Search found 2453 matches

by hiran
Thu Jul 03, 2025 8:10 pm
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 30
Views: 698

Re: How to encourage more developers to be involved

Next test: Oolite 1.91.0.7712-250703-6477e4d Flibble behaves mostly like the previous version 1.91.0.7710-250627-93a1322. But then I tried something else: I turned off 'spoken messages'. And performance was stable, even with high traffic. So whatever the root cause for the effect, it is connected to...
by hiran
Thu Jul 03, 2025 6:52 pm
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 30
Views: 698

Re: How to encourage more developers to be involved

I just tested the legendary Oolite 1.90 release on my Ubuntu 24. It runs way better than 1.91. What did we change? What improvements might I be missing? AFAIK there is the HDR change - which only plays a role on capable Windows systems. Then there is phkb's keyboard update. I am using the keyboard f...
by hiran
Wed Jul 02, 2025 7:54 pm
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 30
Views: 698

Re: How to encourage more developers to be involved

So I pressed Ctrl-F to activate the FPS display. After launching from the station I get between 60 to 75 FPS. But when times get hot, it can drop down to 20. This is where it gets unplayable. The rate drops intermittently - just when I am ready to shoot. Sometimes small corrections (even with pressi...
by hiran
Wed Jul 02, 2025 7:20 pm
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 30
Views: 698

Re: How to encourage more developers to be involved

Looks like I already removed that, so you'd have had to install it anyway. viewtopic.php?p=301103#p301103 Another one to try might be SDL. Try: cd ~/GNUstep/Applications/Oolite/oolite-deps/lib/ mv libSDL-1.2.so.0 libSDL-1.2.so.0.hidden apt install libSDL-1.2-compat If we can figure which libraries ...
by hiran
Wed Jul 02, 2025 7:13 pm
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 30
Views: 698

Re: How to encourage more developers to be involved

But there is a drop of bitterness: Sound output can get stuttery, and that impacts controlling the ship. Not good when lots of bad guys are around. So assuming you're on a test system, please try: rm ~/GNUstep/Applications/Oolite/oolite-deps/lib/libopenal.so.1 If you get a bunch of fail, you may ne...
by hiran
Wed Jul 02, 2025 5:30 pm
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 30
Views: 698

Re: How to encourage more developers to be involved

Are you using my latest pre-release? If you are, I'll roll up an Ubu 24 to find out what's occurring. libgnustep-base.so.1.28 should appear in ~/GNUstep/Applications/Oolite/oolite-deps/lib. If it's built with 1.28, then bundling 1.28 should sort it even if a newer version is installed locally, or n...
by hiran
Wed Jul 02, 2025 5:31 am
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 30
Views: 698

Re: How to encourage more developers to be involved

:roll: The good news on the Linux front is that the release here https://github.com/OoMrFlibble/oolite/releases works. Is that qualifyable? Where did it work? I tried on my Ubuntu 24 LTS and it did not come up. Some required library (libgnustep 1.28) is not present. Well Ubuntu comes with 1.29 and h...
by hiran
Tue Jul 01, 2025 8:37 pm
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 30
Views: 698

Re: How to encourage more developers to be involved

Oh one more thing: Touching the code would be so much easier if we knew what it's supposed to do. Could especially those with knowledge share that by adding comments? Preferrably in the form of Doxygen comments that can be monitored looking at the documentation coverage report? https://ooliteproject...
by hiran
Tue Jul 01, 2025 8:29 pm
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 30
Views: 698

Re: How to encourage more developers to be involved

Today Oolite is already a mix of C/C++ and Objective C. Just take Oolite core (Objective C), the main classes for the various operating systems (C++, Objective C) and classes contained in dependencies (C/C++). If functionality were transported class by class, method by method we could have that smo...
by hiran
Tue Jul 01, 2025 4:46 am
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 30
Views: 698

Re: How to encourage more developers to be involved

Good to get a perspective on the scale of the task from an expert in the code. From what you've said, it sounds like the code could be getting to or past the point of no return where it might be more productive to start again than to try to bring it up to date. Is the best approach to try to keep i...
by hiran
Mon Jun 30, 2025 7:50 pm
Forum: Expansion Pack
Topic: Please put OXPs in wiki
Replies: 8
Views: 1656

Re: Please put OXPs in wiki

Ah I'm afraid I don't think I can live up to the eminence title as I was only a minor contributor: I only worked on the OXP list and no other parts of the wiki. I'm not a wiki expert either but worked out what was necessary to make the list. Also unfortunately I never worked on Oolite's code base. ...
by hiran
Mon Jun 30, 2025 7:45 pm
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 30
Views: 698

Re: How to encourage more developers to be involved

For me it would be unrealistic trying to migrate the codebase to another language. This would require some big brains combined with levels of dedication and resolve never seen before. It would be far easier to try and make people realize that Obj-C is really nothing difficult or special, it's just ...
by hiran
Thu Jun 19, 2025 3:40 pm
Forum: Oolite-Linux
Topic: I packaged the game as a flatpak
Replies: 42
Views: 1947

Re: I packaged the game as a flatpak

I haven't merged it because I have no say on the Linux builds nor way to confirm the functionality of the PR. Would appreciate one of the Linux guys with access to the project on github making the decision to press the merge button, provided they are good with the contents of the PR. Difficult to t...
by hiran
Thu Jun 19, 2025 9:23 am
Forum: Oolite-Linux
Topic: I packaged the game as a flatpak
Replies: 42
Views: 1947

Re: I packaged the game as a flatpak

I haven't merged it because I have no say on the Linux builds nor way to confirm the functionality of the PR. Would appreciate one of the Linux guys with access to the project on github making the decision to press the merge button, provided they are good with the contents of the PR. Difficult to t...
by hiran
Sun Jun 15, 2025 12:59 pm
Forum: Testing and Bug reports
Topic: deploySite task in github workflow failing
Replies: 58
Views: 24748

Re: deploySite task in github workflow failing

That still leaves us with AppImage. It is used by quite some applications: - https://www.flightgear.org/download/ - https://www.openra.net/download/#linux - https://jan.ai/ How about we package the directory structure of installed Oolite into AppImage and see if it runs? We could start checking out...