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by MrFlibble
Fri Apr 19, 2024 11:48 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 14235

Re: [WIP] new GUI for debug console

The absence of 'Courier' in the .py file seems to happen because it's being picked from a plist file in the Debug OXP. E.g. in my instance, in Config/debugConfig.plist at line 165 there is font-face = "Courier"; I chopped that over to Courier_New, and still get: exceptions.ValueError: 'Co...
by MrFlibble
Fri Apr 19, 2024 9:28 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 14235

Re: [WIP] new GUI for debug console

For the python 2, due to the [...] File "DebugConsole.py", line 2829, in initClientSettings self.setFontFace(value, plist=True, skipUpdate='font-size' in settingsKeys) File "DebugConsole.py", line 2770, in setFontFace self.updateFontBox(self.fontList.index(face)) exceptions.Valu...
by MrFlibble
Fri Apr 19, 2024 6:41 pm
Forum: Discussion
Topic: Feudal Systems
Replies: 116
Views: 18124

Re: Feudal Systems

The "Station at the end of the universe" from save in flight is a thing at a distance, but that thing is more logical.. a station. Does it have a space bar? And that famous restaurant? I didn't find them by the normal means. PS.target.explode() sadly yields no barrels of Pan-Galactic Garg...
by MrFlibble
Fri Apr 19, 2024 6:31 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 14235

Re: [WIP] new GUI for debug console

This looks really good, however I'm struggling to make it run on LinuxMint 21.3 here four years on. Using the same pyenv as works for the 1.5 console, which is a python 2.7 venv with twisted etc, I get a connect followed by disconnect straight away. Listening on port 8563. Use Up and Down arrows to ...
by MrFlibble
Fri Apr 19, 2024 5:45 pm
Forum: Discussion
Topic: Feudal Systems
Replies: 116
Views: 18124

Re: Feudal Systems

Ummm.... are you sure that it is PF2? If you are using Deep Horizon Advanced Navigation Computer or Manual Witchspace Alignment then you should know that they operate by bunging in mysterious chunks of something metallic at extreme distances which give your ship something to aim at before jumping o...
by MrFlibble
Fri Apr 19, 2024 5:03 pm
Forum: Discussion
Topic: Feudal Systems
Replies: 116
Views: 18124

Re: Feudal Systems

I now get the landing sites showing on the scanner upon launch from Digebiti station, which is great. I get the flashing beacon and the landing instructions. But I fly straight through the beacon without landing. Do I need to do something else e.g. request landing permission? Are you using PF 2.4? ...
by MrFlibble
Fri Apr 19, 2024 2:57 pm
Forum: Expansion Pack
Topic: Navigation Beacons MFD
Replies: 15
Views: 1920

Re: Navigation Beacons MFD

On loading.. "NavigationBeaconsMFD.oxz" does not have a valid manifest.plist and could not be loaded From the log. [plist.parse.failed]: Failed to parse AddOns/NavigationBeaconsMFD.oxz/manifest.plist as a property list. Parse failed at line 8 (char 319) - unexpected character (wanted ';' o...
by MrFlibble
Fri Apr 19, 2024 2:48 pm
Forum: Suggestion Box
Topic: Expansion Manager Pack
Replies: 22
Views: 11684

Re: Expansion Manager Pack

I used the built-in manager to update, not the starter. Normally it works fine. As there was no @version suffix, the game preferred the older version and ignored the new one.
by MrFlibble
Fri Apr 19, 2024 2:06 pm
Forum: Discussion
Topic: Feudal Systems
Replies: 116
Views: 18124

Re: Feudal Systems

Using the PF2 Feudal, I note that where there is a hunting lodge, there is another "dockable", the latter being 39000-ish km away from the star system. Of course a player not using erm, debug tools (cough!) will probably never find these. On investigation, the entity is invisible to telesc...
by MrFlibble
Fri Apr 19, 2024 1:16 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 375
Views: 10729

Re: Planetfall 2.0 (probably)

The large HUD with 10 MFDs from "HUD Selector with Large HUD" OK, there are updates now available for Combat MFD AND HUD Selector (but for different reasons for that one). Combat MFD will only output to 3 decimals when you're below 1000m now, which should address the issue with the Large ...
by MrFlibble
Thu Apr 18, 2024 12:44 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 375
Views: 10729

Re: Planetfall 2.0 (maybe)

phkb wrote: Thu Apr 18, 2024 12:33 pm
You should also see "Select values" underneath "Select flags". In "Select values" are all the options for markets.
Thanks. Dim of me. I had used values in the past, but had everything "just right" for so long I forgot it was there.
by MrFlibble
Thu Apr 18, 2024 12:31 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 375
Views: 10729

Re: Planetfall 2.0 (maybe)

Flew up into the ball from about 600m and was correctly captured. Markets are implemented, but disabled by default. You can turn them on via settings in Library Config. That bit I'm struggling to find. I see an option to tweak "F3/F8 Main planet". In that menu it shows "true" for...
by MrFlibble
Thu Apr 18, 2024 11:54 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 375
Views: 10729

Re: Planetfall 2.0 (maybe)

I think this is getting close to release quality now, but will be interested in any and all feedback. :D I'm in. Still figuring out how to land. Attempt four. Just paused the game at an altitude of 644.7267877715349m, which looks ugly. Can that be forced to an integer? The altitude display is down ...
by MrFlibble
Wed Apr 17, 2024 7:56 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 375
Views: 10729

Re: Planetfall 2.0 (maybe)

Flying at the ball from an altitude of less than 1km I've gone through it and out the other side a few times. As soon as I increased altitude to <=1km and pointed at the ball, I was landed.
by MrFlibble
Wed Apr 17, 2024 7:31 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 375
Views: 10729

Re: Planetfall 2.0 (maybe)

Are markets implemented in PF2? I'm getting "This service is not available in this location.", with what I consider an unnecessary "Press Space, Commander". I've tried all locations on two planets so far.

The train-track-zoom animation happens twice for me. WIP?