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by szaumix
Mon Jun 06, 2022 11:26 am
Forum: Discussion
Topic: AI Texture Upscaling
Replies: 15
Views: 2832

Re: AI Texture Upscaling

[deleted]
by szaumix
Mon Jun 06, 2022 7:30 am
Forum: Discussion
Topic: AI Texture Upscaling
Replies: 15
Views: 2832

Re: AI Texture Upscaling

are not WE also lucky to have been blooded with Elite, seeded with uncommon levels of patience and zen-like immersion? How easy is it to pass that on to your sons? :wink: (From experience) hard! And even when they "get it" and generally agree with (or even secretly envy) oldschool gaming ...
by szaumix
Sat Jun 04, 2022 7:07 am
Forum: Discussion
Topic: Capturing in video a beginnner's first journey on Oolite.
Replies: 9
Views: 2026

Re: Capturing in video a beginnner's first journey on Oolite.

I love stuff like this. Vicariously experiencing other gamers' single player experience is something I'm a big fan of. Seeing someone else play stock Oolite (close suns, elite style HUD etc et al) simultaneously gives me nostalgia, and makes me thank the black monks I finally bit the bullet and bega...
by szaumix
Fri Jun 03, 2022 6:04 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 739113

Re: Scripters cove

Question to those more knowledgeable than myself:

I am toying with accuracy values with some success. I've checked the wiki on shipdata.plist and can't tell if there is a way to make values equal or greater than, equal or worse than. Is this a property list function?
by szaumix
Wed Jun 01, 2022 10:15 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 401548

Re: Split: Re-scaling experiment

This thread is an attempt to show ' here are the dials and here's what you can do with them ' In other words I can show you how to rescale to your tastes within the confines of oolite's design resilience Ah but that's even better! I have skimmed this thread numerous times in the past but I admit to...
by szaumix
Wed Jun 01, 2022 9:02 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 401548

Re: Split: Re-scaling experiment

If station sizes get realistic (or if we accept that they are just a glorified swap market for tens rather than hundreds/thousands of ships) So, maybe somewhere in the middle :wink: Might be a good time to revisit the concept before things start getting resized, resizes become standard and standard...
by szaumix
Wed Jun 01, 2022 6:04 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 401548

Re: Split: Re-scaling experiment

The inside of the station is free-space, and on each inner facet of the station there are berthing and refueling facilities for up to 2000 ships, as well as cities, hospitals, farmlands and leisure-scapes. One partial solution might be to accept that the stations are much larger than their official...
by szaumix
Wed Jun 01, 2022 4:04 am
Forum: Discussion
Topic: Do any of you play by an "honor code"?
Replies: 45
Views: 13665

Re: Do any of you play by an "honor code"?

I feel like I know more Elite/Oolite players have and do little things like this. So this thread is as good a place as any to dump honor code/ in-character habits. I've recently tried out a line of logic where I'll say, " that offender/fugitive (as opposed to known pirate upon the innocent) is ...
by szaumix
Tue May 31, 2022 11:01 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 401548

Re: Split: Re-scaling experiment

Super duper cool, Redspear.

If I read your post correctly, these changes need a forked Oolite. Is there any reason that it would be incompatible with previous save games?
by szaumix
Mon May 23, 2022 10:06 pm
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 799
Views: 401548

Re: Split: Re-scaling experiment

Redspear wrote: Mon May 23, 2022 5:41 pm
x 0.2 reported distances

x 5 (up to) asteroids
x 10 planets
x 15 space lane
x 30 'suns'

x 60 sun distance
Can you elaborate on this please? Are you saying you have successfully achieved these size/distance variations? And is this able to be made into an oxp?
by szaumix
Sun May 22, 2022 2:28 pm
Forum: Discussion
Topic: Oolite essay: game lore, features and mechanics
Replies: 120
Views: 39473

Re: Oolite essay: game lore, features and mechanics

Also I never thought of Oolite as primarily an eye-candy thing, and eye-candy seems like the slowest and least effective way to fill/enrich a universe. Having sights to see and things to explore is cool, MMORPGs have the dedicated development companies/teams to make an eye-candy world, I despair of ...
by szaumix
Sun May 22, 2022 2:19 pm
Forum: Discussion
Topic: Oolite essay: game lore, features and mechanics
Replies: 120
Views: 39473

Re: Oolite essay: game lore, features and mechanics

So Broadcast Comms, Death Comms, CommsPack... comms generally. Mission descriptions, personality descriptions, actually just descriptions generally. Any text or image that does not require parametric definition/ relation to parameters generally. That sort of stuff, is what I meant. And I should hav...
by szaumix
Wed May 18, 2022 9:17 pm
Forum: Discussion
Topic: Oolite essay: game lore, features and mechanics
Replies: 120
Views: 39473

Re: Oolite essay: game lore, features and mechanics

Redspears' frequent mods to tackle masslock reminds me that I have never considered Oolite primarily a hard and fast game. When I first got it, I honestly assumed there were supposed to be long periods of serenity, like a train ride through the space garden. And I don't remember the last time I fel...
by szaumix
Wed May 18, 2022 11:29 am
Forum: Discussion
Topic: Oolite essay: game lore, features and mechanics
Replies: 120
Views: 39473

Re: Oolite essay: game lore, features and mechanics

I was teasing, danish enthusiast :wink: I even deleted the second paragraph about how my kids think I'm an old dinosaur era loser for caring about immersion/ consistency, video game honor and gaming prowess, and "should/shouldn't"-level cheating... because looking at it again it sounded un...
by szaumix
Wed May 18, 2022 5:48 am
Forum: Discussion
Topic: Oolite essay: game lore, features and mechanics
Replies: 120
Views: 39473

Re: Oolite essay: game lore, features and mechanics

It brings me no small amusement to realize that while your Masslock Reimagined is seriously cool (and I'll probably grab it for bug testing) all I can see is that it increases instead of decreases the player centricity inherent to the original arguments about Torus problems and therefore not only do...