Podium #4 is available and I'm feeling kind, so I'll accept a novelette.
Search found 436 matches
- Sat Jul 13, 2024 6:44 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7637
- Views: 2372992
- Sat Jul 13, 2024 6:40 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7637
- Views: 2372992
Re: Science Fiction Trivia
Podium #3. Great stuff. That's the one I had written down.
- Fri Jul 12, 2024 6:49 pm
- Forum: Discussion
- Topic: Cockpits, HUDs and other displays
- Replies: 100
- Views: 18960
Re: Cockpits, HUDs and other displays
https://i.imgur.com/2Lsh2mP.jpeg Now this is really cool. Although I am hoping the touch display would be bigger than one single button... Just the two clicky switches on that board. It is really too small for touch. It's a doddle to add keypads, switches, sensors, rotary knobs etc. There is a slig...
- Fri Jul 12, 2024 6:45 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7637
- Views: 2372992
Re: Science Fiction Trivia
Film: Slither (2006) - alien worm creatures land on a meteor and take over a small American town by spreading through the drains and infecting the locals. Comedy horror which ends with the scene everyone expected at the end of Alien. https://en.wikipedia.org/wiki/Slither_(2006_film) https://upload....
- Fri Jul 12, 2024 6:41 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7637
- Views: 2372992
- Fri Jul 12, 2024 6:38 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7637
- Views: 2372992
Re: Science Fiction Trivia
<lowest hanging fruit> Stargate SG1, season 6 episode 5, Nightwalkers. The short description is that the small town of Steveston, Oregon, United States, is implanted with cloned Goa'uld, which turn out to still keep their "ancestral memories", and start driving their hosts to build a spac...
- Fri Jul 12, 2024 2:41 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7637
- Views: 2372992
Re: Science Fiction Trivia
Right. Here's my first stab at this. Localised alien invasions. I want five examples of alien invasions/incursions which are set on Earth, and limited to a village or town, with no or little knowledge outside that community during the invasion/incursion. To make that a shade harder, I want one each ...
- Fri Jul 12, 2024 12:36 am
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7637
- Views: 2372992
Re: Science Fiction Trivia
Paging Mr. Fibble... Tentacles and aliens.... The Untamed. Not a sci-fi as such. Not going to bother with a picture 'cos we've done that topic. So bad they're good: Bad Taste, Meet the Feebles, Braindead, The Frighteners. The Adventures of Buckaroo Banzai Across the 8th Dimension Cockneys vs. Zombi...
- Thu Jul 11, 2024 2:50 am
- Forum: Discussion
- Topic: Cockpits, HUDs and other displays
- Replies: 100
- Views: 18960
Re: Cockpits, HUDs and other displays
DuckDuckGone!!
- Thu Jul 11, 2024 1:36 am
- Forum: Expansion Pack
- Topic: OXP Event handlers
- Replies: 11
- Views: 2808
Re: OXP Event handlers
All the OXPs are merged at load. All the JS files in any subdirectory named "Scripts" go into one big pool. (Similarly, all the PNG files in any "Images" directory, etc.) This allows your OXP to use resources from other OXPs. That's why it's important to prefix filenames with so...
- Wed Jul 10, 2024 9:36 pm
- Forum: Discussion
- Topic: Cockpits, HUDs and other displays
- Replies: 100
- Views: 18960
Re: Cockpits, HUDs and other displays
For 1, player.ship.target.energy For 2, you could try player.ship.fireMissile() But I’m not sure if that would work for the player ship. Worth a try though. I seem to be doing something wrong as I do not see the desired reaction from Oolite. While I get the acknowledge that my request was received ...
- Mon Jul 08, 2024 6:34 pm
- Forum: Discussion
- Topic: Autopilot for Oolite
- Replies: 22
- Views: 4754
Re: Autopilot for Oolite
xdotool and other window peeking tools under X can force the window maximised, focused, and push keyboard events. Ascertaining the state can be done with screen scraping and image matching via e.g. imagemagick. Some assumptions have to be made about the user not faffing with things while it's all h...
- Mon Jul 08, 2024 10:09 am
- Forum: Oolite-Mac
- Topic: Attempting to get 1.91 built on Mac
- Replies: 111
- Views: 192975
Re: Attempting to get 1.91 built on Mac
Thanks, a_c. That error has been removed, so here is a new build for someone with a real Mac to test.: OoliteMac_1.91_TestBuild3.zip . Fingers-crossed, Mac people! Odd results on KVM-qemu-libvirt. I'd expected it to simply fail. Black window, alt-F12 maximises/minimises it. Log head: I stopped it w...
- Mon Jul 08, 2024 3:02 am
- Forum: Oolite-Mac
- Topic: Attempting to get 1.91 built on Mac
- Replies: 111
- Views: 192975
Re: Attempting to get 1.91 built on Mac
And fingers-crossed, I've managed to zip the thing up properly this time, so it should execute without having to do any sort of shenanigans with terminal. :lol: I'll have an AMD PCIe card in my hands in the next couple of days, hopefully suitable for hand-off to a VM. Meanwhile, I hope someone with...
- Mon Jul 08, 2024 2:15 am
- Forum: Oolite-Mac
- Topic: Attempting to get 1.91 built on Mac
- Replies: 111
- Views: 192975
Re: Attempting to get 1.91 built on Mac
Progress!! I managed to get OpenGL to register a higher version (4.1 in my case). There are other issues now to work through, but at least I've passed the first hurdle. My log file now looks like this Opening log for Oolite version 1.91 (x86-64 debug) under Mac OS X Version 10.12.6 (Build 16G2136) ...