Search found 512 matches

by arquebus
Sun May 05, 2024 2:43 am
Forum: Discussion
Topic: How to Log In on Oolite.Space
Replies: 11
Views: 167

Re: How to Log In on Oolite.Space

My laziness has paid off! I waited long enough for an easy method to come along. ;)
by arquebus
Wed May 01, 2024 7:50 pm
Forum: Discussion
Topic: Oolite Flavours
Replies: 77
Views: 3271

Re: Oolite Flavours

There was a reason why I introduced addition of the version number, and it works well with Oolite. Well, I would argue it only *half* works with Oolite, as long as you only use OoliteStarter. I think it's important that OoliteStarter not break anything in Oolite in how it operates. And here's the t...
by arquebus
Tue Apr 09, 2024 2:37 am
Forum: Discussion
Topic: Thoughts on long term system stat changes
Replies: 14
Views: 180

Re: Thoughts on long term system stat changes

Perhaps all of my long-windedness is to say that I think a mechanic for systems changing over time is maybe easier than it first appears. Because there are clear real world cases where sudden shifts occur (rather than slow evolution), you could tie into the galactic news stuff and have actual revolu...
by arquebus
Mon Apr 08, 2024 9:15 pm
Forum: Discussion
Topic: Thoughts on long term system stat changes
Replies: 14
Views: 180

Re: Thoughts on long term system stat changes

For the Soviet Union, the "collectivized" industry was probably more advertising/internal propaganda than anything else. Really the goal was nationalization, which is to say, control (not only economic exploitation - i.e., taxes) by government authority. There are traces of "collectiv...
by arquebus
Mon Apr 08, 2024 4:35 pm
Forum: Discussion
Topic: Thoughts on long term system stat changes
Replies: 14
Views: 180

Re: Thoughts on long term system stat changes

My first reaction to the question is - the time scale of the game doesn't really accommodate it even mattering. There's virtually nothing that could happen on the ground, in space or in the pilot's seat that would affect any kind of change in system stats. Especially nothing from the pilot's seat, w...
by arquebus
Mon Apr 01, 2024 2:36 am
Forum: Discussion
Topic: OoliteStarter
Replies: 178
Views: 4885

Re: OoliteStarter

My suggestion is that OXP's should auto update, perhaps with a prompt saying "Would you like to update these mods?" and then listing all the mods with updates. This keeps the control at the user's end, but makes it clear that updates are pending, and it's 1 click to get the updates instal...
by arquebus
Sun Mar 31, 2024 2:44 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 178
Views: 4885

Re: OoliteStarter

Additionally, the list of updatable OXPs on the right side doesn't refresh after you update something, so once I was done, even if I unfiltered and then refiltered, the list showed that the same set of OXPs could be updated. But the left side filter showed nothing (as expected).
by arquebus
Sun Mar 31, 2024 2:41 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 178
Views: 4885

Re: OoliteStarter

A minor interface issue when updating: I select the OXP to update on the left, then click the arrow. If the list has more OXPs, the list will refresh, but now the right arrow is inactive and the left arrow is active. If I click on the same OXP that's visually selected, the arrows flip to the correct...
by arquebus
Sun Mar 31, 2024 2:35 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 178
Views: 4885

Re: OoliteStarter

I was making my OXP showcase video for next week and noticed that inside Oolite's manager I have a bunch of blue OXPs, even though I ran Starter before running Oolite. I never use the in game manager, and through heavy testing all my OXPs are up to date anyway. Could you check thether the in game s...
by arquebus
Sun Mar 31, 2024 3:40 am
Forum: Discussion
Topic: OoliteStarter
Replies: 178
Views: 4885

Re: OoliteStarter

Starter is supposed to automatically update expansions that you have installed, correct?

If so... it does not.

I was making my OXP showcase video for next week and noticed that inside Oolite's manager I have a bunch of blue OXPs, even though I ran Starter before running Oolite.
by arquebus
Fri Mar 22, 2024 5:27 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 178
Views: 4885

Re: OoliteStarter

hiran wrote: Thu Mar 21, 2024 4:50 pm
Choosing one and installing is so similar I think of keeping expansion sets and flavours together.
Choosing and installing, yes. But what about building?
by arquebus
Thu Mar 21, 2024 3:38 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 178
Views: 4885

Re: OoliteStarter

I'll check it out!

I would put managing expansion sets on a separate tab, away from all the basic stuff.
by arquebus
Thu Mar 14, 2024 1:53 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 178
Views: 4885

Re: OoliteStarter

If I'm understanding you correctly, the list of OXPs on the Start Game screen is the list of OXPs in the set assigned to the selected save. If there's an OXP with a red exclamation mark, it means it's not currently installed, and so the set is incomplete. I think it might be better default behavior ...
by arquebus
Wed Mar 13, 2024 5:33 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 178
Views: 4885

Re: OoliteStarter

That is special indeed. My guess is that the expansion might be installed twice - which still would just overwrite and not collide. Could you from OoliteStarter check the install directory? If they are different, provide them for download so I can take a closer look. Just checked, it's not duplicat...
by arquebus
Wed Mar 13, 2024 5:27 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 178
Views: 4885

Re: OoliteStarter

If by "select one of the references" you mean select one of the OXPs with a red exclamation mark... does using the Install option on the contextual menu install *all* of the red exclamation mark OXPs? Or just that one? (And is it *installing* or installing and *enabling*? The language here...