Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 2067 matches

by hiran
Thu May 16, 2024 1:06 pm
Forum: Discussion
Topic: oolite.space on web.archive.org
Replies: 4
Views: 71

Re: oolite.space on web.archive.org

With the above assumptions I found now two pages that should answer the question what has changed in that timeframe. only-static: https://github.com/OoliteProject/oolite-web/commits/only-static/?before=3cc02037b888c5b94f4b2c258ac40c928065e647+140 only-media: https://github.com/OoliteProject/oolite-w...
by hiran
Thu May 16, 2024 10:36 am
Forum: Discussion
Topic: oolite.space on web.archive.org
Replies: 4
Views: 71

Re: oolite.space on web.archive.org

Apparently the last good scan was on 22JUL2023. The next happened one month later, so at 22AUG2023. As partly scans are still possible I doubt we locked out robots or anything similar. Thus I'd look at changes to the site's content. And that is stored at https://github.com/OoliteProject/oolite-web T...
by hiran
Thu May 16, 2024 4:24 am
Forum: Discussion
Topic: Autopilot for Oolite
Replies: 4
Views: 66

Re: Autopilot for Oolite

Yes I also believe what he achieved could have been done better in an OXP. He took a different approach and that's what I like: He controlled Oolite without requiring internal knowledge. He used simply Bash and a few command line tools. Likely I'd not try to OXP this as that would be quite a lock-in...
by hiran
Wed May 15, 2024 10:10 pm
Forum: Discussion
Topic: oolite.space on web.archive.org
Replies: 4
Views: 71

Re: oolite.space on web.archive.org

That website is under version control.
Do we have events in the range of last good scan and first partly scan?
by hiran
Wed May 15, 2024 6:23 am
Forum: Discussion
Topic: Am annoyed about fixed lasers
Replies: 10
Views: 90

Re: Am annoyed about fixed lasers

Cholmondely has already pointed to the closest we have to what you seek: turrets. You only need to give them a hostile target and they know what to do about the rest. They even know not to shoot at their own ship. Jup. I used them when flying the Imperial Star Destroyer . As well as the fighter fle...
by hiran
Wed May 15, 2024 4:34 am
Forum: Discussion
Topic: Am annoyed about fixed lasers
Replies: 10
Views: 90

Re: Am annoyed about fixed lasers

If the question of how to play arises, there is a challenge already if no automation if offered. Try to control the ship using keyboard/joystick while aiming weapons using the mouse. Any of the 4 views could be used, giving enough of aiming limitation. I do get the point that NPC ships then would do...
by hiran
Wed May 15, 2024 4:24 am
Forum: Discussion
Topic: Autopilot for Oolite
Replies: 4
Views: 66

Re: Autopilot for Oolite

You could OXP the entire thing, if you wanted, without needing to use an external tool. If fact, you could do it better, because you could interrogate the game state in a far more exhaustive and accurate way. That's what I thought as well. And then I thought we might want to create a custumizable s...
by hiran
Tue May 14, 2024 8:54 pm
Forum: Discussion
Topic: Am annoyed about fixed lasers
Replies: 10
Views: 90

Am annoyed about fixed lasers

I still cannot believe the space ships in Oolite behave like WW1 or WW2 fighters. Those had machine guns fixed to the hull. The pilot would aim the plane's nose at others and then shoot. In Oolite a dogfight works exactly the same way but... In flight simulators it is possible to quickly react by ur...
by hiran
Tue May 14, 2024 8:07 pm
Forum: Discussion
Topic: Autopilot for Oolite
Replies: 4
Views: 66

Autopilot for Oolite

I just stumbled across this article describing how to milk-run with automation: http://www.jeffmcaffee.com/creating-a-simple-bot/ Impressive, the concept works by simply pushing keyboard events into Oolite. Plus the script looks at the screen to validate where it's going. Just like - ummm - me when ...
by hiran
Tue May 14, 2024 6:58 pm
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 17
Views: 151

Re: Issue with moving exhausts

The thing that "rotated camera" might affect is the "billboard" texture presentation (i.e. objects always oriented to face the camera). I'd expect z-order not to be affected by camera rotation. I am not sure though this is how the the exhaust is rendered (that is, if using billb...
by hiran
Tue May 14, 2024 4:08 pm
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 17
Views: 151

Re: Issue with moving exhausts

I can assure you that the Cobra and the Viper in that shot are far apart enough to guarantee that there is no chance of one crossing the exhaust trails of the other. It is indeed a render bug, but it occurs only in external views and only after having rotated the camera. I would have expected the 3...
by hiran
Mon May 13, 2024 8:19 pm
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 17
Views: 151

Re: Issue with moving exhausts

I understand the z-ordering issue - that's tricky to fix. But I'm not 100% sure this issue is an example of that. The starting point for the exhausts appears to be changing (at least in the current view), which would mean the quaternion position is somehow changing, or isn't being translated correc...
by hiran
Sun May 12, 2024 10:41 pm
Forum: Discussion
Topic: Oolite Flavours
Replies: 78
Views: 3377

Re: Oolite Flavours

Would this be relevant? Time Saver or Ain't Got All God Damn Day Flavour Indestructible Injectors Masslock Reimagined Power To Engines Traffic Redistributer Since I changed OoliteStarter's handling on flavours (they can be installed exclusively and additionally) it should be easier now to create ad...
by hiran
Sun May 12, 2024 9:48 am
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 17
Views: 151

Re: Issue with moving exhausts

https://i.postimg.cc/0NDsv347/image.png Arrow indicates where the gap has developed Cannot see that image. But looking again - yes there is something. Much smaller than I had expected when watching first time. Remains the question whether it is a ship modeling issue or something from the Oolite core.
by hiran
Sun May 12, 2024 9:17 am
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 17
Views: 151

Re: Issue with moving exhausts

TBH I cannot see an issue there.

The ship's back is quite dark so you do not see it. But looking at it's shape I can see the background exhausts following the ship conture where they are obstructed so it is ok for me.

I am using the Imperial Courier and do not see issues there as well.