Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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by szaumix
Thu Jun 30, 2022 12:33 am
Forum: Discussion
Topic: Oolite as exploration game
Replies: 65
Views: 16303

Re: Oolite as exploration game

Just popping in to say that attempting to add "sight seeing" trinkets one at a time is fabulously ineffective and, as a commander that takes Explorer's Club and Buyable Maps seriously (and with great enjoyment)... perhaps the wrong direction to go IMHO. Take Tionisla's graveyard. Someone p...
by szaumix
Sun Jun 26, 2022 5:18 am
Forum: Expansion Pack
Topic: Perfectly balanced economics?
Replies: 78
Views: 21594

Re: Perfectly balanced economics?

I either quickly uninstalled or toned down aspects of many OXPs precisely because of the changes they made to game balance and credit-earning. Yeah, me too. I don't even have Commies (and therefore, Factions) any more because what the hell do I want all those dockables around for? If I can balance ...
by szaumix
Sun Jun 26, 2022 1:26 am
Forum: Discussion
Topic: YouTube playthroughs
Replies: 286
Views: 58668

Re: YouTube playthroughs

That's like prioritizing the font a document is written in over its actual content.
by szaumix
Fri Jun 24, 2022 4:40 pm
Forum: Expansion Pack
Topic: Perfectly balanced economics?
Replies: 78
Views: 21594

Re: Perfectly balanced economics?

There is no code that would prohibit you from creating such an oxp, but, first you would have to assume that any potential witnesses actually have Scanner Targeting Enhancement installed, second, that the NPC is actually interested enough in what you are doing to target you and the ship you are eng...
by szaumix
Fri Jun 24, 2022 4:27 pm
Forum: Discussion
Topic: YouTube playthroughs
Replies: 286
Views: 58668

Re: YouTube playthroughs

I'm curious whether it is an old grumble about something which a_c_ has already fixed (my guess), something irrelevant, something I've not noticed which could be improved (maybe even easily!)... Well that I get. I lost all the years between finding Oolite (thinking it was just Elite with an engine ...
by szaumix
Fri Jun 24, 2022 1:31 pm
Forum: Discussion
Topic: YouTube playthroughs
Replies: 286
Views: 58668

Re: YouTube playthroughs

I wonder what savmass's comments " Oolite seems pretty old graphics and playability wise" actually refer to? Who cares? I went on a 10 year campaign to find video games that were a mix of fun, interesting, challenging -- but not elitist or WCG level challenging -- well balanced and (frank...
by szaumix
Thu Jun 23, 2022 3:23 pm
Forum: Discussion
Topic: TL (Technology Level)
Replies: 39
Views: 13539

Re: TL (Technology Level)

Therefore: System tech level would determine standard fittings System wealth would determine ship availability I am inclined to agree with this distinction. This is also extremely interesting and relevant to my current tweaking interests. Let's say some poor sap is going over every equipment item f...
by szaumix
Thu Jun 23, 2022 2:52 pm
Forum: Discussion
Topic: Do any of you play by an "honor code"?
Replies: 45
Views: 13678

Re: Do any of you play by an "honor code"?

Switeck wrote: Wed Jun 22, 2022 9:45 am
Heavy Government Subsidies (tm) make a mockery of a pure supply-and-demand market balance.
That's some quality handwaivium :lol:
by szaumix
Thu Jun 23, 2022 9:18 am
Forum: Expansion Pack
Topic: Perfectly balanced economics?
Replies: 78
Views: 21594

Re: Perfectly balanced economics?

I think this would be a great tool for oxp authors to use to help tweak the economy, I hope you will share it with us once completed. A dynamic economy would be the most interesting, I believe, but probably the hardest to balance. Sheeting values is easy and presents good quick perspective. The eas...
by szaumix
Thu Jun 23, 2022 5:20 am
Forum: Expansion Pack
Topic: Perfectly balanced economics?
Replies: 78
Views: 21594

Re: Perfectly balanced economics?

I feel like economic balance in Oolite is the unicorn I care most to catch, and the hardest balance beast to tame. It's also non-linear because of player skill and methods they use. Torusing all the way to the main station? Really quick...if there's nothing in the way. Fighting your way through larg...
by szaumix
Wed Jun 22, 2022 12:58 am
Forum: Expansion Pack
Topic: Perfectly balanced economics?
Replies: 78
Views: 21594

Re: Perfectly balanced economics?

in what way doesn't it work for you? I was going to say that my previously disordered suite of mods probably caused some kind of conflict when I last tried it (maybe around the start of this year?) but looking at it now I see that it's a script not a properties list so.. I don't know. I just rememb...
by szaumix
Tue Jun 21, 2022 10:28 pm
Forum: Expansion Pack
Topic: Perfectly balanced economics?
Replies: 78
Views: 21594

Re: Perfectly balanced economics?

I thought it would be cool to create randomized opportunities for lucrative trade routes the player could take advantage of that would eventually dry up, eg a saloon needs 1000 T of witchfire delivered for a premium price, but the player isn't the only one bringing in the cargo. I've never tried it...
by szaumix
Tue Jun 21, 2022 8:00 am
Forum: Discussion
Topic: ACES filmic tone mapping
Replies: 22
Views: 4481

Re: ACES filmic tone mapping

I'm not sure that I can tell any difference on my computer. I thought that too at first. Try this: 1. Download all of the pictures and put them in the same folder somewhere. 2. Open an image viewer 3. "Scroll" back and forth between the two images to be compared It's very subtle but the c...
by szaumix
Mon Jun 20, 2022 3:35 pm
Forum: Expansion Pack
Topic: Perfectly balanced economics?
Replies: 78
Views: 21594

Re: Perfectly balanced economics?

I've also got some mod with massive consequences for pods, I forget which but it's devastating. Basically everything is broken when you get to the station. sounds like strangers Hard Way It turned out to be Hard Eject . Which, since that post, I had to use a couple of times. I considered an 'upgrad...
by szaumix
Mon Jun 20, 2022 5:36 am
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 385
Views: 185485

Re: (WIP) Hermitage

Edit to add: At the moment, the plan for playtesting is to determine whether it's too easy or too hard to make a living. I don't want to turn this into a "free cash" money-making exercise, but at the same time, after sufficient investment of resources and time, it should get you to a poin...