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Search found 13 matches

by idkman
Thu Aug 04, 2022 10:56 am
Forum: Discussion
Topic: Missile AI
Replies: 2
Views: 1198

Re: Missile AI

Sorry I was just stupid should've set the accuracy to 10.
by idkman
Wed Aug 03, 2022 4:29 pm
Forum: Discussion
Topic: Missile AI
Replies: 2
Views: 1198

Missile AI

I'm pretty new to scripting AIs and I want to make a better AI for the missile. The missile chasing the target whilst doing unnecessary barrel rolls and so called "evasive maneuvers" is driving me crazy and it's unrealistic. How do I make simple and intelligent missiles that lead their tar...
by idkman
Fri Jul 29, 2022 6:31 pm
Forum: Discussion
Topic: Increasing fuel limit and jump range
Replies: 21
Views: 5072

Re: Increasing fuel limit and jump range

thanks but i already found out about it
It's strange that the devs decide to put those into description.plist instead of hud or crosshair files
by idkman
Fri Jul 29, 2022 3:04 pm
Forum: Discussion
Topic: Increasing fuel limit and jump range
Replies: 21
Views: 5072

Re: Increasing fuel limit and jump range

Oh and one last quick question that might be unrelated to the subject.
How do I change the pylon icon for a custom missile?

edit: nevermind I figured it out.
by idkman
Fri Jul 29, 2022 5:47 am
Forum: Discussion
Topic: Increasing fuel limit and jump range
Replies: 21
Views: 5072

Re: Increasing fuel limit and jump range

Oh so there's a lot of science and lore reasons behind this. No 7A FSDs then
by idkman
Thu Jul 28, 2022 10:35 am
Forum: Discussion
Topic: Increasing fuel limit and jump range
Replies: 21
Views: 5072

Re: Increasing fuel limit and jump range

Oh that's a shame :(
Maybe I'll take a look at the code and OXPs.
by idkman
Thu Jul 28, 2022 8:26 am
Forum: Discussion
Topic: Increasing fuel limit and jump range
Replies: 21
Views: 5072

Increasing fuel limit and jump range

How do I modify those values with plist or scripts? In Elite Dangerous big ships like Anaconda have big jump range but in this game it seems like every ship has the same 7 ly range.
by idkman
Tue Jul 26, 2022 5:01 am
Forum: Discussion
Topic: help needed
Replies: 16
Views: 4231

Re: help needed

Thank you montana05 it worked! Also the ship looks way nicer in that cool red paintjob.
by idkman
Mon Jul 25, 2022 5:15 pm
Forum: Discussion
Topic: help needed
Replies: 16
Views: 4231

Re: help needed

Maybe I'll try to remake that ship.
and thank you all.
you guys were so helpful. I'm surprised a small game like oolite could have such an active community
by idkman
Mon Jul 25, 2022 4:37 pm
Forum: Discussion
Topic: help needed
Replies: 16
Views: 4231

Re: help needed

I tried all of those already and it still returns the same message
Maybe I should try reinstalling Oolite and hope for the best :)

edit: btw this is the link to the oxp for the ease of debugging
https://drive.google.com/drive/folders/ ... sp=sharing
by idkman
Mon Jul 25, 2022 4:04 pm
Forum: Discussion
Topic: help needed
Replies: 16
Views: 4231

Re: help needed

it said i didnt have a valid manifest and could not be loaded
by idkman
Mon Jul 25, 2022 3:36 pm
Forum: Discussion
Topic: help needed
Replies: 16
Views: 4231

Re: help needed

Thanks alot Cody.
I saw those quotation marks on the wiki about manifest.plist so i added them

And no they somehow still dont work.
by idkman
Mon Jul 25, 2022 2:25 pm
Forum: Discussion
Topic: help needed
Replies: 16
Views: 4231

help needed

This is my manifest.plist file: { "identifier" = "oolite.oxp.idkman.wavefront"; "required_oolite_version" = "1.90"; "title" = "Wavefront MK1 advanced multirole fighter"; "version" = "1.0"; "author" = "idkm...