Search found 17 matches

by Simba
Fri May 16, 2025 8:35 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 90
Views: 33879

Re: Oolite on HDR Displays

https://siril.readthedocs.io/en/latest/_images/CIE1931-comparison.png I think the approach to implementing HDR is wrong. For a visual demonstration, I have attached a visualization of color spaces on the RGB color model. It shows that, as a rule, narrower spaces are part of wider ones. That is, whe...
by Simba
Fri May 16, 2025 7:41 pm
Forum: Expansion Pack
Topic: On how OXP authors (if you're among them - read it!) can help localizability
Replies: 0
Views: 24

On how OXP authors (if you're among them - read it!) can help localizability

Krager is now translating various OXPs into Russian. The problem is that he does it by creating his own localized versions, which leads to the impossibility of rapid updates in case of new versions and leads to conflicts due to violation of the order of loading addons. I decided to try a different a...
by Simba
Fri May 09, 2025 10:06 pm
Forum: Testing and Bug reports
Topic: Incorrect oxp compatibility check for different versions of Oolite
Replies: 1
Views: 894

Incorrect oxp compatibility check for different versions of Oolite

I use the Loadout by Category extension, which has two versions: for Oolite 1.90 version 1.3.6, for 1.91 version 1.3.5. Now I have Oolite 1.91, version 1.3.5 installed, but in the extension manager it is marked as ready to be updated, with no game version conflict. Of course, if you update the exten...
by Simba
Sun Jan 05, 2025 5:03 am
Forum: Expansion Pack
Topic: (Release) Ship Configuration
Replies: 245
Views: 213005

Re: (Release) Ship Configuration

Version 1.3.5 has just been released. In this version: Tweaks to the control of the F3 HUD for simpler integration with Xenon HUD (and any other HUD that might want to integrate with Ship Config). Identified "Masslock Compensators", "Power to Engines" and "Hard Way" OX...
by Simba
Thu Oct 03, 2024 9:55 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 266
Views: 46296

Re: OoliteStarter

I want to report a couple of bugs: 1) The pre-release installers hoopsnake.7 and hoopsnake.8 do not start normally in Windows 11, but the process of the running installer remains in the background. 2) After installing OXP PROHIP Xpat b1 (https://wiki.alioth.net/index.php/Refugee_Adder#Download), the...
by Simba
Wed Oct 02, 2024 8:00 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 90
Views: 33879

Re: Oolite on HDR Displays

Yes, it works fine.
by Simba
Tue Oct 01, 2024 10:09 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 90
Views: 33879

Re: Oolite on HDR Displays

Still not working. Application,ProcessID,SwapChainAddress,PresentRuntime,SyncInterval,PresentFlags,AllowsTearing,PresentMode,CPUStartTime,FrameTime,CPUBusy,CPUWait,GPULatency,GPUTime,GPUBusy,GPUWait,DisplayLatency,DisplayedTime,AnimationError,ClickToPhotonLatency oolite.exe,47100,0x1FDAE760,DXGI,1,0...
by Simba
Mon Sep 30, 2024 9:44 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 90
Views: 33879

Re: Oolite on HDR Displays

another_commander wrote: Mon Sep 30, 2024 9:21 pm
glew info utility
https://paste.ofcode.org/3adqJLP463nkQVrue27mvPm
by Simba
Mon Sep 30, 2024 8:27 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 90
Views: 33879

Re: Oolite on HDR Displays

Presentmon app I got lines similar to these: Application,ProcessID,SwapChainAddress,PresentRuntime,SyncInterval,PresentFlags,AllowsTearing,PresentMode,CPUStartTime,FrameTime,CPUBusy,CPUWait,GPULatency,GPUTime,GPUBusy,GPUWait,DisplayLatency,DisplayedTime,AnimationError,ClickToPhotonLatency oolite.ex...
by Simba
Sun Sep 29, 2024 4:36 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 90
Views: 33879

Re: Oolite on HDR Displays

- All the tests you did with Oolite were conducted with HDR turned on in Windows->Settings ->Display? Based on your posted log Oolite thinks HDR was on, specialk also seemed to think it was on (but failed to do anything with it), but reshade autohdr seems to disagree. So was it on in windows settin...
by Simba
Fri Sep 27, 2024 9:24 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 90
Views: 33879

Re: Oolite on HDR Displays

You basically need to turn on OpenGL triple buffering in the Adrenaline control panel so that the interop gets enabled. Have you tried that? Worth a shot I guess. This setting was initially enabled - switching it does not do anything. I understand if you are happy with the Reshade AutoHDR you got w...
by Simba
Wed Sep 18, 2024 9:10 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 90
Views: 33879

Re: Oolite on HDR Displays

It might have something to do with my AMD graphics card - it has some issues with enabling Auto HDR in games running OpenGL. I think it might also affect native HDR. Can I ask for the contents of your Latest.log please? Just want to confirm that the game recognizes and sets HDR properly when launchi...
by Simba
Wed Sep 18, 2024 8:32 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 90
Views: 33879

Re: Oolite on HDR Displays

I found out the reason for the color distortion - the game did not work in true HDR mode. If you switch to windowed mode and change the value of the SDR content brightness slider in the windows settings, it will affect the image in the game window. Fortunately, I was able to force true HDR mode: I i...
by Simba
Mon Sep 16, 2024 8:58 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 90
Views: 33879

Re: Oolite on HDR Displays

this.shipWillLaunchFromStation = function() { setColorSaturation(0.75); } Yes, it has become better. But the SDR->HDR conversion is still too pronounced. By the way, I was able to reproduce this using the AdvancedAutoHDR shader in ReShade: the input space is sRGB, and the output is scRGB. But the o...
by Simba
Sat Sep 14, 2024 9:15 pm
Forum: Oolite-PC
Topic: Oolite on HDR Displays
Replies: 90
Views: 33879

Re: Oolite on HDR Displays

Sorry for not responding right away. I forgot to mention in my message that I need to increase the gamma to see the difference better. I am attaching screenshots in which I will increase the exposure beforehand. In SDR the shades are very similar. However, in HDR the difference between shades seems ...