Search found 173 matches
- Fri May 10, 2024 2:24 pm
- Forum: Expansion Pack
- Topic: Navigation Beacons MFD
- Replies: 8
- Views: 156
Re: Navigation Beacons MFD
I've posted further observations re: phantoms in the Telescope thread here.
- Fri May 10, 2024 2:18 pm
- Forum: Expansion Pack
- Topic: [Beta] Release of Telescope 2.0
- Replies: 134
- Views: 68091
Re: [Beta] Release of Telescope 2.0
I note that the name of the phantom is variably different from its genuine counterpart. Sometimes it looks more like a variable name, camelcaps with underscores. All satellite phantoms are called RSSatellite_location. All phantoms appear on the ASC at short range ~4m. Pardon me if I've mixed zeros/o...
- Thu May 09, 2024 2:50 pm
- Forum: Discussion
- Topic: Hull damage
- Replies: 10
- Views: 157
Re: Hull damage
When docked, check the F3 screen and page down to near the end of the list. You should have the option to buy a Maintenance overhaul.
- Wed May 08, 2024 3:48 pm
- Forum: Expansion Pack
- Topic: [Beta] Release of Telescope 2.0
- Replies: 134
- Views: 68091
Re: [Beta] Release of Telescope 2.0
I stumbled on this viewtopic.php?p=296041#p296041, which on deeper inspection appears to be a telescope issue.
TLDR: Visual target of ASC entities (nav beacons and buoys/fuel stations) also appear at near zero distance on the ASC and sometimes scanner too.
TLDR: Visual target of ASC entities (nav beacons and buoys/fuel stations) also appear at near zero distance on the ASC and sometimes scanner too.
- Tue May 07, 2024 6:14 pm
- Forum: Expansion Pack
- Topic: Navigation Beacons MFD
- Replies: 8
- Views: 156
Re: Navigation Beacons MFD
I'm seeing some entities listed on this MFD at zero distance soon after jumping into a system. For example, a few systems ago there was an RSS satellite which was listed at zero and c.250k, in another system I've a fuelStation satellite listed at zero and 259.5km. The 'extra' listing is not on the s...
- Sat May 04, 2024 4:01 pm
- Forum: Expansion Pack
- Topic: [WIP] new GUI for debug console
- Replies: 79
- Views: 8915
- Mon Apr 29, 2024 4:50 pm
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 443
- Views: 276030
Re: [WIP] GalCop Missions
Took a pirates for hire mission. The mathematics in f5f5 appears sketchy in a familiar way. Steal 7 cargo canisters from traders in Lerela (9 units in cargo hold) On returning to the originating station I handed in the cargo and this was taken: 1 Food 1 Radioactives 2 Luxuries 1 Machinery 1 Alloys 1...
- Sun Apr 28, 2024 12:45 am
- Forum: Expansion Pack
- Topic: [WIP] new GUI for debug console
- Replies: 79
- Views: 8915
Re: [WIP] new GUI for debug console
Yes! I've some (arguably) normal things to do for the weekend. Will do the github gubbins at my next 'proper' sitting.
- Fri Apr 26, 2024 6:16 pm
- Forum: Expansion Pack
- Topic: [Beta] Release of Telescope 2.0
- Replies: 134
- Views: 68091
Re: [Beta] Release of Telescope 2.0
Question : Oolite's various converters are written in Python 2.7 I presume that they are used by the Griffs and Killer Wolfs of this world to convert ship model files to oolite's ".dat" format Will they need tweaking to work with Python 3.0? Reference: Oolite converters Apologies if this ...
- Tue Apr 23, 2024 8:41 am
- Forum: Expansion Pack
- Topic: [WIP] new GUI for debug console
- Replies: 79
- Views: 8915
Re: [WIP] new GUI for debug console
So just for fun. :) Better yet if I can make it work on alpine x86!! That was far easier than expected. VM with 256M ram, 4g HD, and 1 CPU. Installed alpine x64. Didn't take long to figure out what was needed to build the bundle. Installed the resulting tarball. It appeared in the menu, and worked. ...
- Tue Apr 23, 2024 6:59 am
- Forum: Expansion Pack
- Topic: [WIP] new GUI for debug console
- Replies: 79
- Views: 8915
Re: [WIP] new GUI for debug console
Suggestion: Skip thinking about an installer for now. I for one, am not thinking MUCH about an installer. In hacking around, trying to make the bits all work, and while making tools to test it rapidly, locally, on various boxes and different scenarios. I figured it wouldn't hurt to include those to...
- Tue Apr 23, 2024 2:54 am
- Forum: Expansion Pack
- Topic: [WIP] new GUI for debug console
- Replies: 79
- Views: 8915
Re: [WIP] new GUI for debug console
Here's 2.05. OoliteDebugConsole2-05.zip No changes to the python script bar the version number. Made the Linux binary builder into a tarball under "builder" and added a readme. Added a version file so we don't need to faff with the builder. Added a rudimentary changelog. Probably need a li...
- Tue Apr 23, 2024 1:32 am
- Forum: Expansion Pack
- Topic: [WIP] new GUI for debug console
- Replies: 79
- Views: 8915
Re: [WIP] new GUI for debug console
https://www.uploadlite.com/en/d/DebugConsole204devbundle I zipped it all up 'cos the upload service doesn't like tarballs. The linked zip (DC204-devbundle.zip) contains three archives: OoliteDebugConsole2-04.zip : My latest version. Changes: at least- Added console hint how to (dis/re)-connect a run...
- Mon Apr 22, 2024 11:53 pm
- Forum: Expansion Pack
- Topic: [WIP] new GUI for debug console
- Replies: 79
- Views: 8915
Re: [WIP] new GUI for debug console
Perhaps that could be a hint in the debug console at startup. You control the source at the moment, add what you'd like at line 4309 On it. Will upload a 2.04 in a couple of minutes. Will also upload a tarball of my binary builder which works nicely on a normal installation, and a tarball installab...
- Mon Apr 22, 2024 10:56 pm
- Forum: Expansion Pack
- Topic: [WIP] new GUI for debug console
- Replies: 79
- Views: 8915
Re: [WIP] new GUI for debug console
Was there a problem w/ the 256x256 icon? Nope.. I should have gone with that. Have edited above accordingly. Also tweaked the icon filename and location to something more sane/normal. In production, this ought to do as the Oolite installer does and set a full path. Are you planning to include this ...