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by Spooky
Fri Aug 20, 2010 2:41 pm
Forum: Oolite-Linux
Topic: [Solved] Running Oolite without a soundcard?(on debian &
Replies: 3
Views: 4317

It's been a while since I've been here...

It is possible to play Oolite without an audio device.

export SDL_AUDIODRIVER=disk
export SDL_DISKAUDIOFILE=/dev/null
./oolite

Hopefully ;)
by Spooky
Wed Dec 10, 2008 7:15 pm
Forum: Discussion
Topic: Mutabilis, complete online version now.... online!
Replies: 9
Views: 2620

Well it was a huge test of endurance but I managed to hold of reading the chapters and have just spent a few highly enjoyable hours reading the finished article. It's brilliant! Encore!

Just one very small request... a tiny little favour...

MORE CAPTAIN H.! :D
by Spooky
Tue Nov 25, 2008 5:37 pm
Forum: Discussion
Topic: What system do you run Oolite on?
Replies: 39
Views: 12532

Sorry, couldn't resist... Silicon Graphics Indigo 2 from 1995. 195 Mhz CPU, 768MB RAM and a 1MB Maximum Impact graphics system, running IRIX 6.5.22. This gets about 15fps in 1.65 Silicon Graphics Onyx RE from 1994. 4 x 195Mhz CPUs, 2GB RAM and 4 x RM5 Reality Monster graphics system, running IRIX 6....
by Spooky
Thu Sep 04, 2008 8:20 am
Forum: Porting to other platforms
Topic: Graphical Requirement
Replies: 9
Views: 23105

I completely concur with Ahruman, anything that I'm doing here is purely for machines that are practically antiques. Obviously I want to keep any work I do in line with the trunk so that people with machines that aren't so 'dusty' can choose to leverage the changes and improve their gameplay. 60fps ...
by Spooky
Wed Sep 03, 2008 4:43 pm
Forum: Porting to other platforms
Topic: Graphical Requirement
Replies: 9
Views: 23105

Ok, looks like I'm getting somewhere. It looks like the NSInternalInconsistencyException error is being caused by a crappy libobjc runtime and I think the reason I've never noticed it on previous IRIX builds (up to 1.65) was the lack of NSThread use. Looks like I'm gonna have to build a new version ...
by Spooky
Wed Sep 03, 2008 2:56 pm
Forum: Discussion
Topic: how to get nice textures
Replies: 7
Views: 2683

http://wiki.alioth.net/index.php/OXP#Table_of_all_OXPs

Sung's Detailed textures will help with the ships.
P.A. Groove Stations OXP with help with the stations.

Personally I also use Random Hits, FighterHUD and Your Add Here.

Enjoy
by Spooky
Wed Sep 03, 2008 10:25 am
Forum: Porting to other platforms
Topic: Graphical Requirement
Replies: 9
Views: 23105

Good work! It builds perfectly, now I just have to get to the bottom of the GNUStep issue.

Thanks.
by Spooky
Tue Sep 02, 2008 11:19 am
Forum: Porting to other platforms
Topic: Graphical Requirement
Replies: 9
Views: 23105

Thanks another_commander and Ahruman. So far the NO_SHADERS define and IRIX are going nowhere fast. I apologise for the verbose nature of this post but I think it's best that I show you everything that I've done so you can point out my obvious mistake :D I'm using GNUStep from the Startup 0.20.0, I'...
by Spooky
Fri Aug 29, 2008 3:11 pm
Forum: Porting to other platforms
Topic: Graphical Requirement
Replies: 9
Views: 23105

Graphical Requirement

And now I remember why I stopped building the IRIX builds :cry: Ever since the addition of the (most excellent) shader update Oolite has required OpenGL 1.4 or greater for the GLSL support. The last version of OpenGL supported on any MIPS based SGI hardware was 1.3 (with a few extra extensions) and ...
by Spooky
Fri Aug 29, 2008 8:57 am
Forum: Discussion
Topic: Rough Guide to the Ooniverse
Replies: 278
Views: 129966

Excellent read.

Thank you.
by Spooky
Wed Aug 27, 2008 12:30 pm
Forum: Porting to other platforms
Topic: Oolite 1.71.2 build for FreeBSD 7.0
Replies: 1
Views: 12062

...and it didn't work proper like :oops:

I missed the p_list DTD file from the GNUstep bundle. *slapped wrist*

It's now fixed, and oxp's work.
by Spooky
Tue Aug 26, 2008 4:01 pm
Forum: Porting to other platforms
Topic: Oolite 1.71.2 build for FreeBSD 7.0
Replies: 1
Views: 12062

Oolite 1.71.2 build for FreeBSD 7.0

is available at ftp://ftp.alioth.net/oolite

It's been barely tested so give me a poke if it don't work proper like ;P

IRIX to follow soon.
by Spooky
Thu Mar 08, 2007 5:15 pm
Forum: Discussion
Topic: Oolite multiplayer
Replies: 14
Views: 10462

As somebody who has been trying to do this.... I'd have to say for the sake of your sanity don't bother. It would be substatially easier to start from scratch. Ok, so a simple arena style shoot 'em would be achievable and networking with a simple SDL module would be trivial. Unfortunately anything m...
by Spooky
Wed Jan 03, 2007 11:28 am
Forum: Porting to other platforms
Topic: SGI IRIX
Replies: 39
Views: 84994

Hmmm,

That's very odd. Can you please edit the oolite script in your home directory and in between the lines -

Code: Select all

cd $OOLITE_ROOT/$TOPLEVEL/oolite.app
./oolite
can you put

Code: Select all

env
ldd oolite
Then run the script and paste the output here.

Thanks,
by Spooky
Tue Sep 26, 2006 10:53 am
Forum: Porting to other platforms
Topic: NetBSD
Replies: 9
Views: 27916

I will not be providing NetBSD pkgsrc packages for the same reasons that I do not maintain the FreeBSD ports build of Oolite. Those of responsibility and time. If anyone does want to take up this challenge then I'm happy to help out in any way that I can. I do not offer pre-built NetBSD packages bec...