Search found 512 matches
- Sun May 05, 2024 2:43 am
- Forum: Discussion
- Topic: How to Log In on Oolite.Space
- Replies: 11
- Views: 191
Re: How to Log In on Oolite.Space
My laziness has paid off! I waited long enough for an easy method to come along.
- Wed May 01, 2024 7:50 pm
- Forum: Discussion
- Topic: Oolite Flavours
- Replies: 78
- Views: 3363
Re: Oolite Flavours
There was a reason why I introduced addition of the version number, and it works well with Oolite. Well, I would argue it only *half* works with Oolite, as long as you only use OoliteStarter. I think it's important that OoliteStarter not break anything in Oolite in how it operates. And here's the t...
- Tue Apr 09, 2024 2:37 am
- Forum: Discussion
- Topic: Thoughts on long term system stat changes
- Replies: 14
- Views: 185
Re: Thoughts on long term system stat changes
Perhaps all of my long-windedness is to say that I think a mechanic for systems changing over time is maybe easier than it first appears. Because there are clear real world cases where sudden shifts occur (rather than slow evolution), you could tie into the galactic news stuff and have actual revolu...
- Mon Apr 08, 2024 9:15 pm
- Forum: Discussion
- Topic: Thoughts on long term system stat changes
- Replies: 14
- Views: 185
Re: Thoughts on long term system stat changes
For the Soviet Union, the "collectivized" industry was probably more advertising/internal propaganda than anything else. Really the goal was nationalization, which is to say, control (not only economic exploitation - i.e., taxes) by government authority. There are traces of "collectiv...
- Mon Apr 08, 2024 4:35 pm
- Forum: Discussion
- Topic: Thoughts on long term system stat changes
- Replies: 14
- Views: 185
Re: Thoughts on long term system stat changes
My first reaction to the question is - the time scale of the game doesn't really accommodate it even mattering. There's virtually nothing that could happen on the ground, in space or in the pilot's seat that would affect any kind of change in system stats. Especially nothing from the pilot's seat, w...
- Mon Apr 01, 2024 2:36 am
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 4981
Re: OoliteStarter
My suggestion is that OXP's should auto update, perhaps with a prompt saying "Would you like to update these mods?" and then listing all the mods with updates. This keeps the control at the user's end, but makes it clear that updates are pending, and it's 1 click to get the updates instal...
- Sun Mar 31, 2024 2:44 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 4981
Re: OoliteStarter
Additionally, the list of updatable OXPs on the right side doesn't refresh after you update something, so once I was done, even if I unfiltered and then refiltered, the list showed that the same set of OXPs could be updated. But the left side filter showed nothing (as expected).
- Sun Mar 31, 2024 2:41 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 4981
Re: OoliteStarter
A minor interface issue when updating: I select the OXP to update on the left, then click the arrow. If the list has more OXPs, the list will refresh, but now the right arrow is inactive and the left arrow is active. If I click on the same OXP that's visually selected, the arrows flip to the correct...
- Sun Mar 31, 2024 2:35 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 4981
Re: OoliteStarter
I was making my OXP showcase video for next week and noticed that inside Oolite's manager I have a bunch of blue OXPs, even though I ran Starter before running Oolite. I never use the in game manager, and through heavy testing all my OXPs are up to date anyway. Could you check thether the in game s...
- Sun Mar 31, 2024 3:40 am
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 4981
Re: OoliteStarter
Starter is supposed to automatically update expansions that you have installed, correct?
If so... it does not.
I was making my OXP showcase video for next week and noticed that inside Oolite's manager I have a bunch of blue OXPs, even though I ran Starter before running Oolite.
If so... it does not.
I was making my OXP showcase video for next week and noticed that inside Oolite's manager I have a bunch of blue OXPs, even though I ran Starter before running Oolite.
- Fri Mar 22, 2024 5:27 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 4981
- Thu Mar 21, 2024 3:38 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 4981
Re: OoliteStarter
I'll check it out!
I would put managing expansion sets on a separate tab, away from all the basic stuff.
I would put managing expansion sets on a separate tab, away from all the basic stuff.
- Thu Mar 14, 2024 1:53 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 4981
Re: OoliteStarter
If I'm understanding you correctly, the list of OXPs on the Start Game screen is the list of OXPs in the set assigned to the selected save. If there's an OXP with a red exclamation mark, it means it's not currently installed, and so the set is incomplete. I think it might be better default behavior ...
- Wed Mar 13, 2024 5:33 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 4981
Re: OoliteStarter
That is special indeed. My guess is that the expansion might be installed twice - which still would just overwrite and not collide. Could you from OoliteStarter check the install directory? If they are different, provide them for download so I can take a closer look. Just checked, it's not duplicat...
- Wed Mar 13, 2024 5:27 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 180
- Views: 4981
Re: OoliteStarter
If by "select one of the references" you mean select one of the OXPs with a red exclamation mark... does using the Install option on the contextual menu install *all* of the red exclamation mark OXPs? Or just that one? (And is it *installing* or installing and *enabling*? The language here...