Search found 13 matches
- Thu Aug 04, 2022 10:56 am
- Forum: Discussion
- Topic: Missile AI
- Replies: 2
- Views: 1265
Re: Missile AI
Sorry I was just stupid should've set the accuracy to 10.
- Wed Aug 03, 2022 4:29 pm
- Forum: Discussion
- Topic: Missile AI
- Replies: 2
- Views: 1265
Missile AI
I'm pretty new to scripting AIs and I want to make a better AI for the missile. The missile chasing the target whilst doing unnecessary barrel rolls and so called "evasive maneuvers" is driving me crazy and it's unrealistic. How do I make simple and intelligent missiles that lead their tar...
- Fri Jul 29, 2022 6:31 pm
- Forum: Discussion
- Topic: Increasing fuel limit and jump range
- Replies: 21
- Views: 5284
Re: Increasing fuel limit and jump range
thanks but i already found out about it
It's strange that the devs decide to put those into description.plist instead of hud or crosshair files
It's strange that the devs decide to put those into description.plist instead of hud or crosshair files
- Fri Jul 29, 2022 3:04 pm
- Forum: Discussion
- Topic: Increasing fuel limit and jump range
- Replies: 21
- Views: 5284
Re: Increasing fuel limit and jump range
Oh and one last quick question that might be unrelated to the subject.
How do I change the pylon icon for a custom missile?
edit: nevermind I figured it out.
How do I change the pylon icon for a custom missile?
edit: nevermind I figured it out.
- Fri Jul 29, 2022 5:47 am
- Forum: Discussion
- Topic: Increasing fuel limit and jump range
- Replies: 21
- Views: 5284
Re: Increasing fuel limit and jump range
Oh so there's a lot of science and lore reasons behind this. No 7A FSDs then
- Thu Jul 28, 2022 10:35 am
- Forum: Discussion
- Topic: Increasing fuel limit and jump range
- Replies: 21
- Views: 5284
Re: Increasing fuel limit and jump range
Oh that's a shame
Maybe I'll take a look at the code and OXPs.
Maybe I'll take a look at the code and OXPs.
- Thu Jul 28, 2022 8:26 am
- Forum: Discussion
- Topic: Increasing fuel limit and jump range
- Replies: 21
- Views: 5284
Increasing fuel limit and jump range
How do I modify those values with plist or scripts? In Elite Dangerous big ships like Anaconda have big jump range but in this game it seems like every ship has the same 7 ly range.
- Tue Jul 26, 2022 5:01 am
- Forum: Discussion
- Topic: help needed
- Replies: 16
- Views: 4476
Re: help needed
Thank you montana05 it worked! Also the ship looks way nicer in that cool red paintjob.
- Mon Jul 25, 2022 5:15 pm
- Forum: Discussion
- Topic: help needed
- Replies: 16
- Views: 4476
Re: help needed
Maybe I'll try to remake that ship.
and thank you all.
you guys were so helpful. I'm surprised a small game like oolite could have such an active community
and thank you all.
you guys were so helpful. I'm surprised a small game like oolite could have such an active community
- Mon Jul 25, 2022 4:37 pm
- Forum: Discussion
- Topic: help needed
- Replies: 16
- Views: 4476
Re: help needed
I tried all of those already and it still returns the same message
Maybe I should try reinstalling Oolite and hope for the best
edit: btw this is the link to the oxp for the ease of debugging
https://drive.google.com/drive/folders/ ... sp=sharing
Maybe I should try reinstalling Oolite and hope for the best
edit: btw this is the link to the oxp for the ease of debugging
https://drive.google.com/drive/folders/ ... sp=sharing
- Mon Jul 25, 2022 4:04 pm
- Forum: Discussion
- Topic: help needed
- Replies: 16
- Views: 4476
Re: help needed
it said i didnt have a valid manifest and could not be loaded
- Mon Jul 25, 2022 3:36 pm
- Forum: Discussion
- Topic: help needed
- Replies: 16
- Views: 4476
Re: help needed
Thanks alot Cody.
I saw those quotation marks on the wiki about manifest.plist so i added them
And no they somehow still dont work.
I saw those quotation marks on the wiki about manifest.plist so i added them
And no they somehow still dont work.
- Mon Jul 25, 2022 2:25 pm
- Forum: Discussion
- Topic: help needed
- Replies: 16
- Views: 4476
help needed
This is my manifest.plist file: { "identifier" = "oolite.oxp.idkman.wavefront"; "required_oolite_version" = "1.90"; "title" = "Wavefront MK1 advanced multirole fighter"; "version" = "1.0"; "author" = "idkm...