Search found 4 matches

by blowkj
Mon Feb 24, 2025 5:14 pm
Forum: Porting to other platforms
Topic: Porting to aarch64
Replies: 7
Views: 24737

Re: Porting to aarch64

Any joy? Not really. It looks like the whole organization of the compile has changed. In FF4 everything is done via config options whereas in the latest version the jit code is separated into directories for different architectures and the include directives point the compiler to the right director...
by blowkj
Mon Feb 17, 2025 10:37 pm
Forum: Porting to other platforms
Topic: Porting to aarch64
Replies: 7
Views: 24737

Re: Porting to aarch64

We have the Oolite libjs actual source in the github repo if you want to have a closer look. Yes I already have that as well as the latest code. I had forgotten about the OXPs so thanks for pointing that out. I think I'll look at bringing in the v8 compiler. I'll need to understand better how the j...
by blowkj
Sun Feb 16, 2025 12:56 pm
Forum: Porting to other platforms
Topic: Porting to aarch64
Replies: 7
Views: 24737

Re: Porting to aarch64

Thanks, yes I know it's a big task just the ld failures reported were 1500+. What do you think the chances are of porting the ARM v8 compiler into the old spidermonkey version?
Keith
by blowkj
Sun Feb 16, 2025 10:43 am
Forum: Porting to other platforms
Topic: Porting to aarch64
Replies: 7
Views: 24737

Porting to aarch64

I'm interested in running oolite on a pi4/5 which are aarch64. I looked at various options: porting the ARMv6 assembler code from the current spidermonkey: this looks too complicated for me as the whole jit infrastructure has been reworked. changing oolite javascript to the current api: this is what...