest Beta don't need to change anything or bother downloading the stable release; it is exactly the same
see first post for details.
- Mon Apr 30, 2012 1:44 pm
- Forum: Discussion
- Topic: Inconsistencies and the Wiki
- Replies: 54
- Views: 10574
Re: Inconsistencies and the Wiki
There are 3 oxps that contain some or all of these ships, sometimes with different specs. So, should these different specs be reflected by secondary or even tertiary individual infoboxes ? Is my Soon-to-be-released shipset included in these 3 different OXPs? Just to be clear I made sure all the spe...
- Fri Apr 27, 2012 4:21 pm
- Forum: Expansion Pack
- Topic: [Release] Staer9's Shipset
- Replies: 206
- Views: 119390
Re: [BETA] Staer9's Shipset (big update, now shadered)
This is the final BETA update, I'll leave it for a week, tidy up any bugs, then release the (hopefully) stable result. I *think* there are no more bugs. Fixes: Fixed the normals on the python_cc_eng subent Fixed all the player veiws (so you shouldn't be able to see bits of ship) Fixed a missing &quo...
- Wed Apr 25, 2012 12:02 pm
- Forum: Expansion Pack
- Topic: [Release] Staer9's Shipset
- Replies: 206
- Views: 119390
Re: [BETA] Staer9's Shipset
Patch #3 This is a big update that includes the following: Fixes: fixed a misspelling of the Python ET engine subent that was causing some errors fixed a CnP error that had given one ship the Firefly texture Additions: All ships now have specular maps baked onto the diffuse map to save space. All sh...
- Tue Apr 24, 2012 4:36 pm
- Forum: Expansion Pack
- Topic: [Release] Staer9's Shipset
- Replies: 206
- Views: 119390
Re: [BETA] Staer9's Shipset
Patch #2 download: https://www.box.com/s/165326e80d9c18866373 installation instructions: place in the Config folder and overwrite the existing shipdata.plist rename "Staer9's Shipset (non-shadered)BETA-v0.1.8.oxp" to "Staer9's Shipset (non-shadered)BETA-v0.1.9.oxp" (swap the 8 fo...
- Mon Apr 23, 2012 2:28 pm
- Forum: Expansion Pack
- Topic: [Release] Staer9's Shipset
- Replies: 206
- Views: 119390
Re: [BETA] Staer9's Shipset
I've a request: could you include the python textures without the teeth and "ET Special" markings, please? I really like your take on the pythons. I can do... but without the teeth and markings they would just be carbon-copys of Griff's textures, all I did with the pythons was add, move a...
- Mon Apr 23, 2012 2:26 pm
- Forum: Expansion Pack
- Topic: [Release] Staer9's Shipset
- Replies: 206
- Views: 119390
Re: [BETA] Staer9's Shipset
Patch #1 download: REMOVED - please download patch #2 below installation instructions: place in the Config folder and overwrite the existing shipdata.plist rename "Staer9's Shipset (non-shadered)BETA-v0.1.7.oxp" to "Staer9's Shipset (non-shadered)BETA-v0.1.8.oxp" (swap the 7 for ...
- Mon Apr 23, 2012 1:58 pm
- Forum: Testing and Bug reports
- Topic: What is going on!!!!
- Replies: 1
- Views: 3208
What is going on!!!!
Ok, I'd just done some editing to my shipset and I decided to launch oolite (stable V1.76) with only my shipset in the addons folder (so I would only be told the errors in that rather than in all my un-finished oxps) and after loading it looks like this: http://www.imgpaste.com/sIux.jpg No, I havn't...
- Sat Apr 21, 2012 12:42 pm
- Forum: Expansion Pack
- Topic: Blender 3d Modeling Tutorials
- Replies: 233
- Views: 323003
Re: Blender 3d Modeling Tutorials
Check to make sure that when you re set up your user prefs that you changed veiw to orth rather than persp
- Sat Apr 21, 2012 12:30 pm
- Forum: Expansion Pack
- Topic: [Release] Staer9's Shipset
- Replies: 206
- Views: 119390
Re: [BETA] Staer9's Shipset
I am proud to say that I have finally got enough time to continue work on this :D There should be a patch ready soon with some basic exhaust possition updates and material updates (ready for shaders) it will probably still take a few weeks to finish updating and testing so pay attention to this thre...
- Sun Apr 01, 2012 12:16 pm
- Forum: Discussion
- Topic: Elite IV's out for the Raspberry Pi - but outside EU :-(
- Replies: 6
- Views: 3446
- Sat Mar 31, 2012 8:18 am
- Forum: Expansion Pack
- Topic: [RELEASE]Romulan Bird Of Prey
- Replies: 29
- Views: 13075
Re: [RELEASE]Romulan Bird Of Prey
I really, really like those green exhausts.
It makes me wonder if it is possible to somehow make a script that binds ship_speed to flasher_brightness to create fading exhausts.
Great work
It makes me wonder if it is possible to somehow make a script that binds ship_speed to flasher_brightness to create fading exhausts.
Great work
- Tue Mar 27, 2012 3:07 pm
- Forum: Outworld
- Topic: Other Space Games
- Replies: 7
- Views: 3255
Other Space Games
I've been playing some other space-sims recently and there are a couple of things I like about them, some things I dislike and some things I really think Oolite should have: Vendetta Online: Good bits: Graphics: the ships and stations look beautiful Weapons: the focus on rail-gun like weapons is gre...