Search found 323 matches
- Wed Nov 13, 2024 6:40 pm
- Forum: Expansion Pack
- Topic: Docked HUDs OXP
- Replies: 24
- Views: 16661
Re: This one, Cholmondely.
And the information we need should be present in the HUD scripts, should it not? I'd have thought so. That's a rabbit hole I've yet to stumble into. My assumption is that MFD data are limited length text updates, perhaps with a fixed title, but otherwise working within a fixed number of characters,...
- Wed Nov 13, 2024 2:21 pm
- Forum: Expansion Pack
- Topic: Docked HUDs OXP
- Replies: 24
- Views: 16661
Re: This one, Cholmondely.
But, vis-a-vis your comment on the MFDs above, I usually have 12. I find the excess of information more "realistic" and thus immersive. With my ghastly combat skills the occlusion of the panoramic view makes little difference to my game. But I am hoping that Mr Flibble's work on MQTT will...
- Sat Oct 26, 2024 3:28 pm
- Forum: Discussion
- Topic: Wormhole Effect
- Replies: 15
- Views: 849
Re: Wormhole Effect
Yup, the latest version of the wormhole got into github master a couple of hours ago. Ah! Misunderstanding my side. This is the wormholes left by NPCs, rather than the wormhole effect of the player jumping. Is there anything that could be done to smooth the latter? I usually find it's lumpy mid war...
- Sat Oct 26, 2024 12:37 pm
- Forum: Discussion
- Topic: Wormhole Effect
- Replies: 15
- Views: 849
Re: Wormhole Effect
Note that the latest revision of the effect is not on github yet. :lol: The github pages say things like "Enhanced the wormhole effect. Also typo fix." and "Brightened up and further enhanced the appearance of the wormhole eff…", which might (did) lead one to think that the worm...
- Fri Oct 25, 2024 9:17 pm
- Forum: Discussion
- Topic: Wormhole Effect
- Replies: 15
- Views: 849
Re: Wormhole Effect
Is this change for Windows only, or might it be getting blocked by BGS?
- Wed Oct 16, 2024 11:53 am
- Forum: Testing and Bug reports
- Topic: Regarding the stutter I'm experiencing (visible in my videos)
- Replies: 24
- Views: 10186
Re: Regarding the stutter I'm experiencing (visible in my videos)
It's Nuit stations, or at least that's how it looks to me.Cholmondely wrote: ↑Tue Oct 15, 2024 6:59 pmDoes anybody have any idea which OXP might be generating them?
Gal 4, Jump from Laanat -> Xetiis (TL 12)
With Nuit stations, heap o' traders.
Without Nuit stations, normal.
Replace Nuit and the glitch returns.
- Sun Oct 13, 2024 4:04 pm
- Forum: Testing and Bug reports
- Topic: Regarding the stutter I'm experiencing (visible in my videos)
- Replies: 24
- Views: 10186
Re: Regarding the stutter I'm experiencing (visible in my videos)
Thanks a_c. Not sure it made any difference, but it didn't create any log noise. I was hoping to improve the jump to witchspace, which always seems to stutter and fumble mid-way. Too many OXPs for my little laptop I guess :) On my first attempt after applying this, there was about a ten second freez...
- Sun Oct 13, 2024 1:47 pm
- Forum: Testing and Bug reports
- Topic: Regarding the stutter I'm experiencing (visible in my videos)
- Replies: 24
- Views: 10186
Re: Regarding the stutter I'm experiencing (visible in my videos)
Go to Oolite\oolite.app\GNUstep and open the .GNUstepDefaults file Hmm. backslashes... So, that's how to pre-set RAM for js on Windows. Is this relevant on other platforms? On Linux we have ~/GNUstep/Defaults/.GNUstepDefaults which is in xml plist format. Mine only seems to contain joystick adjustm...
- Sun Oct 06, 2024 3:16 pm
- Forum: Discussion
- Topic: How to Oolite Starter?
- Replies: 6
- Views: 1366
Re: How to Oolite Starter?
Mac x86_64 builds of hoopsnake.8 are up on github now. And as Cholmondely rightly pointed out, the Mac situation with starter is not as all-singing as on the other platforms. Until a new build of Oolite is conjured for the Macs, saved-games cannot be 'pushed' to Oolite on launch. The current Mac Ool...
- Sun Oct 06, 2024 2:47 pm
- Forum: Discussion
- Topic: How to Oolite Starter?
- Replies: 6
- Views: 1366
Re: How to Oolite Starter?
Hello everyone! This is my first post to this bulletin! (God I hope this is the right place to post this :shock: ) So I have an issue with Oolite Starter, that issue being me, not understanding how to install it :oops: I installed the latest one from here : https://github.com/OoliteProject/OoliteSt...
- Fri Sep 27, 2024 10:07 pm
- Forum: Discussion
- Topic: The Wiki is down
- Replies: 23
- Views: 3885
- Fri Sep 27, 2024 12:17 pm
- Forum: Discussion
- Topic: The Wiki is down
- Replies: 23
- Views: 3885
Re: The Wiki is down
A quick poke around... It pings, but a prod with netcat hints that TCP is not routed to it, or is dropped in an unusual way. $ nc -vz wiki.alioth.net 443 nc: connect to wiki.alioth.net (109.70.41.29) port 443 (tcp) failed: No route to host Conventional 'traceroute' shows nothing of note to me, howev...
- Thu Sep 26, 2024 12:55 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 38369
Re: Planetfall 2.0 (apparently)
D'oh!another_commander wrote: ↑Thu Sep 26, 2024 12:54 pmwiki.alioth.net is down. This is why it cannot download.
Thanks.
- Thu Sep 26, 2024 12:53 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 38369
Re: Planetfall 2.0 (apparently)
PLANET ROTATION COSMETICS v1.1 Odd. Using the in game expansion manager I see v1.1, but attempting to download it I get "Downloading Planet Rotation Cosmetics : Unknown of Unknown", and the download never completes. Info shows tags 'null'. Double odd. Starter shows a size of 1.4k. I selec...
- Thu Sep 26, 2024 12:44 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 38369
Re: Planetfall 2.0 (apparently)
What you are looking for is PLANET ROTATION COSMETICS v1.1 which is a companion OXZ to Planetfall 2. It slows a Planet's rotation the closer you get to the surface. The Landing Site Markers will therefore visually stay over a specific surface location for a longer period of time. As for the Landing...