Search found 286 matches
- Fri Jul 26, 2024 5:06 pm
- Forum: Discussion
- Topic: Cockpits, HUDs and other displays
- Replies: 83
- Views: 2028
Re: Cockpits, HUDs and other displays
Auto-pause bash script, using Oolite Starter MQTT. This is crude and doesn't bother to check that Oolite has actually paused, but works for me. It should suffice for letting the ship skim fuel in deep space while the commander answers the call of nature. I put it in a fille, chmod +x it, then when i...
- Fri Jul 26, 2024 4:28 pm
- Forum: Testing and Bug reports
- Topic: Broken or missing links
- Replies: 6
- Views: 441
Re: Broken or missing links
![[EliteWiki]](/images/elitewikismall.png)
Should perhaps be viewtopic.php?t=17276
- Fri Jul 26, 2024 4:20 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 238
- Views: 9300
Re: OoliteStarter
I documented it here: https://github.com/OoliteProject/OoliteStarter?tab=readme-ov-file#feedback-channel Looks like you did not try this form: { 'command': "somestring" } Should OoliteStarter give back error messages if it cannot forward something? Ah! That'll be it then. Thanks. Brain re...
- Fri Jul 26, 2024 2:29 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 238
- Views: 9300
Re: OoliteStarter
Either I've left my brain in Hyper Cargo, or sending debug via MQTT is not working. I suspect the former, so seek clarification and reminders. I'm subscribed to '#', so see EVERYTHING going to the server. Publishing to games/oolite/debug/oolite/input with messages, trying PS, PS.fuel, {"PS.fuel...
- Fri Jul 26, 2024 2:47 am
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7425
- Views: 1772217
Re: Science Fiction Trivia
Well, before reading the rest of the replies (I see another page worth), two come to mind. But I'll check for poisoned chalice-traps before posting. Right! TV Series (episode accepted as first answer): Commander_X : Stargate SG1, season 6 episode 5, Nightwalkers. Film : ffutures : Slither (2006) Ra...
- Wed Jul 24, 2024 5:56 pm
- Forum: Testing and Bug reports
- Topic: The many moons of Lezaer
- Replies: 2
- Views: 54
The many moons of Lezaer
This looks like a bug in Galactic Almanac, if naming is turned off: https://i.imgur.com/utbiOwd.png Could it be a moon? :lol: Starting with a plain Jameson, I found my way to G3/Lezaer. With no OXPs I get no moons. With my normal OXP set restored, I see that on ESC as "Mithras II (Moon)" I...
- Wed Jul 24, 2024 2:02 am
- Forum: Discussion
- Topic: Cockpits, HUDs and other displays
- Replies: 83
- Views: 2028
- Tue Jul 23, 2024 4:55 pm
- Forum: Discussion
- Topic: Cockpits, HUDs and other displays
- Replies: 83
- Views: 2028
Re: Cockpits, HUDs and other displays
What an analysis! Thank you! Obviously my attempt to separate stable from unstable versions was not complete and you spotted it. I'll stick to the file structure that comen with JPackage. But since JPackage fails to handle the launcher I have a postinst script in the deb and forgot to tweak that. I...
- Tue Jul 23, 2024 3:24 pm
- Forum: Discussion
- Topic: Cockpits, HUDs and other displays
- Replies: 83
- Views: 2028
Re: Cockpits, HUDs and other displays
This is available in v0.1.33-hoopsnake.2 Re: the deb package. I note that stable and testing can be installed simultaneously (and are if the user doesn't think about it). However the desktop files seem a bit scrambled, and only 'stable' appears in the apps menu, at least on XFCE4. TLDR; Mostly look...
- Tue Jul 23, 2024 1:38 pm
- Forum: Discussion
- Topic: Cockpits, HUDs and other displays
- Replies: 83
- Views: 2028
Re: Cockpits, HUDs and other displays
Perhaps: PS.serviceLevel ... P.escapePodRescueTime I quickly added the above items into the messages to oolite/controls. No real design behind that choice - I just wanted to make those values available so we can play around with them and get more experience. Most excellent! So now you should see me...
- Tue Jul 23, 2024 1:00 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 455
- Views: 280892
Re: [WIP] GalCop Missions
I just double-checked, and can confirm that cargo stopper doesn't activate for escape capsules. Maybe I should make my own :lol: I did manage to match speed and scoop it this time. Side issue: I find that on Linux, one cannot change speed (w,s) at all while fine-control (ctrl) is depressed. I've add...
- Tue Jul 23, 2024 12:08 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 455
- Views: 280892
Re: [WIP] GalCop Missions
Don't think that'll work either. IIRC, that likes things slower, larger, and aft.
Noted.Cholmondely wrote: ↑Mon Jul 22, 2024 11:58 pmAnd since Phkb wrote the thing and he's down under, perhaps it should be a transpacific issue?
- Mon Jul 22, 2024 11:29 pm
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 455
- Views: 280892
Re: [WIP] GalCop Missions
Is the escape pod speed linked to the PS max-speed? Are the waypoints 'dropped' by the pod rather than behaving like a beacon aboard the pod? Their position updated to a static point when made visible. My ship is has 'fruity' engines. I was chasing the bloomin' thing at near 3000k and barely catchi...
- Mon Jul 22, 2024 10:30 pm
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 455
- Views: 280892
Re: [WIP] GalCop Missions
Is the escape pod speed linked to the PS max-speed? Are the waypoints 'dropped' by the pod rather than behaving like a beacon aboard the pod? Their position updated to a static point when made visible. My ship is has 'fruity' engines. I was chasing the bloomin' thing at near 3000k and barely catchin...
- Mon Jul 22, 2024 10:03 pm
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 455
- Views: 280892
Re: [WIP] GalCop Missions
Runaway escape capsule mission glitch. I go close to the intermittent waypoint while it's visible, close enough that the waypoint nearly fills the screen, but there's nothing in the middle of it and nothing on the scanner. The pod exists, just not at the waypoint. If I hop to the pod with LRS, it's ...