Search found 17 matches

by NChw
Thu Jan 27, 2022 5:18 pm
Forum: Expansion Pack
Topic: EscortDeck
Replies: 4
Views: 2138

Re: EscortDeck

I turned on logging and did not see anything useful: for the Andromeda launch where it loses the escort, there just is no line reporting that the escort was spawned at 0 km (which was present in the log of the cobra launch that kept its escort). I copied logcontrol.plist into AddOns and then set _ov...
by NChw
Thu Jan 27, 2022 1:10 pm
Forum: Expansion Pack
Topic: EscortDeck
Replies: 4
Views: 2138

Re: EscortDeck

Cholmondely wrote: Thu Jan 27, 2022 12:40 pm
NChw wrote: Thu Jan 27, 2022 10:02 am
Any suggestions on how to turn on logging or identify a problem in the save file/log?
You need LogEvents installed (Misc. oxp available on the in-game Expansions Manager)

The detail will then be output to your Latest.Log
Thank you kindly! I will work on that later...
by NChw
Thu Jan 27, 2022 1:09 pm
Forum: Expansion Pack
Topic: EscortDeck
Replies: 4
Views: 2138

Re: EscortDeck

[Replying to myself :? ] From the same Andromeda savegame and the same limited set of oxps, I bought an adder escort, which loaded into slot 2 on my EscortDeckXL. On launch, my escort deck was empty. I reloaded and sold the Andromeda by changing my ship to a Cobra Mk1, which strangely appeared with ...
by NChw
Thu Jan 27, 2022 10:02 am
Forum: Expansion Pack
Topic: EscortDeck
Replies: 4
Views: 2138

EscortDeck

Docked in a Deep Space Dredger with a DTT Manta, usable, in the EscortDeck, locked. After I launched the pad was still locked, but empty. Nothing in Latest.log. The DTT Manta is a special case, as in a prisitine condition it's too wide for the pads, but in combat, far before it's turned derelict, i...
by NChw
Mon Jan 03, 2022 7:07 pm
Forum: Expansion Pack
Topic: Expansion Manager - installed but no longer available
Replies: 3
Views: 2122

Expansion Manager - installed but no longer available

Can you tell me a little more about oxps that are blue and labelled 'installed but no longer available for download'? The expansion manager shows several where I have installed an earlier version, there is a later version that is very recent, but 'no longer available' e.g. I have version 6.59 of Fer...
by NChw
Sun Jan 02, 2022 8:37 pm
Forum: Expansion Pack
Topic: Carriers OXP v0.9
Replies: 56
Views: 67617

Re: [WIP] Carriers OXP v0.1

The total cargo capacity is 100t with 5 Cobra Mark I on board, but you will not see this in one piece. You will be able to switch between your ships when you are in a dock but you will see one cargo bay at a time. If your goal is a really big trader ship then gather enough money to buy two Anaconda...
by NChw
Wed Dec 29, 2021 1:06 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 443
Views: 275954

Re: [WIP] GalCop Missions

Cody wrote: Tue Dec 28, 2021 8:23 pm
NChw wrote: Tue Dec 28, 2021 8:13 pm
... all hardened up to leave life difficult
<grins> I don't see the Green Gecko in the list - that usually gives you a run for your money!
Excellent. I will add it asap.
by NChw
Wed Dec 29, 2021 12:13 pm
Forum: Suggestion Box
Topic: Destroying a derelict should not count as a kill
Replies: 30
Views: 22252

Re: Destroying a derelict should not count as a kill

... The ridiculous number of kills needed to become Elite combined with the principle of awarding genocidal kills for completing some of the vanilla game missions, seem to me to make all this reasonably futile, the numbers do not mean so much, and therefore the titles do not mean so much. I think i...
by NChw
Tue Dec 28, 2021 8:13 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 443
Views: 275954

Re: [WIP] GalCop Missions

I have an embarrassing volume of OXPs loaded, so I think I'd better do some work myself, instead of being so lazy! As many as my 300? Or as many as Arquebus's 400? And which ones are your favourites? Only 209 OXPs loaded :P - I only have travelled as far as Galaxy 2 so far, so did not load missions...
by NChw
Tue Dec 28, 2021 6:17 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 443
Views: 275954

Re: [WIP] GalCop Missions

I have not found which of my many loaded OXPs is causing the time-skip between entering the system and docking. If you think it's an oxp, why not post the list here? It is in included in your latest.log I don't know of any oxp's that have such an effect, but ... I have an embarrassing volume of OXP...
by NChw
Tue Dec 28, 2021 6:15 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 443
Views: 275954

Re: [WIP] GalCop Missions

I double-checked the code, and the process for working out the travel + transit time is calculating the return trip. However, once missions are generated (when you enter a system), the times aren't re-adjusted if you cause a large time-skip to occur (for example, by purchasing equipment or getting ...
by NChw
Tue Dec 28, 2021 6:07 pm
Forum: Expansion Pack
Topic: [Release (sort of)] Extra Thargoids OXP
Replies: 45
Views: 67238

Re: [Release (sort of)] Extra Thargoids OXP

[ Advance apologies, in case this is the wrong place! ] [I have been playing oolite for years, with as many OXPs as I can load simultaneously, to give a huge variety to this excellent game. Thank you so much for all of the developers and OXP creators/maintainers.] Having played various similar games...
by NChw
Sat Oct 30, 2021 2:32 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 443
Views: 275954

Re: [WIP] GalCop Missions

I double-checked the code, and the process for working out the travel + transit time is calculating the return trip. However, once missions are generated (when you enter a system), the times aren't re-adjusted if you cause a large time-skip to occur (for example, by purchasing equipment or getting ...
by NChw
Wed Oct 20, 2021 11:38 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 443
Views: 275954

Re: [WIP] GalCop Missions

Thanks phkb.

My coding skills have got very stale, otherwise I could stop being a nuisance and look at the source!

I wonder... do the missions remain available on a system if you leave and then return? Maybe I am looking at old missions that set their clock based on my first entry to the system.
by NChw
Fri Oct 15, 2021 8:03 am
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1360
Views: 729163

Re: Introduce Yourself.

Hi to everyone, I am new to this forum, but was an account holder on a previous bulletin board. I played Elite on a BBC-B and then later on a IBM compatible :P windows PC. After many years, I played a lot of X and X2, but my hardware was not up to standard to get onto X3 and beyond. I discovered Ool...