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by szaumix
Wed May 11, 2022 10:52 pm
Forum: Discussion
Topic: Oolite essay: game lore, features and mechanics
Replies: 120
Views: 39468

Re: Oolite essay: game lore, features and mechanics

Bullet Drive - can only travel in a straight line Shaky Drive - drive as though drunk! Somehow, I downloaded this unknowingly in my early Oolite days, and it made Torus drive utterly miserable until I eventually worked out what made my Torus so hokey . Hard Way - manouvering greatly inhibited (virt...
by szaumix
Wed May 11, 2022 10:43 pm
Forum: Discussion
Topic: Oolite essay: game lore, features and mechanics
Replies: 120
Views: 39468

Re: Oolite essay: game lore, features and mechanics

Reasons to not be using torus drive: Mass-locked Mining Salvage Recharging Being mass locked in company would be valid non-torus use. Mining/Salvage as a reason would only be valid directly around quarry. The quickest and easiest way to and from quarry would be via Torus. I accept recharging as an ...
by szaumix
Wed May 11, 2022 5:27 am
Forum: Expansion Pack
Topic: Hard Eject
Replies: 10
Views: 15476

Re: Hard Eject

Yeah I had looked at the hard eject script and didn't see any way that it could possibly be differentiating items. I checked equipment.plist to verify the Cargo Stopper tech level, no luck despite markets well above that level. somehow-resolved solution But just now I have pulled into Vetitice (TL12...
by szaumix
Wed May 11, 2022 3:05 am
Forum: Discussion
Topic: Oolite essay: game lore, features and mechanics
Replies: 120
Views: 39468

Re: Oolite essay: game lore, features and mechanics

With that said, we really picked probably one of the most controversial mechanics issues to battle over. Issues that led to less dramatic gameplay changes would probably yield agreement. How the other guy rolls don't affect your game at all. Speak for yourself. How others play their single-player ga...
by szaumix
Wed May 11, 2022 2:19 am
Forum: Expansion Pack
Topic: Hard Eject
Replies: 10
Views: 15476

Re: Hard Eject

Bug report: So for the first time ever I recently ejected using this oxp, and as I had hoped just about everything was damaged on my new ship. But a mod item I've been testing, Cargo Stopper (GalCop Missions OXZ), was damaged. I don't see Repair: Cargo Stopper on any equipment lists even in high TL...
by szaumix
Tue May 10, 2022 1:02 pm
Forum: Discussion
Topic: Oolite essay: game lore, features and mechanics
Replies: 120
Views: 39468

Re: Oolite essay: game lore, features and mechanics

If you don't like the torus, then maybe Power To Engines would be more your speed. I've seen it, might add and/or tweak it later. Reminder: the original reason for Redspear and I hashing out the reality of the Torus Drive started with my mention of " presumable realities " and Redspear su...
by szaumix
Tue May 10, 2022 11:55 am
Forum: Discussion
Topic: Oolite essay: game lore, features and mechanics
Replies: 120
Views: 39468

Re: Oolite essay: game lore, features and mechanics

The price of fuel would only matter early in a commander's career, when life is tough enough already. Early on, when every credit counts, fuel prices matter. But if/when you're making >500 credits profit per jump (on milk runs at least)...fuel costs would have to be silly to stop credits from going...
by szaumix
Tue May 10, 2022 11:48 am
Forum: Discussion
Topic: Oolite essay: game lore, features and mechanics
Replies: 120
Views: 39468

Re: Oolite essay: game lore, features and mechanics

Consider a challenge through in game observation: Try to prove that non-player ships never use a torus drive in the same system as the player. A couple of examples: 1. I can see them, not on scanner but as a glint out of range, not using it but flying at engine speed. They are not in company so the...
by szaumix
Tue May 10, 2022 12:49 am
Forum: Discussion
Topic: Oolite essay: game lore, features and mechanics
Replies: 120
Views: 39468

Re: Oolite essay: game lore, features and mechanics

My example concerned what should cost fuel , not how much should it cost . Yes but it is an example of a real-world incentive case. The economist in me is much more interested in the fact of any given incentive, disincentive, lack of any incentive than the specifics of it. Incentives are almost inv...
by szaumix
Mon May 09, 2022 9:34 pm
Forum: Discussion
Topic: Oolite essay: game lore, features and mechanics
Replies: 120
Views: 39468

Re: Oolite essay: game lore, features and mechanics

Witch space fuel consumption could work differently of course but then should it? How so and why so when greater distance costs more fuel? OK let's take this example from a "presumable realities" perspective. And we'll use real life as a basis. If everyone could instantly teleport anywher...
by szaumix
Mon May 09, 2022 9:10 pm
Forum: Expansion Pack
Topic: Perfectly balanced economics?
Replies: 78
Views: 21559

Re: Perfectly balanced economics?

Remaining to-do list/wishlist : 1. Greater payout for Parcel/Passenger Contracts relative to assassin risk, then for distance, and finally far less reputation-relevant pay. 2. Much smaller base fees for Escort Contracts, much higher per bounty fee. (This makes sense because it correlates to actual ...
by szaumix
Mon May 09, 2022 8:53 pm
Forum: Expansion Pack
Topic: Perfectly balanced economics?
Replies: 78
Views: 21559

Re: Perfectly balanced economics?

So the fact that I have an aegidian account at all is the direct result of me not being able to find an economic balance with downloadable mods alone. That's not including the other minor deficiencies in my Oolite gaming -- economic easy money was the worst most despised one for me. I went all the y...
by szaumix
Sun May 08, 2022 10:11 pm
Forum: Discussion
Topic: Oolite essay: game lore, features and mechanics
Replies: 120
Views: 39468

Re: Oolite essay: game lore, features and mechanics

Lower-profit commodities exist mainly to give freighters something to fill up on... Because the other commodities are less profitable, freighters get progressively less profit for each increase in cargo capacity. An Anaconda has far less utility than a Boa 2, due to its other limitations despite ha...
by szaumix
Sun May 08, 2022 9:45 pm
Forum: Discussion
Topic: A question of lore
Replies: 191
Views: 102315

Re: A question of lore

I wouldn't buy a self-righteous vigilante a beer in the first place. Frankly you're lucky I don't shoot you up and spare your life to maintain technical clean status and leave you drifting in space 8) . I don't shoot anyone that hasn't shot at me or my clients and I play by my own rules. Enjoy your...
by szaumix
Sun May 08, 2022 7:57 pm
Forum: Discussion
Topic: A question of lore
Replies: 191
Views: 102315

Re: A question of lore

13:35:01.667 [CommsLogMFD]: Raptor VHF: Resolute: Salutations. This screwhead is a little smarter, running when he's hailed. I give chase... 13:35:01.667 [CommsLogMFD]: Raptor VHF: Resolute: Squirm harder, I need the target practice. 13:35:01.667 [CommsLogMFD]: Asp Mark II: Bounty 58 ₢: You're kidd...