Search found 34 matches

by TureModder
Tue Apr 01, 2025 9:06 am
Forum: Porting to other platforms
Topic: Oolite: Android porting with winlator
Replies: 2
Views: 8641

Re: Oolite: Android porting with winlator

mh i don't know. at the moment I'm with the stable 1.90. but if it works without resorting to the testing version we'd be fine. I think that sooner or later the emulator will be able to render those particles. or it could be a problem related to my device and in others it works fine.
by TureModder
Tue Apr 01, 2025 8:44 am
Forum: Porting to other platforms
Topic: Oolite: Android porting with winlator
Replies: 2
Views: 8641

Oolite: Android porting with winlator

Hello everyone. I open this topic just to share my recent discovery of Winlator and how it is possible to bring the game to android thanks to this emulator. Winlator is an emulator designed for Android devices that allows you to play Windows games (but I think it also runs programs, I haven't tried ...
by TureModder
Wed Mar 26, 2025 10:13 pm
Forum: Discussion
Topic: Remove space particles
Replies: 16
Views: 2326

Re: Remove space particles

oh so interesting! a this point i was lucky there are the Flag for no dust.
Thanks.
I am interested in the olite code. I hope to have more time in the future to experiment with it better.
by TureModder
Tue Mar 25, 2025 5:47 pm
Forum: Discussion
Topic: Remove space particles
Replies: 16
Views: 2326

Re: Remove space particles

OK, here is another way to stop the game from rendering dust. You will need the Test Release variant of the game though, this won't work with the standard deployment versions. Create a folder named Config inside your AddOns folder, then paste the following in and save it as script.js : "use st...
by TureModder
Tue Mar 25, 2025 3:55 pm
Forum: Discussion
Topic: Remove space particles
Replies: 16
Views: 2326

Re: Remove space particles

OK, here is another way to stop the game from rendering dust. You will need the Test Release variant of the game though, this won't work with the standard deployment versions. Create a folder named Config inside your AddOns folder, then paste the following in and save it as script.js : "use st...
by TureModder
Tue Mar 25, 2025 3:42 pm
Forum: Discussion
Topic: Remove space particles
Replies: 16
Views: 2326

Re: Remove space particles

I noticed that there are systems (like Zadies) that do not have this dust. Is it not possible to indicate to the game that no system has the dust?
by TureModder
Tue Mar 25, 2025 3:27 pm
Forum: Discussion
Topic: Remove space particles
Replies: 16
Views: 2326

Re: Remove space particles

another_commander wrote: Tue Mar 25, 2025 3:04 pm
TureModder wrote: Tue Mar 25, 2025 2:50 pm
I tried this but nothing change. mayabe i have to erase some cache file first?
Yes, you should erase the cache file in oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/

This is what starting the game with shift held down should have done.
I did that, but unfortunately it didn't work.
by TureModder
Tue Mar 25, 2025 3:01 pm
Forum: Discussion
Topic: Remove space particles
Replies: 16
Views: 2326

Re: Remove space particles

The file you want to tinker with is called oolite-dust.vertex, which is in the Resources/Shaders folder. The line you want to play with is line 73 which by default looks like this: float alpha = clamp(OODUST_SCALE_MAX - distance * OODUST_SCALE_FACTOR, 0.0, 1.0); In KeeperSky, the line becomes this:...
by TureModder
Tue Mar 25, 2025 2:50 pm
Forum: Discussion
Topic: Remove space particles
Replies: 16
Views: 2326

Re: Remove space particles

@TureModder please try this: Download the oolite-particle-dust.png file from https://drive.google.com/file/d/1IF2Z4_PdAf1GvY37dYJNRVHEBoXngAEA/view?usp=sharing Then replace the file of the same name in oolite.app/Resources/Textures with this file (keep a backup copy of the original first if you wan...
by TureModder
Tue Mar 25, 2025 10:07 am
Forum: Discussion
Topic: Remove space particles
Replies: 16
Views: 2326

Remove space particles

Hello everyone. I recently managed to emulate Oolite on android using Winlator, but unfortunately I have a problem that makes the game unplayable. Although the rendering works well at 90% unfortunately I have the problem of the particles that are in space. To make you understand, they are those whit...
by TureModder
Tue Mar 18, 2025 1:49 pm
Forum: Discussion
Topic: Oolite on Winlator
Replies: 4
Views: 919

Re: Oolite on Winlator

Cholmondely wrote: Tue Mar 18, 2025 11:05 am
What are we looking at? Is it supposed to be the surface of planet?
yes is Lave
but the same problem are when i look the space.
by TureModder
Tue Mar 18, 2025 1:48 pm
Forum: Discussion
Topic: Oolite on Winlator
Replies: 4
Views: 919

Re: Oolite on Winlator

in the gui screen no, because everything looks fine at start. the problem stats when i exit from the station. is the front view, looking Lave planet

you can download winlator from git hub is not in the playstore
by TureModder
Tue Mar 18, 2025 9:12 am
Forum: Discussion
Topic: Oolite on Winlator
Replies: 4
Views: 919

Oolite on Winlator

Hello everyone. I recently discovered Winlator, an android emulator to run windows games. I own a retroid pocket 4 pro, excellent in terms of performance. I installed Oolite and it seems to work quite well too. The only problem is this graphic glitch on the screen, which generates many squares. They...
by TureModder
Mon Oct 28, 2024 10:11 pm
Forum: Discussion
Topic: Help with HUD Edit
Replies: 3
Views: 1470

Re: Help with HUD Edit

thanks
by TureModder
Sat Oct 19, 2024 3:57 pm
Forum: Discussion
Topic: Help with HUD Edit
Replies: 3
Views: 1470

Help with HUD Edit

Hi guys. I was redesigning the cockpit of my shuttle to customize it a bit. since the new cockpit has several monitors to use I wanted to move the various icons to bring them to the latter. Can anyone help me understand more or less how to do it? I imagine there is a configuration file with the coor...