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Search found 171 matches
- Sun May 08, 2022 7:15 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 737307
Re: Scripters cove
QUESTION: Would it be theoretically possible to make commodities in a given market for sale only? Always selling to you but never buying from you? Basically a reverse Hoopy's? EDIT: I realize it's probably possible. I was hoping for a plist hack advise rather than having to crunch the js. How compl...
- Thu May 05, 2022 7:17 pm
- Forum: Discussion
- Topic: Oolite essay: game lore, features and mechanics
- Replies: 120
- Views: 39394
Re: Oolite essay: game lore, features and mechanics
If there's not a mod taking the game in a particular direction it'll be because no-one has simultaneously had the skill, time and motivation to write it. This is encouraging. I guess I have just noticed so many references to manual/lore over the years, in all sorts of arguments, at least a few of t...
- Thu May 05, 2022 10:32 am
- Forum: Discussion
- Topic: Oolite essay: game lore, features and mechanics
- Replies: 120
- Views: 39394
Re: Oolite essay: game lore, features and mechanics
So you can't just put out a generic call for heresy and expect it to happen. You need to set out *and implement* a specific heresy in a scenario OXP and have it prove itself really popular. I knew as I was typing that this was the case. It goes for games with zealous or loyal-to-concept player base...
- Wed May 04, 2022 6:00 pm
- Forum: Discussion
- Topic: Oolite essay: game lore, features and mechanics
- Replies: 120
- Views: 39394
Re: Oolite essay: game lore, features and mechanics
why bother changing the status quo? Answering instinctively; even just some consolidation would lead to higher quality mods and more mod compatibility. The known or believed de facto standard, or the most popular mods and setups, become the basis for future mods, not as a "rule" but just ...
- Wed May 04, 2022 4:52 am
- Forum: Discussion
- Topic: Oolite essay: game lore, features and mechanics
- Replies: 120
- Views: 39394
Re: Oolite essay: game lore, features and mechanics
And the TL;DR of that is that we have got to be "allowed" to straight up disagree with and/or rewrite Elite lore and or the claims of the manual, and upgrade the state and our understanding of the Ooniverse to non-canon; at the very least by rational consensus, but other justifications mig...
- Wed May 04, 2022 4:42 am
- Forum: Discussion
- Topic: Oolite essay: game lore, features and mechanics
- Replies: 120
- Views: 39394
Re: Oolite essay: game lore, features and mechanics
So at what point do we all officially admit the irreconcilable disparity between Elite lore and Elite mechanics? I'm not talking about "a few acknowledgments" of inconsistencies "here and there", which I know have been made over the years. No I mean a wholesale rejection of the n...
- Mon May 02, 2022 10:52 pm
- Forum: Expansion Pack
- Topic: [RELEASE] A small collection of new and refreshed stuff
- Replies: 37
- Views: 9817
Re: [RELEASE] A small collection of new and refreshed stuff
So just like how real life criminals never have weapons illegally! Thank heavens for firearm regulations, that sure put a stop to unregistered firearms on the streets :wink: Good point. So how would you recommend tweaking Weapon Laws ? I'd thought that the restrictions should not apply on the plane...
- Mon May 02, 2022 10:33 pm
- Forum: Expansion Pack
- Topic: [RELEASE] A small collection of new and refreshed stuff
- Replies: 37
- Views: 9817
Re: [RELEASE] A small collection of new and refreshed stuff
Edited to add : Boomstick Missile page now up! If you can buy one, so can they! hehe, not quite, ol bloke. Only a clean legal rating can buy it, so there's little chance the bandits are gonna lob one at you. So just like how real life criminals never have weapons illegally! Thank heavens for firear...
- Mon May 02, 2022 2:09 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2051562
Re: Screenshots
I am jealous and annoyed in approximately that order, Cody's and Cholmondely's gameplay looks so bloody good. I am suddenly wondering what textures and ambience I am missing and will probably spend most of tomorrow stacking such oxps until my setup looks this good.
- Fri Apr 29, 2022 7:54 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 737307
Re: Scripters cove
[deleted]
I am pleased to hear that filepath synchronization matters so thanks for that, and roger that re: cache flushing.
I am pleased to hear that filepath synchronization matters so thanks for that, and roger that re: cache flushing.
- Fri Apr 29, 2022 3:16 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 737307
Re: Scripters cove
Haha. Ever change a line of code and then forget what and where you changed it? Maddening. I've been using that same memory-word since GWBasic. It's immature but at least I never miss it. I highly recommend!
- Fri Apr 29, 2022 2:46 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 737307
Re: Scripters cove
If you must make modifications no matter what, the proper way to do it is to list installed oxps in the Expansion Manager, select the one you want and press "x" to extract it to the AddOns folder. It will be extracted with the ".off" extension. Change that to ".oxp" an...
- Fri Apr 29, 2022 1:55 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 737307
Re: Scripters cove
Are you holding right-shift down as you launch the game until you see the spinning Cobra? It might be that the cache is not being refreshed, and doing this will force it to rebuild from scratch. [EDIT:] Apologies, replied to this but then accidentally edited and erased it instead of posting a secon...
- Fri Apr 29, 2022 1:49 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 737307
Re: Scripters cove
Hey fellas little quibble. Newish to tinkering Oolite, I've got a lot of tweaks and pull-aparts going fine both in /Addons and /ManagedAddOns. But the process of a modified descriptions.plist in /Addons is having no effect. I tried various things and finally found that even if I (backed up and) flat...
- Fri Apr 29, 2022 11:56 am
- Forum: Expansion Pack
- Topic: Perfectly balanced economics?
- Replies: 78
- Views: 21508
Re: Perfectly balanced economics?
You're not the only one to ponder the pirate's life. See this thread Pro: I'm not the only one that wants to scratch the ruthless pirate itch in a big way. Con: that was four years ago, so existing solutions it is. I just don't have the old stamina to obsess over making and getting mods right like ...