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by hiran
Tue May 14, 2024 8:54 pm
Forum: Discussion
Topic: Am annoyed about fixed lasers
Replies: 0
Views: 4

Am annoyed about fixed lasers

I still cannot believe the space ships in Oolite behave like WW1 or WW2 fighters. Those had machine guns fixed to the hull. The pilot would aim the plane's nose at others and then shoot. In Oolite a dogfight works exactly the same way but... In flight simulators it is possible to quickly react by ur...
by hiran
Tue May 14, 2024 8:07 pm
Forum: Discussion
Topic: Autopilot for Oolite
Replies: 0
Views: 11

Autopilot for Oolite

I just stumbled across this article describing how to milk-run with automation: http://www.jeffmcaffee.com/creating-a-simple-bot/ Impressive, the concept works by simply pushing keyboard events into Oolite. Plus the script looks at the screen to validate where it's going. Just like - ummm - me when ...
by hiran
Tue May 14, 2024 6:58 pm
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 17
Views: 129

Re: Issue with moving exhausts

The thing that "rotated camera" might affect is the "billboard" texture presentation (i.e. objects always oriented to face the camera). I'd expect z-order not to be affected by camera rotation. I am not sure though this is how the the exhaust is rendered (that is, if using billb...
by hiran
Tue May 14, 2024 4:08 pm
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 17
Views: 129

Re: Issue with moving exhausts

I can assure you that the Cobra and the Viper in that shot are far apart enough to guarantee that there is no chance of one crossing the exhaust trails of the other. It is indeed a render bug, but it occurs only in external views and only after having rotated the camera. I would have expected the 3...
by hiran
Mon May 13, 2024 8:19 pm
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 17
Views: 129

Re: Issue with moving exhausts

I understand the z-ordering issue - that's tricky to fix. But I'm not 100% sure this issue is an example of that. The starting point for the exhausts appears to be changing (at least in the current view), which would mean the quaternion position is somehow changing, or isn't being translated correc...
by hiran
Sun May 12, 2024 10:41 pm
Forum: Discussion
Topic: Oolite Flavours
Replies: 78
Views: 3363

Re: Oolite Flavours

Would this be relevant? Time Saver or Ain't Got All God Damn Day Flavour Indestructible Injectors Masslock Reimagined Power To Engines Traffic Redistributer Since I changed OoliteStarter's handling on flavours (they can be installed exclusively and additionally) it should be easier now to create ad...
by hiran
Sun May 12, 2024 9:48 am
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 17
Views: 129

Re: Issue with moving exhausts

https://i.postimg.cc/0NDsv347/image.png Arrow indicates where the gap has developed Cannot see that image. But looking again - yes there is something. Much smaller than I had expected when watching first time. Remains the question whether it is a ship modeling issue or something from the Oolite core.
by hiran
Sun May 12, 2024 9:17 am
Forum: Testing and Bug reports
Topic: Issue with moving exhausts
Replies: 17
Views: 129

Re: Issue with moving exhausts

TBH I cannot see an issue there.

The ship's back is quite dark so you do not see it. But looking at it's shape I can see the background exhausts following the ship conture where they are obstructed so it is ok for me.

I am using the Imperial Courier and do not see issues there as well.
by hiran
Fri May 10, 2024 7:39 pm
Forum: Expansion Pack
Topic: [Beta] Release of Telescope 2.0
Replies: 134
Views: 68115

Re: [Beta] Release of Telescope 2.0

... and even more peculiar two-dimensional phantoms which look like distorted space. Aren't Oolite suns two-dimensional? But when I fly around the sun it does not turn into a 2D disk! Regardless from which side you look at the sun it always looks like a 2D disk. That sun is smart enough to never sh...
by hiran
Thu May 09, 2024 11:45 am
Forum: Discussion
Topic: OoliteStarter
Replies: 180
Views: 4980

Re: Oolite Flavours

hiran wrote: Sun May 05, 2024 10:16 am
Please have a look at OoliteStarter v0.1.31-furbelow.2
@arquaebus @phkb: Have you had a chance looking at that new release? Are the issues you brought up covered, or is there further work necesary?
by hiran
Wed May 08, 2024 10:19 pm
Forum: Discussion
Topic: Sizes and scale in Oolite (again)
Replies: 40
Views: 15968

Re: Sizes and scale in Oolite (again)

The old chestnuts are the best! Speaking of which... Actually I was also wondering about scale and size of this ship... As long as it's not armed with one of those 'Seismosteller Triggering Devices'. They can be nasty. Here the scale should get visible: https://youtu.be/WYWpQPU1Wfw?t=4133 And I am ...
by hiran
Wed May 08, 2024 9:16 pm
Forum: Discussion
Topic: Sizes and scale in Oolite (again)
Replies: 40
Views: 15968

Re: Sizes and scale in Oolite (again)

Actually I was also wondering about scale and size of this ship...

Image
by hiran
Wed May 08, 2024 6:15 pm
Forum: Discussion
Topic: Sizes and scale in Oolite (again)
Replies: 40
Views: 15968

Re: Sizes and scale in Oolite (again)

You seem to have a point. And then I look at the death star whis is claimed to have 200 km in diameter. Unknown crew though. https://en.m.wikipedia.org/wiki/Death_Star In a Coriolis station I'd consider at most the outer surface, away from the axis of rotation to be habitable - in respect to gravita...
by hiran
Wed May 08, 2024 3:21 pm
Forum: Discussion
Topic: Sizes and scale in Oolite (again)
Replies: 40
Views: 15968

Re: Sizes and scale in Oolite (again)

Just to think through the above. Hiran's comparison ( very helpful - a useful starting point) 1) The aircraft carrier is much smaller than a Coriolis. (The greatest dimension, length is 1/3 that of the diameter of a Coriolis). 2) The aircraft carrier does not carry the families of the servicemen (I...
by hiran
Wed May 08, 2024 4:48 am
Forum: Discussion
Topic: Sizes and scale in Oolite (again)
Replies: 40
Views: 15968

Re: Sizes and scale in Oolite (again)

Does anybody have any idea as to how many people one would expect to find on a Coriolis station ? 1km x 1km x 1km... No idea. But I'd compare it a bit to Aircraft Carriers. They are a base for planes and provide all the infrastructure these planes need. Including crew and the infrastructure they ne...