Search found 430 matches

by MrFlibble
Thu Jul 03, 2025 11:54 am
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 30
Views: 700

Re: How to encourage more developers to be involved

That's odd. Perhaps the libSDL-1.2 bundled in the old deps is in some way modified, so it might be one that should remain in the bundle, at least for now. The SDL bundled in the Linux port was never modified. Only the Windows one was. Thanks a_c. On the assumption that the libsdl1.2-compat (or libs...
by MrFlibble
Wed Jul 02, 2025 10:46 pm
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 30
Views: 700

Re: How to encourage more developers to be involved

So I pressed Ctrl-F to activate the FPS display. After launching from the station I get between 60 to 75 FPS. But when times get hot, it can drop down to 20. This is where it gets unplayable. The rate drops intermittently - just when I am ready to shoot. Sometimes small corrections (even with press...
by MrFlibble
Wed Jul 02, 2025 10:45 pm
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 30
Views: 700

Re: How to encourage more developers to be involved

Looks like I already removed that, so you'd have had to install it anyway. viewtopic.php?p=301103#p301103 Another one to try might be SDL. Try: cd ~/GNUstep/Applications/Oolite/oolite-deps/lib/ mv libSDL-1.2.so.0 libSDL-1.2.so.0.hidden apt install libSDL-1.2-compat If we can figure which libraries ...
by MrFlibble
Wed Jul 02, 2025 6:27 pm
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 30
Views: 700

Re: How to encourage more developers to be involved

Looks like I already removed that, so you'd have had to install it anyway. viewtopic.php?p=301103#p301103 Another one to try might be SDL. Try: cd ~/GNUstep/Applications/Oolite/oolite-deps/lib/ mv libSDL-1.2.so.0 libSDL-1.2.so.0.hidden apt install libSDL-1.2-compat If we can figure which libraries c...
by MrFlibble
Wed Jul 02, 2025 6:09 pm
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 30
Views: 700

Re: How to encourage more developers to be involved

Well done! Just bring it in to the main branch. :D I'll do a new PR after one more pass at it. But there is a drop of bitterness: Sound output can get stuttery, and that impacts controlling the ship. Not good when lots of bad guys are around. So assuming you're on a test system, please try: rm ~/GN...
by MrFlibble
Wed Jul 02, 2025 8:15 am
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 30
Views: 700

Re: How to encourage more developers to be involved

:roll: The good news on the Linux front is that the release here https://github.com/OoMrFlibble/oolite/releases works. Is that qualifyable? Where did it work? I tried on my Ubuntu 24 LTS and it did not come up. Some required library (libgnustep 1.28) is not present. Well Ubuntu comes with 1.29 and ...
by MrFlibble
Fri Jun 27, 2025 11:18 am
Forum: Testing and Bug reports
Topic: deploySite task in github workflow failing
Replies: 58
Views: 24748

Re: deploySite task in github workflow failing

Thanks to input from mcarans I've further tweaked Linux-deps. New version here. Syncronised with upstream and re-did the actions script to not build windows version and use distro package of doxygen to save a job. Pulled in additions to oolite-binary-resources. New changes to static libraries includ...
by MrFlibble
Thu Jun 26, 2025 9:03 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1407
Views: 848424

Re: Introduce Yourself.

After a long hiatus (my last post here was in 2011!) , I am back so I guess this is reintroducing myself. Mike - played Elite on C64 all the way through Frontier and FFE on PC and some similar games like Freelancer. I want to try Oolite again after such a long time to see what's changed, but unfort...
by MrFlibble
Wed Jun 25, 2025 2:47 am
Forum: Testing and Bug reports
Topic: deploySite task in github workflow failing
Replies: 58
Views: 24748

Re: deploySite task in github workflow failing

phkb wrote: Wed Jun 25, 2025 1:47 am
We are live! All binaries for 1.90 should now work out of the box when downloading OXP's. I've tested the download links from the oolite.space website and everything appears to have linked up successfully!

Phew!
Knuckles returning to normal colour... and relax!

Nice one phkb!
by MrFlibble
Sat Jun 21, 2025 12:46 pm
Forum: Expansion Pack
Topic: Add-ons with Russian localization - русский
Replies: 52
Views: 4580

Re: Add-ons with Russian localization - русский

It might be worth trying Linux on that computer. A brief search hints that the 3000 is still well supported. I recommend LinuxMint 22.1 XFCE as it has a lean interface, and all the tools you'll need to get started. You can use a USB stick to try it without needing to install. If you have enough RAM ...
by MrFlibble
Thu Jun 19, 2025 3:53 pm
Forum: Testing and Bug reports
Topic: deploySite task in github workflow failing
Replies: 58
Views: 24748

Re: deploySite task in github workflow failing

To keep things simple, let's use just some platform we know to work and still is available. That is Ubuntu 22. Setup the AppImage there. If that works, we can still add complexity with dockerized older versions. I've just done a PR of my fixes to the Linux-deps. This might help us along toward AppI...
by MrFlibble
Wed Jun 18, 2025 3:04 am
Forum: Oolite-Linux
Topic: I packaged the game as a flatpak
Replies: 42
Views: 1949

Re: I packaged the game as a flatpak

Do mobile devices need excluding? Surely a mobile device/tablet with e.g. a Bluetooth keyboard would be fine. The examples in the flathub docs add touch support for all mobile/tablet apps. Mobile flatpak can still install "desktop" apps, they just are not in the mobile section of flathub ...
by MrFlibble
Tue Jun 17, 2025 8:37 pm
Forum: Oolite-Linux
Topic: I packaged the game as a flatpak
Replies: 42
Views: 1949

Re: I packaged the game as a flatpak

I haven't merged it because I have no say on the Linux builds nor way to confirm the functionality of the PR #515 is just metadata for gui software apps, the actual build artifact is in #516. Does the 'requires' section need 'display length', and if so, should the (presumably minimum) be as high as...
by MrFlibble
Tue Jun 17, 2025 12:42 pm
Forum: Oolite-Linux
Topic: I packaged the game as a flatpak
Replies: 42
Views: 1949

Re: I packaged the game as a flatpak

#515 looks mostly good to me.

Does the 'requires' section need 'display length', and if so, should the (presumably minimum) be as high as 768.
by MrFlibble
Sat Jun 14, 2025 8:15 pm
Forum: Testing and Bug reports
Topic: deploySite task in github workflow failing
Replies: 58
Views: 24748

Re: deploySite task in github workflow failing

Then let's skip flatpak for the moment. I see no harm in continuing Flatpak development. If the Flatpak build process can be coerced into tweaking the URL in 1.90, or the source can be fixed as 1.90.1, is there any reason not to put the 'stable' release on Flathub? My hope being that it might broad...