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More details in this thread.
Search found 121 matches
- Thu May 25, 2006 10:56 pm
- Forum: Discussion
- Topic: How do you force a miss-jump?
- Replies: 22
- Views: 13379
The space battle in progress between the Cruisers, navy ships and the Bugs is awsome! I'm finding that the Thargoid ships are committing suicide a lot. When you attack them, they often appear to be launching their fighters into themselves. So you see a series of little explosions followed by a big ...
- Thu May 25, 2006 6:51 am
- Forum: Discussion
- Topic: How do you scoop fuel?
- Replies: 19
- Views: 21674
The PC version of Elite wouldn't scoop unless one was belly-surfing the sun. Oolite will scoop regardless of your attitude.Cmdr Monte wrote:Do you guys just head straight for the sun and then turn arround once the scoops start working or is there some skimming involved like the original manual suggests?
- Fri May 19, 2006 2:38 pm
- Forum: Suggestion Box
- Topic: Q-Bomb should destroy stations.
- Replies: 51
- Views: 29917
- Mon May 15, 2006 6:24 am
- Forum: Suggestion Box
- Topic: Q-Bomb should destroy stations.
- Replies: 51
- Views: 29917
- Tue May 09, 2006 4:28 pm
- Forum: Discussion
- Topic: Selling Large Cargo Bay
- Replies: 7
- Views: 5756
I view a large cargo bay like the extension on a house. You pay good money to have it built. But you can't sell it. If you want rid of it, you'd have to pay more money to have someone raze it. Likewise something like an extra energy bank may be 90% installation and integration costs. Were you to pul...
- Mon May 08, 2006 6:09 pm
- Forum: Discussion
- Topic: Mining Without Mining Lasers
- Replies: 2
- Views: 3433
- Thu May 04, 2006 3:25 pm
- Forum: Discussion
- Topic: Caption this photo
- Replies: 42
- Views: 28045
- Wed May 03, 2006 9:27 pm
- Forum: Discussion
- Topic: Caption this photo
- Replies: 42
- Views: 28045
- Sat Apr 29, 2006 2:01 pm
- Forum: Testing and Bug reports
- Topic: Rock hermit saving
- Replies: 13
- Views: 8336
Where did you get the idea that station walls can't take any damage, Taking damage (short of rupturing the station) doesn't help dissipate energy. Indeed if the walls ablate at all, it merely increases the amount of matter present. ... or absorb energy as heat? Ok, if the station's cooling system c...
- Sat Apr 29, 2006 11:46 am
- Forum: Testing and Bug reports
- Topic: Rock hermit saving
- Replies: 13
- Views: 8336
There’s not enough matter in the bomb. The force on the ship would be a function of impacting mass times the acceleration of said mass. So the amount of matter in and of itself isn't sufficient to calculate the force. A good example of this is Project Orion where they wanted to detonate a Hydrogen ...
- Sat Apr 29, 2006 11:11 am
- Forum: Testing and Bug reports
- Topic: Rock hermit saving
- Replies: 13
- Views: 8336
Nah, that’s clearly highly radioactive dust. Hmm, if we assume that the Q mine causes a self-sustaining chain reaction in matter (thus vapourising a ship or asteroid), why don't extremely entertaining things happen when one drops one at a planet or star? Those come in two categories: bursts of radi...
- Sat Apr 29, 2006 9:27 am
- Forum: Testing and Bug reports
- Topic: Rock hermit saving
- Replies: 13
- Views: 8336
You mean like the Q mine?Flying_Circus wrote:There are no blast waves in space, even if it is a cool-looking (and hence massively over-used) 3D special effect.
Or these:
http://antwrp.gsfc.nasa.gov/cgi-bin/apo ... blast+wave
- Sat Apr 29, 2006 2:14 am
- Forum: Testing and Bug reports
- Topic: Rock hermit saving
- Replies: 13
- Views: 8336
Re: Rock hermit saving
And yes, it's because Rock Hermits aren't necessarily persistent inside the game - whereas stations are (or are meant to be!). I always thought that deploying an energy bomb inside the docking tunnel should do ... something. What with it being a confined space and all that. Even if it just blasted ...
- Thu Apr 20, 2006 12:09 am
- Forum: Suggestion Box
- Topic: Translators wanted for help localising Oolite
- Replies: 43
- Views: 30074
- Wed Apr 19, 2006 4:33 pm
- Forum: Suggestion Box
- Topic: Accuracy of hostile fire
- Replies: 5
- Views: 5131
Accuracy of hostile fire
I tend to find that stationary targets are easy to hit, moving targets are harder to hit (proportional to speed) and twisting/turning/accelerating targets are nearly impossible to hit. Additionally, close targets are easier to hit than distant targets. But my impression of the AI is that what my shi...