Search found 323 matches

by MrFlibble
Wed Nov 13, 2024 6:40 pm
Forum: Expansion Pack
Topic: Docked HUDs OXP
Replies: 24
Views: 16661

Re: This one, Cholmondely.

And the information we need should be present in the HUD scripts, should it not? I'd have thought so. That's a rabbit hole I've yet to stumble into. My assumption is that MFD data are limited length text updates, perhaps with a fixed title, but otherwise working within a fixed number of characters,...
by MrFlibble
Wed Nov 13, 2024 2:21 pm
Forum: Expansion Pack
Topic: Docked HUDs OXP
Replies: 24
Views: 16661

Re: This one, Cholmondely.

But, vis-a-vis your comment on the MFDs above, I usually have 12. I find the excess of information more "realistic" and thus immersive. With my ghastly combat skills the occlusion of the panoramic view makes little difference to my game. But I am hoping that Mr Flibble's work on MQTT will...
by MrFlibble
Sat Oct 26, 2024 3:28 pm
Forum: Discussion
Topic: Wormhole Effect
Replies: 15
Views: 849

Re: Wormhole Effect

Yup, the latest version of the wormhole got into github master a couple of hours ago. Ah! Misunderstanding my side. This is the wormholes left by NPCs, rather than the wormhole effect of the player jumping. Is there anything that could be done to smooth the latter? I usually find it's lumpy mid war...
by MrFlibble
Sat Oct 26, 2024 12:37 pm
Forum: Discussion
Topic: Wormhole Effect
Replies: 15
Views: 849

Re: Wormhole Effect

Note that the latest revision of the effect is not on github yet. :lol: The github pages say things like "Enhanced the wormhole effect. Also typo fix." and "Brightened up and further enhanced the appearance of the wormhole eff…", which might (did) lead one to think that the worm...
by MrFlibble
Fri Oct 25, 2024 9:17 pm
Forum: Discussion
Topic: Wormhole Effect
Replies: 15
Views: 849

Re: Wormhole Effect

Is this change for Windows only, or might it be getting blocked by BGS?
by MrFlibble
Wed Oct 16, 2024 11:53 am
Forum: Testing and Bug reports
Topic: Regarding the stutter I'm experiencing (visible in my videos)
Replies: 24
Views: 10186

Re: Regarding the stutter I'm experiencing (visible in my videos)

Cholmondely wrote: Tue Oct 15, 2024 6:59 pm
Does anybody have any idea which OXP might be generating them?
It's Nuit stations, or at least that's how it looks to me.

Gal 4, Jump from Laanat -> Xetiis (TL 12)
With Nuit stations, heap o' traders.
Without Nuit stations, normal.
Replace Nuit and the glitch returns.
by MrFlibble
Sun Oct 13, 2024 4:04 pm
Forum: Testing and Bug reports
Topic: Regarding the stutter I'm experiencing (visible in my videos)
Replies: 24
Views: 10186

Re: Regarding the stutter I'm experiencing (visible in my videos)

Thanks a_c. Not sure it made any difference, but it didn't create any log noise. I was hoping to improve the jump to witchspace, which always seems to stutter and fumble mid-way. Too many OXPs for my little laptop I guess :) On my first attempt after applying this, there was about a ten second freez...
by MrFlibble
Sun Oct 13, 2024 1:47 pm
Forum: Testing and Bug reports
Topic: Regarding the stutter I'm experiencing (visible in my videos)
Replies: 24
Views: 10186

Re: Regarding the stutter I'm experiencing (visible in my videos)

Go to Oolite\oolite.app\GNUstep and open the .GNUstepDefaults file Hmm. backslashes... So, that's how to pre-set RAM for js on Windows. Is this relevant on other platforms? On Linux we have ~/GNUstep/Defaults/.GNUstepDefaults which is in xml plist format. Mine only seems to contain joystick adjustm...
by MrFlibble
Sun Oct 06, 2024 3:16 pm
Forum: Discussion
Topic: How to Oolite Starter?
Replies: 6
Views: 1366

Re: How to Oolite Starter?

Mac x86_64 builds of hoopsnake.8 are up on github now. And as Cholmondely rightly pointed out, the Mac situation with starter is not as all-singing as on the other platforms. Until a new build of Oolite is conjured for the Macs, saved-games cannot be 'pushed' to Oolite on launch. The current Mac Ool...
by MrFlibble
Sun Oct 06, 2024 2:47 pm
Forum: Discussion
Topic: How to Oolite Starter?
Replies: 6
Views: 1366

Re: How to Oolite Starter?

Hello everyone! This is my first post to this bulletin! (God I hope this is the right place to post this :shock: ) So I have an issue with Oolite Starter, that issue being me, not understanding how to install it :oops: I installed the latest one from here : https://github.com/OoliteProject/OoliteSt...
by MrFlibble
Fri Sep 27, 2024 10:07 pm
Forum: Discussion
Topic: The Wiki is down
Replies: 23
Views: 3885

Re: The Wiki is down

hiran wrote: Fri Sep 27, 2024 8:21 pm
It is one of the elders that has moved on so we won't find him here on this board.
I'd guessed/feared as much. That's one reason for me having a nose from the outside.

Maybe the Isle of Man connection will ring a bell for someone.
by MrFlibble
Fri Sep 27, 2024 12:17 pm
Forum: Discussion
Topic: The Wiki is down
Replies: 23
Views: 3885

Re: The Wiki is down

A quick poke around... It pings, but a prod with netcat hints that TCP is not routed to it, or is dropped in an unusual way. $ nc -vz wiki.alioth.net 443 nc: connect to wiki.alioth.net (109.70.41.29) port 443 (tcp) failed: No route to host Conventional 'traceroute' shows nothing of note to me, howev...
by MrFlibble
Thu Sep 26, 2024 12:55 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 38369

Re: Planetfall 2.0 (apparently)

another_commander wrote: Thu Sep 26, 2024 12:54 pm
wiki.alioth.net is down. This is why it cannot download.
D'oh!

Thanks.
by MrFlibble
Thu Sep 26, 2024 12:53 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 38369

Re: Planetfall 2.0 (apparently)

PLANET ROTATION COSMETICS v1.1 Odd. Using the in game expansion manager I see v1.1, but attempting to download it I get "Downloading Planet Rotation Cosmetics : Unknown of Unknown", and the download never completes. Info shows tags 'null'. Double odd. Starter shows a size of 1.4k. I selec...
by MrFlibble
Thu Sep 26, 2024 12:44 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 402
Views: 38369

Re: Planetfall 2.0 (apparently)

What you are looking for is PLANET ROTATION COSMETICS v1.1 which is a companion OXZ to Planetfall 2. It slows a Planet's rotation the closer you get to the surface. The Landing Site Markers will therefore visually stay over a specific surface location for a longer period of time. As for the Landing...