Search found 27 matches
- Thu May 22, 2025 8:04 pm
- Forum: Testing and Bug reports
- Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
- Replies: 10
- Views: 754
Re: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
I thought display_name in shipdata was... I can't find the exact word, redundant, maybe. I thought displayName on a ship object was created from shipClassName + shipUniqueName (possibly via some rule in descriptions.plist). https://wiki.alioth.net/index.php/Shipdata.plist#display_name According to ...
- Thu May 22, 2025 1:19 pm
- Forum: Testing and Bug reports
- Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
- Replies: 10
- Views: 754
Re: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
Wait, the bug is that the display_name property is not inherited when using like_ship. I've been trying to change it in oolite_template_adder and oolite_template_cobra3 all this time, expecting all template inheritors to get the new value the same way.
- Wed May 21, 2025 10:54 pm
- Forum: Testing and Bug reports
- Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
- Replies: 10
- Views: 754
Re: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
It doesn't work for me, it doesn't work for Krager either. Can you start a new game and see how it works there? And can you also show me what your shipdata-overrides.plist looks like?
- Wed May 21, 2025 7:15 pm
- Forum: Testing and Bug reports
- Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
- Replies: 10
- Views: 754
The display_name property from shipdata.plist and shipdata-overrides.plist does not work
https://wiki.alioth.net/index.php/Shipd ... splay_name
When I try to write my own value in the display_name property, the names of the ships on F3 and in the save description remain the same as in the name property. I checked both on 1.90 and on the latest version 1.91.
When I try to write my own value in the display_name property, the names of the ships on F3 and in the save description remain the same as in the name property. I checked both on 1.90 and on the latest version 1.91.
- Wed May 21, 2025 6:59 pm
- Forum: Expansion Pack
- Topic: Library
- Replies: 139
- Views: 130061
Re: Library
Hopefully that should make everything in Library much easier to localise. Yeah, that's it! There are some missing spots: 1) in Lib_Config.js: - in the $defCHC property - in the shipDockedWithStation and _showStart methods 2) in Lib_PAD.js: - In the _addInterface method (the string “P.A.D.”) - in th...
- Mon May 19, 2025 5:05 pm
- Forum: Oolite-PC
- Topic: Oolite on HDR Displays
- Replies: 99
- Views: 35985
Re: Oolite on HDR Displays
Here is an example. Let's say I want to show planet city lights as very bright blue, RGB(0.0, 0.0, 3.9). This is what it looks like with the ACES approximation provided above: https://i.postimg.cc/hjRWWgJV/image.png and this is what it looks like with the actual ACES tone mapper: https://i.postimg....
- Mon May 19, 2025 2:58 pm
- Forum: Expansion Pack
- Topic: On how OXP authors (if you're among them - read it!) can help localizability
- Replies: 12
- Views: 467
Re: On how OXP authors (if you're among them - read it!) can help localizability
I had thought that the console messages that appear when equipment gets damaged came natively from within Oolite. So, does this line need an expandDescription() , or just for the line to be deleted? This message seems to correspond to “@-damaged” from the native descriptions.plist. If so, this expl...
- Sun May 18, 2025 7:59 pm
- Forum: Expansion Pack
- Topic: On how OXP authors (if you're among them - read it!) can help localizability
- Replies: 12
- Views: 467
Re: On how OXP authors (if you're among them - read it!) can help localizability
Perhaps what would be useful is a list of high-priority items that require immediate attention. If we talk about things critical for localization, the main thing is to make strings in methods localizable. Miscellaneous technical information, such as logs or error messages, should not be touched. St...
- Sun May 18, 2025 6:53 pm
- Forum: Oolite-PC
- Topic: Oolite on HDR Displays
- Replies: 99
- Views: 35985
Re: Oolite on HDR Displays
Oh, I like this option with the new ACESFilm() much better! I compared as usual when using XenonUI. The problem with it is that all the backgrounds are poorly visible, which could be corrected by increasing the gamma, but it also leads to overlighting for everything else. With the new version you ca...
- Sat May 17, 2025 8:15 pm
- Forum: Oolite-PC
- Topic: Oolite on HDR Displays
- Replies: 99
- Views: 35985
Re: Oolite on HDR Displays
Thanks, now I get the point.
Then the question arises: is it not possible to compensate for low saturation in SDR? Then sdr and hdr output images will be as close as possible to the original srgb image.
Then the question arises: is it not possible to compensate for low saturation in SDR? Then sdr and hdr output images will be as close as possible to the original srgb image.
- Fri May 16, 2025 8:35 pm
- Forum: Oolite-PC
- Topic: Oolite on HDR Displays
- Replies: 99
- Views: 35985
Re: Oolite on HDR Displays
https://siril.readthedocs.io/en/latest/_images/CIE1931-comparison.png I think the approach to implementing HDR is wrong. For a visual demonstration, I have attached a visualization of color spaces on the RGB color model. It shows that, as a rule, narrower spaces are part of wider ones. That is, whe...
- Fri May 16, 2025 7:41 pm
- Forum: Expansion Pack
- Topic: On how OXP authors (if you're among them - read it!) can help localizability
- Replies: 12
- Views: 467
On how OXP authors (if you're among them - read it!) can help localizability
Krager is now translating various OXPs into Russian. The problem is that he does it by creating his own localized versions, which leads to the impossibility of rapid updates in case of new versions and leads to conflicts due to violation of the order of loading addons. I decided to try a different a...
- Fri May 09, 2025 10:06 pm
- Forum: Testing and Bug reports
- Topic: Incorrect oxp compatibility check for different versions of Oolite
- Replies: 1
- Views: 1024
Incorrect oxp compatibility check for different versions of Oolite
I use the Loadout by Category extension, which has two versions: for Oolite 1.90 version 1.3.6, for 1.91 version 1.3.5. Now I have Oolite 1.91, version 1.3.5 installed, but in the extension manager it is marked as ready to be updated, with no game version conflict. Of course, if you update the exten...
- Sun Jan 05, 2025 5:03 am
- Forum: Expansion Pack
- Topic: (Release) Ship Configuration
- Replies: 247
- Views: 216642
Re: (Release) Ship Configuration
Version 1.3.5 has just been released. In this version: Tweaks to the control of the F3 HUD for simpler integration with Xenon HUD (and any other HUD that might want to integrate with Ship Config). Identified "Masslock Compensators", "Power to Engines" and "Hard Way" OX...
- Thu Oct 03, 2024 9:55 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 267
- Views: 49071
Re: OoliteStarter
I want to report a couple of bugs: 1) The pre-release installers hoopsnake.7 and hoopsnake.8 do not start normally in Windows 11, but the process of the running installer remains in the background. 2) After installing OXP PROHIP Xpat b1 (https://wiki.alioth.net/index.php/Refugee_Adder#Download), the...