Search found 27 matches

by Simba
Thu May 22, 2025 8:04 pm
Forum: Testing and Bug reports
Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
Replies: 10
Views: 754

Re: The display_name property from shipdata.plist and shipdata-overrides.plist does not work

I thought display_name in shipdata was... I can't find the exact word, redundant, maybe. I thought displayName on a ship object was created from shipClassName + shipUniqueName (possibly via some rule in descriptions.plist). https://wiki.alioth.net/index.php/Shipdata.plist#display_name According to ...
by Simba
Thu May 22, 2025 1:19 pm
Forum: Testing and Bug reports
Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
Replies: 10
Views: 754

Re: The display_name property from shipdata.plist and shipdata-overrides.plist does not work

another_commander wrote: Thu May 22, 2025 5:11 am
cobra3-player
Wait, the bug is that the display_name property is not inherited when using like_ship. I've been trying to change it in oolite_template_adder and oolite_template_cobra3 all this time, expecting all template inheritors to get the new value the same way.
by Simba
Wed May 21, 2025 10:54 pm
Forum: Testing and Bug reports
Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
Replies: 10
Views: 754

Re: The display_name property from shipdata.plist and shipdata-overrides.plist does not work

another_commander wrote: Wed May 21, 2025 8:18 pm
display_name works for me on 1.91

Image
It doesn't work for me, it doesn't work for Krager either. Can you start a new game and see how it works there? And can you also show me what your shipdata-overrides.plist looks like?
by Simba
Wed May 21, 2025 7:15 pm
Forum: Testing and Bug reports
Topic: The display_name property from shipdata.plist and shipdata-overrides.plist does not work
Replies: 10
Views: 754

The display_name property from shipdata.plist and shipdata-overrides.plist does not work

https://wiki.alioth.net/index.php/Shipd ... splay_name

When I try to write my own value in the display_name property, the names of the ships on F3 and in the save description remain the same as in the name property. I checked both on 1.90 and on the latest version 1.91.
by Simba
Wed May 21, 2025 6:59 pm
Forum: Expansion Pack
Topic: Library
Replies: 139
Views: 130061

Re: Library

Hopefully that should make everything in Library much easier to localise. Yeah, that's it! There are some missing spots: 1) in Lib_Config.js: - in the $defCHC property - in the shipDockedWithStation and _showStart methods 2) in Lib_PAD.js: - In the _addInterface method (the string “P.A.D.”) - in th...
by Simba
Mon May 19, 2025 5:05 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 99
Views: 35985

Re: Oolite on HDR Displays

Here is an example. Let's say I want to show planet city lights as very bright blue, RGB(0.0, 0.0, 3.9). This is what it looks like with the ACES approximation provided above: https://i.postimg.cc/hjRWWgJV/image.png and this is what it looks like with the actual ACES tone mapper: https://i.postimg....
by Simba
Mon May 19, 2025 2:58 pm
Forum: Expansion Pack
Topic: On how OXP authors (if you're among them - read it!) can help localizability
Replies: 12
Views: 467

Re: On how OXP authors (if you're among them - read it!) can help localizability

I had thought that the console messages that appear when equipment gets damaged came natively from within Oolite. So, does this line need an expandDescription() , or just for the line to be deleted? This message seems to correspond to “@-damaged” from the native descriptions.plist. If so, this expl...
by Simba
Sun May 18, 2025 7:59 pm
Forum: Expansion Pack
Topic: On how OXP authors (if you're among them - read it!) can help localizability
Replies: 12
Views: 467

Re: On how OXP authors (if you're among them - read it!) can help localizability

Perhaps what would be useful is a list of high-priority items that require immediate attention. If we talk about things critical for localization, the main thing is to make strings in methods localizable. Miscellaneous technical information, such as logs or error messages, should not be touched. St...
by Simba
Sun May 18, 2025 6:53 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 99
Views: 35985

Re: Oolite on HDR Displays

Oh, I like this option with the new ACESFilm() much better! I compared as usual when using XenonUI. The problem with it is that all the backgrounds are poorly visible, which could be corrected by increasing the gamma, but it also leads to overlighting for everything else. With the new version you ca...
by Simba
Sat May 17, 2025 8:15 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 99
Views: 35985

Re: Oolite on HDR Displays

Thanks, now I get the point.
Then the question arises: is it not possible to compensate for low saturation in SDR? Then sdr and hdr output images will be as close as possible to the original srgb image.
by Simba
Fri May 16, 2025 8:35 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 99
Views: 35985

Re: Oolite on HDR Displays

https://siril.readthedocs.io/en/latest/_images/CIE1931-comparison.png I think the approach to implementing HDR is wrong. For a visual demonstration, I have attached a visualization of color spaces on the RGB color model. It shows that, as a rule, narrower spaces are part of wider ones. That is, whe...
by Simba
Fri May 16, 2025 7:41 pm
Forum: Expansion Pack
Topic: On how OXP authors (if you're among them - read it!) can help localizability
Replies: 12
Views: 467

On how OXP authors (if you're among them - read it!) can help localizability

Krager is now translating various OXPs into Russian. The problem is that he does it by creating his own localized versions, which leads to the impossibility of rapid updates in case of new versions and leads to conflicts due to violation of the order of loading addons. I decided to try a different a...
by Simba
Fri May 09, 2025 10:06 pm
Forum: Testing and Bug reports
Topic: Incorrect oxp compatibility check for different versions of Oolite
Replies: 1
Views: 1024

Incorrect oxp compatibility check for different versions of Oolite

I use the Loadout by Category extension, which has two versions: for Oolite 1.90 version 1.3.6, for 1.91 version 1.3.5. Now I have Oolite 1.91, version 1.3.5 installed, but in the extension manager it is marked as ready to be updated, with no game version conflict. Of course, if you update the exten...
by Simba
Sun Jan 05, 2025 5:03 am
Forum: Expansion Pack
Topic: (Release) Ship Configuration
Replies: 247
Views: 216642

Re: (Release) Ship Configuration

Version 1.3.5 has just been released. In this version: Tweaks to the control of the F3 HUD for simpler integration with Xenon HUD (and any other HUD that might want to integrate with Ship Config). Identified "Masslock Compensators", "Power to Engines" and "Hard Way" OX...
by Simba
Thu Oct 03, 2024 9:55 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 267
Views: 49071

Re: OoliteStarter

I want to report a couple of bugs: 1) The pre-release installers hoopsnake.7 and hoopsnake.8 do not start normally in Windows 11, but the process of the running installer remains in the background. 2) After installing OXP PROHIP Xpat b1 (https://wiki.alioth.net/index.php/Refugee_Adder#Download), the...