Search found 2046 matches

by hiran
Wed May 08, 2024 4:48 am
Forum: Discussion
Topic: Sizes and scale in Oolite (again)
Replies: 30
Views: 15822

Re: Sizes and scale in Oolite (again)

Does anybody have any idea as to how many people one would expect to find on a Coriolis station ? 1km x 1km x 1km... No idea. But I'd compare it a bit to Aircraft Carriers. They are a base for planes and provide all the infrastructure these planes need. Including crew and the infrastructure they ne...
by hiran
Tue May 07, 2024 6:26 pm
Forum: Expansion Pack
Topic: Extra Rock Hermits
Replies: 31
Views: 1393

Re: Extra Rock Hermits

https://i.postimg.cc/Wz33GY6s/oolite-087.png https://i.postimg.cc/Y2njrkM0/oolite-089.png Drop in dome, could be used for erh variants, astrofarms or biodomes. Current screenshots uses a gray diffusemap and the normal/spec map from erh, hence the industrial look ;) Wondering if we could attach a fe...
by hiran
Tue May 07, 2024 11:24 am
Forum: Oolite-Linux
Topic: Latest Oolite 1.90 on Debian 10
Replies: 13
Views: 201

Re: Latest Oolite 1.90 on Debian 10

Do I understand correctly the FPS rate is not only used to render the graphics but resembles the speed of the game loop and therefore the rate for polling the input devices? Render fps and game logic ticks are decoupled, the game can tick up to a minimum of 0.25 sec (which is why you will never see...
by hiran
Tue May 07, 2024 4:51 am
Forum: Discussion
Topic: How to Log In on Oolite.Space
Replies: 11
Views: 160

Re: How to Log In on Oolite.Space

phkb wrote: Mon May 06, 2024 11:18 pm
hiran wrote: Sun May 05, 2024 10:23 am
Edit: Now I understand! It is an authorization problem but I do not have privileges to fix it.
What step is required to fix this?

I'm happy to press buttons, I just need to know which button to press!
You have PM
by hiran
Mon May 06, 2024 9:50 pm
Forum: Oolite-Linux
Topic: Latest Oolite 1.90 on Debian 10
Replies: 13
Views: 201

Re: Latest Oolite 1.90 on Debian 10

Looks like you are running on software 3D acceleration; this framerate is extremely low and carries tremendous input lag, which probably explains why keys need to be presses more than once sometimes. Do I understand correctly the FPS rate is not only used to render the graphics but resembles the sp...
by hiran
Sun May 05, 2024 10:02 pm
Forum: Oolite-Linux
Topic: Latest Oolite 1.90 on Debian 10
Replies: 13
Views: 201

Re: Latest Oolite 1.90 on Debian 10

Pasquale wrote: Sun May 05, 2024 8:25 pm
I'm a Java programmer and would be happy to see everything ported to it, maybe I'll try to do that in the near future.
Welcome aboard! We do already have some items covered which you can build on.
OoliteStarter is based on Java and comes with installers for all three operating systems.
by hiran
Sun May 05, 2024 2:10 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 178
Views: 4884

Re: OoliteStarter

Wondering if (if it's not too complex) there might be point in having two sets of Flavours: Flavours (for different games) Issue-solvers (for nobbling specific problems) - for dumb pilots like myself who need aid in combat, for Redspear's mass-lock sufferers, for crash-dockers and lastly for those ...
by hiran
Sun May 05, 2024 10:23 am
Forum: Discussion
Topic: How to Log In on Oolite.Space
Replies: 11
Views: 160

Re: How to Log In on Oolite.Space

Process has started. Should be done in about 30 minutes Still shows 0.92 rather than 0.93 in Expansion Manager. Hmmm. The above sequence of events is stunning if you look at the timestamps. The build job got kicked off, but it could not push the result to the website. Kicking it off again to see if...
by hiran
Sun May 05, 2024 10:16 am
Forum: Discussion
Topic: OoliteStarter
Replies: 178
Views: 4884

Re: Oolite Flavours

It would also be nice to be able to select multiple flavours. Say, for instance, I want the beginner's set and the depth set. At the moment, there is no clear way I could achieve that. I can't even see what mods are included in each, so I couldn't go and put the list together myself. If we could be...
by hiran
Sat May 04, 2024 10:53 pm
Forum: Discussion
Topic: How to Log In on Oolite.Space
Replies: 11
Views: 160

Re: How to Log In on Oolite.Space

There is no login via Oolite.space for uploading new files. It's all done via https://github.com/OoliteProject/oolite-expansion-catalog Short version: upload your new OXZ to the wiki, and I'll trigger the update. Probably this deserves a bit more attention: https://wiki.alioth.net/index.php/Publish...
by hiran
Fri May 03, 2024 8:54 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 178
Views: 4884

Re: OoliteStarter

I tested some more and found some interesting effects in OoliteStarter. I also found out that the in game expansion manager is peculiar enough it only detects the installed expansion's version if it has the one very special name. So I adapted OoliteStarter. No more version numbers in expansion filen...
by hiran
Fri May 03, 2024 7:48 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 178
Views: 4884

Re: OoliteStarter

Restart Oolite, but this time go into the "Manage Expansion Packs" menu. Update the expansions list, and then find GalCop Galactic Registry in the list. It should be highlighted in cyan, indicating there is an update ready to install. https://i.postimg.cc/DZT9wWRS/image.png Curiously, Ool...
by hiran
Fri May 03, 2024 7:41 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 178
Views: 4884

Re: OoliteStarter

I don't understand this. The Manifest.plist and in-game Expansions Manager used to work perfectly, as far as I could ascertain. What has changed? The expansion manager has not changed. The expansions have not changed (ok they are compatible). Oolite is quite flexible on filenames in the addons and ...
by hiran
Fri May 03, 2024 6:00 am
Forum: Discussion
Topic: OoliteStarter
Replies: 178
Views: 4884

Re: OoliteStarter

Thank you phkb for describing the issue. Looking at an older post I'd say Oolite behaves as expected yet the in game manager does not. See THIS OLD POST of mine. Basically you can rename an OXZ to anything you like and the game will still recognize it. However, you will have to do some extra file ma...
by hiran
Thu May 02, 2024 9:45 pm
Forum: Outworld
Topic: Limit Theory
Replies: 109
Views: 94932

Re: Limit Theory

phkb wrote: Thu May 02, 2024 9:16 pm
I also think Josh suffered from perfectionism, leading him to write then scrap and rewrite then scrape multiple versions of the codebase over time.
...and as the game grew he had to spend more and more time playing to 'test it all'