Search found 46 matches

by zx_cb
Sun Jun 12, 2022 12:42 am
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 385
Views: 190471

Re: (WIP) Hermitage

200 sq m is about the size of an average house in many countries. A Rock Hermit is probably a bit bigger than that. An average warehouse is around 1000 sq m, which is probably a bit bigger than I was imagining. So, aiming for at least a modicum of realism (for something that is completely made up) ...
by zx_cb
Thu Jun 09, 2022 9:56 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 385
Views: 190471

Re: (WIP) Hermitage

SInce 0.8.9 is mostly stable and playable, I wanted to spend some time with it, and did. Here`s some new bugs for you: 1. Test game version produced more specific return on failing to access Facilities menu while building something: [script.javaScript.exception.unexpectedType]: ***** JavaScript exce...
by zx_cb
Mon Jun 06, 2022 11:50 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 385
Views: 190471

Re: (WIP) Hermitage

Guess I`ll just do a plain list of thoughts and observations again, without cross-quoting :) Everything below is done under 0.8.9 1. First off, I updated my 1.90 to test release as suggested, and the log is now heavily polluted by great many multiples of such events: [oxp-standards.deprecated]: TL99...
by zx_cb
Sun Jun 05, 2022 11:32 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 385
Views: 190471

Re: (WIP) Hermitage

Brilliant work with this, and many thanks for the clarity in your responses! Makes my life much easier. If possible, can you send me a copy of you latest save game (preferably the one with the storage issue)? Not sure if a fix I've made to other things has had a flow on effect. Also, can I suggest ...
by zx_cb
Sun Jun 05, 2022 1:32 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 385
Views: 190471

Re: (WIP) Hermitage

I`ve put some hours into it - nicely done ironing out the bugs! Here`s my new list :) 1. Regarding energy storage units removal - for some reason, station would not go less than three of any type (maybe that`s by design). I uninstalled 7 out of 10 Type 1s, F3 StUpgrades redded them out ("cannot...
by zx_cb
Fri Jun 03, 2022 9:59 am
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 385
Views: 190471

Re: (WIP) Hermitage

Here's 0.8.7: Hermitage.0.8.7.zip . Bit more reporting in the log, bit more protection against NaN and undefined values. We'll see how that plays. Hopefully we can get past all these startup issues and get on to the actually gameplay side of things! Seems I have missed a bit of development.. Got my...
by zx_cb
Wed Jun 01, 2022 11:19 am
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 385
Views: 190471

Re: (WIP) Hermitage

Out of curiosity, what do you tweak exactly? per Hermitage manifest.plist, required OXP name should be identifier = "oolite.oxp.CaptMurphy.ShipStorageHelper"; I simply had to rename the file you provided to match the above so the Hermitage would check it as present and load. So, the proce...
by zx_cb
Tue May 31, 2022 2:06 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 385
Views: 190471

Re: (WIP) Hermitage

So, with both v.0.82 & v.0.83 I've problems moving stuff into my ship from either the Hermitage market or the Hermitage storage (when docked at the Hermitage). I could do this with the older 0.7 versions, but not with these. Second this, I also mentioned the issue earlier, and it persists. 3. T...
by zx_cb
Tue May 31, 2022 11:50 am
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 385
Views: 190471

Re: (WIP) Hermitage

phkb wrote: Tue May 31, 2022 11:39 am
Apologies. I thought I’d got everything nailed. Seems I still have some work to do!
No problem :) I`m happy to help and eventually you`ll have everything nailed. Looking forward for the update!
by zx_cb
Tue May 31, 2022 11:18 am
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 385
Views: 190471

Re: (WIP) Hermitage

You'll need to manually remove Separated Lasers and Ship Storage Helper before your install these new versions. For Hermitage, extract the "Hermitage.0.8.3.oxp" folder to your addons folder, and remove the previous versions. After minor tweak to match the new Ship Storage Helper name exac...
by zx_cb
Mon May 30, 2022 12:43 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 385
Views: 190471

Re: (WIP) Hermitage

Quick one: what cargo, if any, did you have on your ship before swapping it for the one in the hangar? Please have the savefile I mainly use for testing anything Hermitage, it is created right after arriving on one after confirming ownership transfer (under version 0.7.4) https://www.dropbox.com/s/...
by zx_cb
Mon May 30, 2022 9:36 am
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 385
Views: 190471

Re: (WIP) Hermitage

There`s one particular *extremely frustrating* issue completely unrelated to the Hermitage that I`d like to discuss. Maybe you could point me in the right direction. As much as I love the elaborate (and expensive) weapons variety provided by Laser Cannons OXP, they all break irreversibly. The four b...
by zx_cb
Mon May 30, 2022 9:25 am
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 385
Views: 190471

Re: (WIP) Hermitage

Hopefully the above is now fixed for you. Nnnnope. Still happens. Also, the ship`s listed sell price goes up with each swap, both for my main and one bought through the Hermitage. Mission creation is still being shortened by pesky moth that fried itself on the contacts. Submitting it for completion...
by zx_cb
Sun May 29, 2022 3:01 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 385
Views: 190471

Re: (WIP) Hermitage

Just out of curiosity: how is it performing with this many entities spawned? Did some quick fly around for observations. In one word - good :) It takes around 4GB of memory, CPU usage is 15-18% (i7 7800X 6-core @3.5GHz), GPU usage is 25-30% (GTX1080 8Gb), FPS is 55-59 docked (I have set a 60 limit)...
by zx_cb
Sun May 29, 2022 2:16 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 385
Views: 190471

Re: (WIP) Hermitage

Can you try taking out "Convoys"? I think that one is spawning a lot of extra ships. That has cleared the issue :) Right away I saw that Shift+F shows an entity count around 1380, and no abnormalities in the log (let me know if you still want to see it) (edit) eager to try out the 0.8.2 w...