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More details in this thread.
Search found 226 matches
- Wed Mar 20, 2024 9:04 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 278796
Re: [WIP] GalCop Missions
I'm just banging my head against various Long range scanner versions and revisiting 'investigate beacon'. I'm guessing the F6F6F5 key-combo for LRS might not work in 1.91. However, I noticed this in the log, which may be relevant. 08:56:48.668 [script.javaScript.exception.notDefined]: ***** JavaScri...
- Wed Mar 20, 2024 8:16 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 278796
Re: [WIP] GalCop Missions
The cheat OXP Long Range Scanner lists everything present in the solar system. Warning (1) - it wrecks my game so I use it exclusively for "non-play" testing (but if you only used it just before docking on returning from a failed mission it might not wreck your game...) Warning (2) - in m...
- Wed Mar 20, 2024 8:04 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 278796
Re: [WIP] GalCop Missions
Anything show up in the log for that mission? [code]07:57:04.078 [script.javaScript.unrootedTimer]: ----- WARNING: Timer <OOJSTimer 0x5b5530d4f340>{nextTime: 73.4247, interval: 1, running, function: almanacupdateDistance} is being garbage-collected while still running. You must keep a reference to ...
- Wed Mar 20, 2024 8:00 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 278796
Re: [WIP] GalCop Missions
Yep, that looks like a bug. Anytime you see variable names rather than readable text, yeah, something’s gone pear shaped. I should have quoted exactly, sorry... I filled in variables where I'd expect the bits to be variable. I've had this on a few such missions and figured the places and times woul...
- Wed Mar 20, 2024 6:29 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 278796
Re: [WIP] GalCop Missions
There's one mission type that baffles me a bit. I'm assuming they're GalCop related. The ones that come by email, asking for an audience relating to a mission opportunity, at a meeting point, for a small fee. F5F5 shows a BBS mission like "Fly to the waypoint in $place to meet another ship with...
- Wed Mar 20, 2024 3:11 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 278796
Re: [WIP] GalCop Missions
I'm stuck in step 9 of Coyote's Run, and have probably racked up 1000 kills flying round the Steel Halo hoping for the next event Have you tried interstellar space between Zaenza and Lazaso? Yes. I'm at "Hunt Clan Katik". though have seen nothing obviously of their kin. I keep getting tol...
- Tue Mar 19, 2024 9:55 pm
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 278796
Re: [WIP] GalCop Missions
Sorry to hit this thread so hard. I'm not expecting rapid responses. I realise you've given a massive amount of time and attention to this OXP, and all matters OOlite of late. My time in the Ooniverse is like a second youth to this old keyboard smasher, and I thank you, sincerely, for all you do. I'...
- Tue Mar 19, 2024 1:15 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 278796
Re: [WIP] GalCop Missions
Doing a defend satellites, when I have the towbar laser reductor set on I notice that unusually, all the target ships are going derelict when shot, and of course also chuck out escape pods.
Is this by design?
Is this by design?
- Mon Mar 18, 2024 10:50 pm
- Forum: Expansion Pack
- Topic: [WIP] Ship's library OXP
- Replies: 74
- Views: 97200
Re: [WIP] Ship's library OXP
Lastlog is much calmer now. Thank you!
- Mon Mar 18, 2024 8:01 pm
- Forum: Expansion Pack
- Topic: [WIP] Ship's library OXP
- Replies: 74
- Views: 97200
Re: [WIP] Ship's library OXP
This OXP spams my Lastlog quite hard. On starting Oolite and loading a save-file it spits out 84 variants of this, and repeats that every time I dock. At 218579 bytes a go, that a lot of log spam. [script.javaScript.warning.ooliteDefined]: ----- JavaScript warning (<unidentified script>): Unbalanced...
- Mon Mar 18, 2024 6:26 pm
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 278796
Re: [WIP] GalCop Missions
I just took a cargo recovery mission from a space bar BBS. Two issues. One grammar. One location description. So we are looking for a pilot to head over to Xemageat, find the 11 pods in an asteroid field somewhere behind the witchpoint from the sun, and hauling it all back here. Should certainly be ...
- Sun Mar 17, 2024 5:08 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 278796
Re: [WIP] GalCop Missions
Interstellar black box. Attempt 1. Blew up the target with a short volley. Also shot the black box, at least I thought so. I shot the target, and waded through a heap of Thargoid fun to get to the small cloud of cargo. No black box. Assumed I'd fluffed it. Quit. Redo from save. Attempt 2. Blew up th...
- Sat Mar 16, 2024 8:22 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Towbar OXP v1.0
- Replies: 221
- Views: 232316
Re: [RELEASE] Towbar OXP v1.0
Fun! Flying a D.T.T. War Lance with a towbar... when towing, rear view is down the pipe of the towbar. Sometimes the towbar stays on when no longer towing, which makes battle a bit hairy.
I've suggested an OXP tweak viewtopic.php?p=295058#p295058.
I've suggested an OXP tweak viewtopic.php?p=295058#p295058.
- Sat Mar 16, 2024 4:07 pm
- Forum: Expansion Pack
- Topic: HyperCargo OXP
- Replies: 57
- Views: 54877
Re: HyperCargo OXP
Greetings! Status of next release development: Get rid of the hardcoded commodities definitions - that means commodities created by OXPs (like Witchfire Whisky and Quirium fuel) can be loaded into HyperCargo: done. Load the Market Observer buy log with the commodity (cleaning it on load into HyperC...
- Sat Mar 16, 2024 2:42 pm
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 278796
Re: [WIP] GalCop Missions
The computer is still in my hold, so I must have shot the customer. destroyedQuantity: 1 Redo from save. Just docked, and aborted the mission. There were no clues it was currently unachievable. I still got to keep the computer. > worldScripts.GalCopBB_Missions.$getListOfMissions(true, 42) [{ ID: 646...