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by szaumix
Sun May 08, 2022 7:15 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 737307

Re: Scripters cove

QUESTION: Would it be theoretically possible to make commodities in a given market for sale only? Always selling to you but never buying from you? Basically a reverse Hoopy's? EDIT: I realize it's probably possible. I was hoping for a plist hack advise rather than having to crunch the js. How compl...
by szaumix
Thu May 05, 2022 7:17 pm
Forum: Discussion
Topic: Oolite essay: game lore, features and mechanics
Replies: 120
Views: 39394

Re: Oolite essay: game lore, features and mechanics

If there's not a mod taking the game in a particular direction it'll be because no-one has simultaneously had the skill, time and motivation to write it. This is encouraging. I guess I have just noticed so many references to manual/lore over the years, in all sorts of arguments, at least a few of t...
by szaumix
Thu May 05, 2022 10:32 am
Forum: Discussion
Topic: Oolite essay: game lore, features and mechanics
Replies: 120
Views: 39394

Re: Oolite essay: game lore, features and mechanics

So you can't just put out a generic call for heresy and expect it to happen. You need to set out *and implement* a specific heresy in a scenario OXP and have it prove itself really popular. I knew as I was typing that this was the case. It goes for games with zealous or loyal-to-concept player base...
by szaumix
Wed May 04, 2022 6:00 pm
Forum: Discussion
Topic: Oolite essay: game lore, features and mechanics
Replies: 120
Views: 39394

Re: Oolite essay: game lore, features and mechanics

why bother changing the status quo? Answering instinctively; even just some consolidation would lead to higher quality mods and more mod compatibility. The known or believed de facto standard, or the most popular mods and setups, become the basis for future mods, not as a "rule" but just ...
by szaumix
Wed May 04, 2022 4:52 am
Forum: Discussion
Topic: Oolite essay: game lore, features and mechanics
Replies: 120
Views: 39394

Re: Oolite essay: game lore, features and mechanics

And the TL;DR of that is that we have got to be "allowed" to straight up disagree with and/or rewrite Elite lore and or the claims of the manual, and upgrade the state and our understanding of the Ooniverse to non-canon; at the very least by rational consensus, but other justifications mig...
by szaumix
Wed May 04, 2022 4:42 am
Forum: Discussion
Topic: Oolite essay: game lore, features and mechanics
Replies: 120
Views: 39394

Re: Oolite essay: game lore, features and mechanics

So at what point do we all officially admit the irreconcilable disparity between Elite lore and Elite mechanics? I'm not talking about "a few acknowledgments" of inconsistencies "here and there", which I know have been made over the years. No I mean a wholesale rejection of the n...
by szaumix
Mon May 02, 2022 10:52 pm
Forum: Expansion Pack
Topic: [RELEASE] A small collection of new and refreshed stuff
Replies: 37
Views: 9817

Re: [RELEASE] A small collection of new and refreshed stuff

So just like how real life criminals never have weapons illegally! Thank heavens for firearm regulations, that sure put a stop to unregistered firearms on the streets :wink: Good point. So how would you recommend tweaking Weapon Laws ? I'd thought that the restrictions should not apply on the plane...
by szaumix
Mon May 02, 2022 10:33 pm
Forum: Expansion Pack
Topic: [RELEASE] A small collection of new and refreshed stuff
Replies: 37
Views: 9817

Re: [RELEASE] A small collection of new and refreshed stuff

Edited to add : Boomstick Missile page now up! If you can buy one, so can they! hehe, not quite, ol bloke. Only a clean legal rating can buy it, so there's little chance the bandits are gonna lob one at you. So just like how real life criminals never have weapons illegally! Thank heavens for firear...
by szaumix
Mon May 02, 2022 2:09 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2051562

Re: Screenshots

I am jealous and annoyed in approximately that order, Cody's and Cholmondely's gameplay looks so bloody good. I am suddenly wondering what textures and ambience I am missing and will probably spend most of tomorrow stacking such oxps until my setup looks this good.
by szaumix
Fri Apr 29, 2022 7:54 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 737307

Re: Scripters cove

[deleted]

I am pleased to hear that filepath synchronization matters so thanks for that, and roger that re: cache flushing.
by szaumix
Fri Apr 29, 2022 3:16 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 737307

Re: Scripters cove

Haha. Ever change a line of code and then forget what and where you changed it? Maddening. I've been using that same memory-word since GWBasic. It's immature but at least I never miss it. I highly recommend!
by szaumix
Fri Apr 29, 2022 2:46 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 737307

Re: Scripters cove

If you must make modifications no matter what, the proper way to do it is to list installed oxps in the Expansion Manager, select the one you want and press "x" to extract it to the AddOns folder. It will be extracted with the ".off" extension. Change that to ".oxp" an...
by szaumix
Fri Apr 29, 2022 1:55 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 737307

Re: Scripters cove

Are you holding right-shift down as you launch the game until you see the spinning Cobra? It might be that the cache is not being refreshed, and doing this will force it to rebuild from scratch. [EDIT:] Apologies, replied to this but then accidentally edited and erased it instead of posting a secon...
by szaumix
Fri Apr 29, 2022 1:49 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 737307

Re: Scripters cove

Hey fellas little quibble. Newish to tinkering Oolite, I've got a lot of tweaks and pull-aparts going fine both in /Addons and /ManagedAddOns. But the process of a modified descriptions.plist in /Addons is having no effect. I tried various things and finally found that even if I (backed up and) flat...
by szaumix
Fri Apr 29, 2022 11:56 am
Forum: Expansion Pack
Topic: Perfectly balanced economics?
Replies: 78
Views: 21508

Re: Perfectly balanced economics?

You're not the only one to ponder the pirate's life. See this thread Pro: I'm not the only one that wants to scratch the ruthless pirate itch in a big way. Con: that was four years ago, so existing solutions it is. I just don't have the old stamina to obsess over making and getting mods right like ...