Search found 22 matches

by flap
Wed Apr 26, 2006 8:01 am
Forum: Discussion
Topic: oolite elite---->frontier---->first encounters
Replies: 53
Views: 37072

Ok, what Draco_Caeles explains with x-tension is a bit different than what you are speaking of in oolite. I explain : In hardwar, you have 1 place. Everything exists all the time, all fights or movement or collisions are resolved in the same way wether you close or not. In the X-series there are 1 o...
by flap
Tue Apr 25, 2006 1:15 pm
Forum: Discussion
Topic: oolite elite---->frontier---->first encounters
Replies: 53
Views: 37072

Well, more precisely a game which ahd a hive of extension activity since the company which released this game got bankrupt. At first we have been hacking and upgrading things whithout any help of the developper. It is true that last year an original developper showed up and released an updated versi...
by flap
Mon Apr 24, 2006 2:38 pm
Forum: Discussion
Topic: oolite elite---->frontier---->first encounters
Replies: 53
Views: 37072

An exemple of not player centric game : Lets have a look at hardwar, a game a bit like elite, but base on Titan. There is a limited number of places to go (you fly between 6 craters, there are 200 buildings, and 50 AI. When one AI dies, an other respawns. The economy is real economy (the buildings a...
by flap
Fri Apr 14, 2006 10:59 am
Forum: Discussion
Topic: Port/Starboard Lasers
Replies: 20
Views: 15238

I am with Odo987 : Lasers should be top and bottom. In this case, they would really become very usefull.

Maybe in the OXP should there be an option to tell where should be the laser mounting (and thus which direction we should look at with the F1 to F4 keys)
by flap
Mon Apr 03, 2006 5:07 pm
Forum: Suggestion Box
Topic: Spacer bar
Replies: 39
Views: 26469

! Nice !

As some other said, we would go quicker to list what is not on your TODO list !
by flap
Mon Apr 03, 2006 3:24 pm
Forum: Suggestion Box
Topic: Spacer bar
Replies: 39
Views: 26469

Maybe it would be good if there was a generic screen in stations for OXP. Any OXP can had any new entries in it : By pressing F4 (if F4 is the key to that screen), you get a screen with a few choices given by the oxp. You can select any. Then it wil bring the screen you want. For exemple, the screen...
by flap
Fri Mar 17, 2006 7:44 am
Forum: Suggestion Box
Topic: Docked Screens
Replies: 122
Views: 71047

@milinks : Sorry. After re-reading my post (and even befor reading your answer) I thought : "Oh my god, he is gonna believe that I am TELLING him to do it." Sorry again. I was here speaking to myself. I mean : I should stop requesting things. :oops: The things you are trying to do are allr...
by flap
Thu Mar 16, 2006 6:06 pm
Forum: Suggestion Box
Topic: Docked Screens
Replies: 122
Views: 71047

Yep.

So many suggestion to do... At least for my part, I should stop requesting and start messing with the code.

Yep, something to seriously consider...
by flap
Thu Mar 16, 2006 2:59 pm
Forum: Suggestion Box
Topic: trigger event with key press
Replies: 5
Views: 6131

Okay for the comm system (you already told that it was on your todo list. sorry to have you to repeat yourself :oops: ) This stuff I am suggesting is at the same time much more simple, but potentialy cuase of much more mess : - It simply deals with intercepting when one key is pressed, and all the h...
by flap
Thu Mar 16, 2006 12:21 pm
Forum: Suggestion Box
Topic: trigger event with key press
Replies: 5
Views: 6131

Yep. For example, you could get a device somehow. When meeting special craft you press "e" and you exchange some of your goods with his... While flying pressing a key you can drop a specific object in space (for example a nav boy where you've destroyed a pirate, to come bakc get the loots ...
by flap
Thu Mar 16, 2006 11:07 am
Forum: Suggestion Box
Topic: trigger event with key press
Replies: 5
Views: 6131

trigger event with key press

Is it possible to have event in OXP triggerd by key press ? (which would be defined in the oxp)

That could be way to add new functionalities to your ship, or create some more interface in stations...
by flap
Thu Mar 16, 2006 8:24 am
Forum: Oolite-PC
Topic: Installer based on svn rev 335 now available
Replies: 5
Views: 5501

good job !!
by flap
Wed Mar 08, 2006 11:36 am
Forum: Oolite-PC
Topic: Long Term Texture / NSBitmapImageRep issue
Replies: 33
Views: 24185

Hey ! Thank you for all your hard work everybody.
by flap
Wed Mar 08, 2006 9:57 am
Forum: Suggestion Box
Topic: Audio ambience, audio OXPs.
Replies: 30
Views: 21831

Ok
by flap
Wed Mar 08, 2006 8:53 am
Forum: Suggestion Box
Topic: Audio ambience, audio OXPs.
Replies: 30
Views: 21831

The sound system currently doesn’t do loops. (The workaround used for the afterburner is kinda scary.) Loops, variants and other coolness are kinda on the drawing board, for some time after a random flash of inspiration exposes the current random buggering-everything-up bug. Maybe is it useless or ...