Search found 469 matches
- Fri Aug 22, 2025 1:18 am
- Forum: Oolite-PC
- Topic: PR to cleanup/simplify build flags
- Replies: 7
- Views: 879
Re: PR to cleanup/simplify build flags
Thanks for that, I hope you don't mind waiting a bit on it, unless someone else gets to review it first. Some things going on here and I was working on a new feature at the same time, so didn't have time to act on this - or any other open PR. Sure, no problem. Who are the other maintainers of Oolit...
- Mon Aug 18, 2025 3:13 pm
- Forum: Suggestion Box
- Topic: Create a separate branch for 1.90 ?
- Replies: 3
- Views: 111
Re: Create a separate branch for 1.90 ?
- force the use of libpng14 oolite build system looks for png , finds libpng 16 (if present), stops searching and links to it. When only libpng 14 is installed, the build system doesn't find png. The link with libpng 16 causes issues at runtime : menu items are shown as colored bricks without any t...
- Wed Aug 13, 2025 2:10 pm
- Forum: Oolite-Linux
- Topic: Exclude png.h and pngconf.h by default on Linux?
- Replies: 28
- Views: 1912
Re: Exclude png.h and pngconf.h by default on Linux?
https://stackoverflow.com/questions/22745076/libpng-warning-iccp-known-incorrect-srgb-profile gives some details That's the article I quoted above. :lol: An eleven year old issue. For us it's only a warning, so my suggested fix for affected OXZs is mostly cosmetic, reducing log spam, and possibly a...
- Wed Aug 13, 2025 2:42 am
- Forum: Oolite-Linux
- Topic: Exclude png.h and pngconf.h by default on Linux?
- Replies: 28
- Views: 1912
Re: Exclude png.h and pngconf.h by default on Linux?
Building with libpng16, there's quite a lot of "iCCP: known incorrect sRGB profile" in the log. These are only warnings, but they are still noise. What does one have to do when creating a texture to avoid this issue? I mean, yeah, we can run a script to update them, but the errors would j...
- Tue Aug 12, 2025 1:57 pm
- Forum: Oolite-Linux
- Topic: Exclude png.h and pngconf.h by default on Linux?
- Replies: 28
- Views: 1912
Re: Exclude png.h and pngconf.h by default on Linux?
Building with libpng16, there's quite a lot of "iCCP: known incorrect sRGB profile" in the log. These are only warnings, but they are still noise. 13:04:13.745 [texture.load.png.warning]: ----- A PNG loading warning occurred for /home/flibble/GNUstep/Library/ApplicationSupport/Oolite/Manag...
- Tue Aug 12, 2025 12:02 pm
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 471
- Views: 331706
Re: [WIP] GalCop Missions
Yep, found it. To fix it for yourself, change line 480 in "galcopbb_shipinteractions.js" from this: case expandDescription("[gcm_stolen_item_types_2]"): to this: case expandDescription("[gcm_stolen_item_types_3]"): That should sort out that mission for you. That sorts ...
- Tue Aug 12, 2025 11:49 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 471
- Views: 331706
Re: [WIP] GalCop Missions
F4, Galcop, select mission. Hit "Complete mission". Drops me back to the F4 screen. Mission still there. Checking now, but it sounds like there might be something in the log file, like a juicy error message or something. :oops: Dim of me.. of course! 12:47:11.815 [LogEvents]: gui screen c...
- Tue Aug 12, 2025 11:32 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 471
- Views: 331706
Re: [WIP] GalCop Missions
"Recover Stolen Items".. Origin Ataris, destination Riedra. Did the mission. Returned to Ataris. F4, Galcop, select mission. Hit "Complete mission". Drops me back to the F4 screen. Mission still there. Did a kill pirates mission, returned to Ataris, completed OK, but the first mi...
- Sun Aug 10, 2025 3:08 pm
- Forum: Suggestion Box
- Topic: Combat Overhaul Ideas
- Replies: 27
- Views: 1273
Re: Combat Overhaul Ideas
2) "Focus" of a laser: does this really apply? I thought that the beam was supposed to be homegenous and thus attenuation would be the only effect which could affect it. In real life, most laser systems will have some form of collimating lens, but a truly parallel beam is not possible. I ...
- Thu Aug 07, 2025 2:46 pm
- Forum: Expansion Pack
- Topic: HyperRadio 2.0
- Replies: 6
- Views: 892
Re: HyperRadio 2.0
I've installed HR2, added most of the v2 music packs, bought the subscription, and can see it in the f5 screen. One small thing... How do I turn it on? Prime the equipment, and press activate. Mode changes the channel. :lol: Of course!!!! Got rusty. My last save-game from a proper session was end o...
- Thu Aug 07, 2025 2:20 pm
- Forum: Expansion Pack
- Topic: HyperRadio 2.0
- Replies: 6
- Views: 892
Re: HyperRadio 2.0
I've installed HR2, added most of the v2 music packs, bought the subscription, and can see it in the f5 screen.
One small thing... How do I turn it on?
One small thing... How do I turn it on?
- Mon Aug 04, 2025 10:29 pm
- Forum: Oolite-Linux
- Topic: Exclude png.h and pngconf.h by default on Linux?
- Replies: 28
- Views: 1912
Re: Exclude png.h and pngconf.h by default on Linux?
"During my last 8 years working in dev teams, DevOps teams and plain ops teams, using Submodules always resulted in chaos, to the point that all projects abandoned submodules and added linters that forbid adding submodules" I've had such 'fun' wrangling the submodule with git. Mercifully ...
- Mon Aug 04, 2025 4:53 pm
- Forum: Suggestion Box
- Topic: Became a Linux build discussion - originally "How to encourage more developers to be involved"
- Replies: 53
- Views: 4100
Re: How to encourage more developers to be involved
So I just downloaded 1.91.0.7749-250802-cf91fd5 and tried again (no killing of espeak or other daemons). And it is perfectly playable. Your efforts show effect! :-) Most excellent news. Thanks for testing. I'll re-enable the windows build at my next sitting, to test that I haven't b0rked anything t...
- Mon Aug 04, 2025 9:04 am
- Forum: Suggestion Box
- Topic: Became a Linux build discussion - originally "How to encourage more developers to be involved"
- Replies: 53
- Views: 4100
Re: How to encourage more developers to be involved
Thanks! Here is my system configuration: model name : Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz MemTotal: 32782872 kB Good stuff. So, more oomph than I'd tested with. ⁻-- starts up Development version 1.91.0.7730-250725-52d7194 Ah! That's before I'd shoehorned espeak-ng in. Give my latest a whirl! Oo...
- Sun Aug 03, 2025 4:37 pm
- Forum: Suggestion Box
- Topic: Became a Linux build discussion - originally "How to encourage more developers to be involved"
- Replies: 53
- Views: 4100
Re: How to encourage more developers to be involved
This version runs nicely on my Ubuntu 24 LTS. However the restrictions on speech output remain. If turned on they can block the game. Quite unfortunate as whenever I target another ship and the missile locks there is a speech message - blocking the game. When I can finally shoot the other ship is n...