Search found 22 matches

by 80's_Elite_player
Mon Oct 27, 2025 3:11 pm
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 55
Views: 10097

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

The Trumble Inside(tm) guidance system is immune to ECM, but it is quite slow for a missile and it can be destroyed by laser and plasma fire. 5km is the absolute maximum distance at which the trumble pilot is capable of spotting the Dreadnaught, but ideally you should be closer. You must also lock ...
by 80's_Elite_player
Thu Oct 02, 2025 4:15 pm
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 55
Views: 10097

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

Range. The Daemon Class Cruiser is an absolute beast and you have no chance against 5 of them at close range. Although you only need to destroy the Vengeance, his four escorts, War, Famine, Death and Pestilence will also attack you as soon as you open up on the Flagship. You can't survive the combi...
by 80's_Elite_player
Mon Sep 22, 2025 9:03 am
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 55
Views: 10097

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

Range. The Daemon Class Cruiser is an absolute beast and you have no chance against 5 of them at close range. Although you only need to destroy the Vengeance, his four escorts, War, Famine, Death and Pestilence will also attack you as soon as you open up on the Flagship. You can't survive the combi...
by 80's_Elite_player
Fri Sep 19, 2025 2:40 pm
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 55
Views: 10097

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

Hi Littlebear, Once again I am stuck with a mission in the Assassins guild. I am now at Eszausve and my current mission statement says "Destroy the imperial flagship 'Vengeance' near the imperial station in the Eszausve system'. I launch from the docking station an can immediatley see the veng...
by 80's_Elite_player
Fri Sep 19, 2025 2:37 pm
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 55
Views: 10097

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

Hi Littlebear, Once again I am stuck with a mission in the Assassins guild. I am now at Eszausve and my current mission statement says "Destroy the imperial flagship 'Vengeance' near the imperial station in the Eszausve system'. I launch from the docking station an can immediatley see the venge...
by 80's_Elite_player
Thu Sep 04, 2025 10:00 am
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 55
Views: 10097

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

If you are really stuck, you can add a beacon to the ship. Open the OXP's config file and then open the shipdata file. Hi Littlebear, after a summer break I'm back onto Oolite and the Assassins Guild. I'm now stuck at Estiri and have no idea how I'm meant to "....lure the target away from the ...
by 80's_Elite_player
Thu Sep 04, 2025 9:11 am
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 55
Views: 10097

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

If you are really stuck, you can add a beacon to the ship. Open the OXP's config file and then open the shipdata file. Hi Littlebear, after a summer break I'm back onto Oolite and the Assassins Guild. I'm now stuck at Estiri and have no idea how I'm meant to "....lure the target away from the ...
by 80's_Elite_player
Tue Jun 10, 2025 3:08 pm
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 55
Views: 10097

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

That did the trick Littlebear - thank you so much.

suspect the rogue battle bot controller was there all along - I just couldn't see / find it.

all good - onwards and upwards! :)
by 80's_Elite_player
Mon Jun 09, 2025 8:37 am
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 55
Views: 10097

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

I'd save your game at the main station (N on the Advanced Space Compass). Reload. Then Launch and fly out to the Witchpoint Beacon. You'll come across the Control Drone about halfway between the Main Station and the Witchpoint. The Witchpoint beacon will be there when the system first populates (wh...
by 80's_Elite_player
Fri Jun 06, 2025 3:31 pm
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 55
Views: 10097

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

I'd save your game at the main station (N on the Advanced Space Compass). Reload. Then Launch and fly out to the Witchpoint Beacon. You'll come across the Control Drone about halfway between the Main Station and the Witchpoint. The Witchpoint beacon will be there when the system first populates (wh...
by 80's_Elite_player
Fri Jun 06, 2025 2:57 pm
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 55
Views: 10097

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

It is in the spacelane flying between the Main Station and the Witchpoint. If you start from the Main Station and fly to the witchpoint (or visa versa) you'll come across it. Your F4 Screen will give you a summary of where each target is, but the Control Drone you are after is the one which went ro...
by 80's_Elite_player
Fri Jun 06, 2025 2:19 pm
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 55
Views: 10097

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

Basically, only kill who you are being paid to kill and get out! Make sure you have fuel injectors and head over to the outpost, fleeing the Thargoids on injectors. There will be more Thargoids attacking the outpost, but they will probably be tangled up with the Special Branch Asps. Let the Asps de...
by 80's_Elite_player
Tue Jun 03, 2025 10:25 am
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 55
Views: 10097

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

Basically, only kill who you are being paid to kill and get out! Make sure you have fuel injectors and head over to the outpost, fleeing the Thargoids on injectors. There will be more Thargoids attacking the outpost, but they will probably be tangled up with the Special Branch Asps. Let the Asps de...
by 80's_Elite_player
Thu May 29, 2025 3:12 pm
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 55
Views: 10097

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

The Assassins Guild Rebooted OXP Version 2.4 – 02/05/25 The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing...
by 80's_Elite_player
Wed May 07, 2025 12:15 pm
Forum: Discussion
Topic: Assassins guild - help pls!
Replies: 18
Views: 2949

Re: Assassins guild - help pls!

Can't wait to get stuck into the missions! How are the missions coming along? I'm not really into assassination myself, but I find Littlebear's additions to G7 most immersive. What do you think? They're superb! - absolutely loving them. another query though - because I had to place the OXP into my ...