Search found 22 matches
- Wed Apr 26, 2006 8:01 am
- Forum: Discussion
- Topic: oolite elite---->frontier---->first encounters
- Replies: 53
- Views: 37695
Ok, what Draco_Caeles explains with x-tension is a bit different than what you are speaking of in oolite. I explain : In hardwar, you have 1 place. Everything exists all the time, all fights or movement or collisions are resolved in the same way wether you close or not. In the X-series there are 1 o...
- Tue Apr 25, 2006 1:15 pm
- Forum: Discussion
- Topic: oolite elite---->frontier---->first encounters
- Replies: 53
- Views: 37695
Well, more precisely a game which ahd a hive of extension activity since the company which released this game got bankrupt. At first we have been hacking and upgrading things whithout any help of the developper. It is true that last year an original developper showed up and released an updated versi...
- Mon Apr 24, 2006 2:38 pm
- Forum: Discussion
- Topic: oolite elite---->frontier---->first encounters
- Replies: 53
- Views: 37695
An exemple of not player centric game : Lets have a look at hardwar, a game a bit like elite, but base on Titan. There is a limited number of places to go (you fly between 6 craters, there are 200 buildings, and 50 AI. When one AI dies, an other respawns. The economy is real economy (the buildings a...
- Fri Apr 14, 2006 10:59 am
- Forum: Discussion
- Topic: Port/Starboard Lasers
- Replies: 20
- Views: 15426
- Mon Apr 03, 2006 5:07 pm
- Forum: Suggestion Box
- Topic: Spacer bar
- Replies: 39
- Views: 26649
- Mon Apr 03, 2006 3:24 pm
- Forum: Suggestion Box
- Topic: Spacer bar
- Replies: 39
- Views: 26649
Maybe it would be good if there was a generic screen in stations for OXP. Any OXP can had any new entries in it : By pressing F4 (if F4 is the key to that screen), you get a screen with a few choices given by the oxp. You can select any. Then it wil bring the screen you want. For exemple, the screen...
- Fri Mar 17, 2006 7:44 am
- Forum: Suggestion Box
- Topic: Docked Screens
- Replies: 122
- Views: 71577
- Thu Mar 16, 2006 6:06 pm
- Forum: Suggestion Box
- Topic: Docked Screens
- Replies: 122
- Views: 71577
- Thu Mar 16, 2006 2:59 pm
- Forum: Suggestion Box
- Topic: trigger event with key press
- Replies: 5
- Views: 6147
Okay for the comm system (you already told that it was on your todo list. sorry to have you to repeat yourself :oops: ) This stuff I am suggesting is at the same time much more simple, but potentialy cuase of much more mess : - It simply deals with intercepting when one key is pressed, and all the h...
- Thu Mar 16, 2006 12:21 pm
- Forum: Suggestion Box
- Topic: trigger event with key press
- Replies: 5
- Views: 6147
- Thu Mar 16, 2006 11:07 am
- Forum: Suggestion Box
- Topic: trigger event with key press
- Replies: 5
- Views: 6147
trigger event with key press
Is it possible to have event in OXP triggerd by key press ? (which would be defined in the oxp)
That could be way to add new functionalities to your ship, or create some more interface in stations...
That could be way to add new functionalities to your ship, or create some more interface in stations...
- Thu Mar 16, 2006 8:24 am
- Forum: Oolite-PC
- Topic: Installer based on svn rev 335 now available
- Replies: 5
- Views: 5561
- Wed Mar 08, 2006 11:36 am
- Forum: Oolite-PC
- Topic: Long Term Texture / NSBitmapImageRep issue
- Replies: 33
- Views: 24363
- Wed Mar 08, 2006 9:57 am
- Forum: Suggestion Box
- Topic: Audio ambience, audio OXPs.
- Replies: 30
- Views: 21920
- Wed Mar 08, 2006 8:53 am
- Forum: Suggestion Box
- Topic: Audio ambience, audio OXPs.
- Replies: 30
- Views: 21920
The sound system currently doesn’t do loops. (The workaround used for the afterburner is kinda scary.) Loops, variants and other coolness are kinda on the drawing board, for some time after a random flash of inspiration exposes the current random buggering-everything-up bug. Maybe is it useless or ...