Search found 34 matches
- Tue Apr 01, 2025 9:06 am
- Forum: Porting to other platforms
- Topic: Oolite: Android porting with winlator
- Replies: 2
- Views: 8641
Re: Oolite: Android porting with winlator
mh i don't know. at the moment I'm with the stable 1.90. but if it works without resorting to the testing version we'd be fine. I think that sooner or later the emulator will be able to render those particles. or it could be a problem related to my device and in others it works fine.
- Tue Apr 01, 2025 8:44 am
- Forum: Porting to other platforms
- Topic: Oolite: Android porting with winlator
- Replies: 2
- Views: 8641
Oolite: Android porting with winlator
Hello everyone. I open this topic just to share my recent discovery of Winlator and how it is possible to bring the game to android thanks to this emulator. Winlator is an emulator designed for Android devices that allows you to play Windows games (but I think it also runs programs, I haven't tried ...
- Wed Mar 26, 2025 10:13 pm
- Forum: Discussion
- Topic: Remove space particles
- Replies: 16
- Views: 2326
Re: Remove space particles
oh so interesting! a this point i was lucky there are the Flag for no dust.
Thanks.
I am interested in the olite code. I hope to have more time in the future to experiment with it better.
Thanks.
I am interested in the olite code. I hope to have more time in the future to experiment with it better.
- Tue Mar 25, 2025 5:47 pm
- Forum: Discussion
- Topic: Remove space particles
- Replies: 16
- Views: 2326
Re: Remove space particles
OK, here is another way to stop the game from rendering dust. You will need the Test Release variant of the game though, this won't work with the standard deployment versions. Create a folder named Config inside your AddOns folder, then paste the following in and save it as script.js : "use st...
- Tue Mar 25, 2025 3:55 pm
- Forum: Discussion
- Topic: Remove space particles
- Replies: 16
- Views: 2326
Re: Remove space particles
OK, here is another way to stop the game from rendering dust. You will need the Test Release variant of the game though, this won't work with the standard deployment versions. Create a folder named Config inside your AddOns folder, then paste the following in and save it as script.js : "use st...
- Tue Mar 25, 2025 3:42 pm
- Forum: Discussion
- Topic: Remove space particles
- Replies: 16
- Views: 2326
Re: Remove space particles
I noticed that there are systems (like Zadies) that do not have this dust. Is it not possible to indicate to the game that no system has the dust?
- Tue Mar 25, 2025 3:27 pm
- Forum: Discussion
- Topic: Remove space particles
- Replies: 16
- Views: 2326
Re: Remove space particles
I did that, but unfortunately it didn't work.another_commander wrote: ↑Tue Mar 25, 2025 3:04 pmYes, you should erase the cache file in oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/TureModder wrote: ↑Tue Mar 25, 2025 2:50 pmI tried this but nothing change. mayabe i have to erase some cache file first?
This is what starting the game with shift held down should have done.
- Tue Mar 25, 2025 3:01 pm
- Forum: Discussion
- Topic: Remove space particles
- Replies: 16
- Views: 2326
Re: Remove space particles
The file you want to tinker with is called oolite-dust.vertex, which is in the Resources/Shaders folder. The line you want to play with is line 73 which by default looks like this: float alpha = clamp(OODUST_SCALE_MAX - distance * OODUST_SCALE_FACTOR, 0.0, 1.0); In KeeperSky, the line becomes this:...
- Tue Mar 25, 2025 2:50 pm
- Forum: Discussion
- Topic: Remove space particles
- Replies: 16
- Views: 2326
Re: Remove space particles
@TureModder please try this: Download the oolite-particle-dust.png file from https://drive.google.com/file/d/1IF2Z4_PdAf1GvY37dYJNRVHEBoXngAEA/view?usp=sharing Then replace the file of the same name in oolite.app/Resources/Textures with this file (keep a backup copy of the original first if you wan...
- Tue Mar 25, 2025 10:07 am
- Forum: Discussion
- Topic: Remove space particles
- Replies: 16
- Views: 2326
Remove space particles
Hello everyone. I recently managed to emulate Oolite on android using Winlator, but unfortunately I have a problem that makes the game unplayable. Although the rendering works well at 90% unfortunately I have the problem of the particles that are in space. To make you understand, they are those whit...
- Tue Mar 18, 2025 1:49 pm
- Forum: Discussion
- Topic: Oolite on Winlator
- Replies: 4
- Views: 919
Re: Oolite on Winlator
yes is LaveCholmondely wrote: ↑Tue Mar 18, 2025 11:05 amWhat are we looking at? Is it supposed to be the surface of planet?
but the same problem are when i look the space.
- Tue Mar 18, 2025 1:48 pm
- Forum: Discussion
- Topic: Oolite on Winlator
- Replies: 4
- Views: 919
Re: Oolite on Winlator
in the gui screen no, because everything looks fine at start. the problem stats when i exit from the station. is the front view, looking Lave planet
you can download winlator from git hub is not in the playstore
you can download winlator from git hub is not in the playstore
- Tue Mar 18, 2025 9:12 am
- Forum: Discussion
- Topic: Oolite on Winlator
- Replies: 4
- Views: 919
Oolite on Winlator
Hello everyone. I recently discovered Winlator, an android emulator to run windows games. I own a retroid pocket 4 pro, excellent in terms of performance. I installed Oolite and it seems to work quite well too. The only problem is this graphic glitch on the screen, which generates many squares. They...
- Mon Oct 28, 2024 10:11 pm
- Forum: Discussion
- Topic: Help with HUD Edit
- Replies: 3
- Views: 1470
Re: Help with HUD Edit
thanks
- Sat Oct 19, 2024 3:57 pm
- Forum: Discussion
- Topic: Help with HUD Edit
- Replies: 3
- Views: 1470
Help with HUD Edit
Hi guys. I was redesigning the cockpit of my shuttle to customize it a bit. since the new cockpit has several monitors to use I wanted to move the various icons to bring them to the latter. Can anyone help me understand more or less how to do it? I imagine there is a configuration file with the coor...