Search found 19 matches
- Sun Aug 17, 2025 11:50 am
- Forum: Suggestion Box
- Topic: Persistent World Ideas: In-System Economy and Espionage
- Replies: 4
- Views: 442
Re: Persistent World Ideas: In-System Economy and Espionage
Didn't realize Hacker Outpost already had some of this espionage-y gameplay. "The Hackers are welcoming to a pilot who is - for whatever reason - in some trouble with GalCop, and they have a solution to offer - for a price. If you want, they can hack into GalCop's central database and clear you...
- Mon Aug 11, 2025 4:02 pm
- Forum: Suggestion Box
- Topic: Persistent World Ideas: In-System Economy and Espionage
- Replies: 4
- Views: 442
Persistent World Ideas: In-System Economy and Espionage
Both of these ideas came from trying to troubleshoot the same conundrum so it's probably tidiest to share them both in the same thread: I was looking into Station Dock Control , because Oolite itself doesn't track ships when they dock, that OXP has to do a lot of heavy lifting. While it's really coo...
- Mon Aug 11, 2025 3:10 pm
- Forum: Suggestion Box
- Topic: Combat Overhaul Ideas
- Replies: 27
- Views: 2168
Re: Combat Overhaul Ideas
Red Herring. It might be a good idea to start a new thread or two for your ideas on trading and on a spying career. The stuff in the chat room will eventually be erased from existence... and linking back to it is awkward. I've tried to collate the relevant lore for your spying idea - see here: http...
- Mon Aug 11, 2025 4:27 am
- Forum: Suggestion Box
- Topic: Combat Overhaul Ideas
- Replies: 27
- Views: 2168
Re: Combat Overhaul Ideas
Elite, Captain Blood, Starflight. I presume that there are sveral other games in the other folders, but since I only know about Elite/Oolite, the names will mean nothing to me. But the question remains... how many other ways of fighting in space sims are there other than sniping & dogfighting? ...
- Sun Aug 10, 2025 7:25 pm
- Forum: Suggestion Box
- Topic: Combat Overhaul Ideas
- Replies: 27
- Views: 2168
Re: Combat Overhaul Ideas
Sorry I'm a bit confused as to what you're asking, I wouldn't say my youtube channel has much space stuff?Cholmondely wrote: ↑Sun Aug 10, 2025 2:51 pmI've been poring over your YouTube channel and notice a lot of content on either space games.
- Sun Aug 10, 2025 6:17 am
- Forum: Suggestion Box
- Topic: Combat Overhaul Ideas
- Replies: 27
- Views: 2168
Re: Combat Overhaul Ideas
Real world laser weapons are focused, just like any other optical system, and have one particular range where they do maximum damage. I imagine our lasers change their focal point dynamically to apply maximum damage for the target range /handwavium Would it be interesting to have an optimal range f...
- Sun Aug 10, 2025 5:07 am
- Forum: Suggestion Box
- Topic: Combat Overhaul Ideas
- Replies: 27
- Views: 2168
Re: Combat Overhaul Ideas
I take the blame for that, albeit cholmonster's doing. His wiki industry exceeds my oxp efficiency. Ah, gotcha! Makes sense and I'll definitely have to try combining some of your mods and see what I like. Variable masslock too. It seems like there'd potentially be some value in: Laser Damage Scalin...
- Sat Aug 09, 2025 7:27 am
- Forum: Suggestion Box
- Topic: Combat Overhaul Ideas
- Replies: 27
- Views: 2168
Re: Combat Overhaul Ideas
And slower, Really? I don't recall making any of the fighters slower? I will be reviewing all my speed changes via oxp since I came up with the injector grades oxp but so far I've only 'corrected'' pilot licence oxp. Just going by what it says at the bottom of the wiki page? "By slowing down t...
- Fri Aug 08, 2025 7:39 pm
- Forum: Suggestion Box
- Topic: Combat Overhaul Ideas
- Replies: 27
- Views: 2168
Re: Combat Overhaul Ideas
Completely agree and have made a whole bunch of oxps to address the same, the most pertinent of which are perhaps: Masslock Reimagined maximum 30 seconds on that masslock Power To Engines 50% speed boost with weapons offline (pirates can't effectively use same to chase you) Equipment by Ship Role s...
- Fri Aug 08, 2025 12:28 pm
- Forum: Suggestion Box
- Topic: Combat Overhaul Ideas
- Replies: 27
- Views: 2168
Re: Combat Overhaul Ideas
After that it does nothing. Nothing! Oh right yeah this is hard to reconcile, I agree wholeheartedly What I do is either use the Wormhole scanner and piggy back on someone else ( Station Dock Control can be useful if I'm not tight for time) or use the Deep Horizon Advanced Navigation Computer which...
- Fri Aug 08, 2025 11:00 am
- Forum: Suggestion Box
- Topic: Combat Overhaul Ideas
- Replies: 27
- Views: 2168
Re: Combat Overhaul Ideas
Reducing damage with range has been suggested umpteen times since at least 2006/7. As far as I'm aware, it was never done. Since I'm not into the combat side of things so much, I'm personally unperturbed. I presume that it would be more realistic, since the lasers have a finite range anyway. I can ...
- Fri Aug 08, 2025 8:21 am
- Forum: Suggestion Box
- Topic: Combat Overhaul Ideas
- Replies: 27
- Views: 2168
Re: Combat Overhaul Ideas
Pretty sure that's how they work now. Lasers have a max range value, and the damage is scaled based on range. @a_c - that's correct, isn't it? In any event, you could tweak the damage numbers on the core laser weapons, making them hit harder if you wanted. You could do it in an "equipment-over...
- Fri Aug 08, 2025 7:59 am
- Forum: Suggestion Box
- Topic: Combat Overhaul Ideas
- Replies: 27
- Views: 2168
Combat Overhaul Ideas
NOTE: If you don't do iron man runs, if you have a million credits and an OXP uber-ship, if you're happy doing milk runs in safe systems to afford an Iron Ass before even attempting a fight - this thread may not resonate with you. Because Oolite is a more modern, higher fidelity game than the origin...
- Tue Jul 22, 2025 10:07 am
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1454
- Views: 912916
Re: Introduce Yourself.
The Feudal States version on our Expansions Manager uses Thargoid's PF Actually, if will use PF2 if you have that installed. Oh sweet! I'll download it now and just update as appropriate then I'm just embracing the default models and high resolution graphics now, there's a lot of nice OXPs easier t...
- Mon Jul 21, 2025 5:02 pm
- Forum: Expansion Pack
- Topic: OXPs - Strategic thinking!
- Replies: 113
- Views: 94549
Re: OXPs - Strategic thinking!
My first thought, if we're making the universe more dynamic; should a system's economy and/or government change due to events? Or should events just serve to showcase the immutable characteristics of a system: i.e. invading Thargons are always thwarted, GalCop Police are never able to purge pirate p...