Search found 2389 matches

by hiran
Sat Nov 16, 2024 10:45 am
Forum: Discussion
Topic: Any way to slow down gameplay/speed
Replies: 18
Views: 309

Re: Any way to slow down gameplay/speed

gilhad wrote: Sat Nov 16, 2024 1:31 am
Anyway the binary division method will find some culprit fast
That approach is documented at Troubleshooting Oolite.
by hiran
Wed Nov 13, 2024 5:20 pm
Forum: Expansion Pack
Topic: Docked HUDs OXP
Replies: 24
Views: 16661

Re: This one, Cholmondely.

I am hoping that Mr Flibble's work on MQTT will allow external monitors to be used, which would be even more "realistic". I too wish to see ALL the MFDs. AFAIK they're not available via MQTT (yet), and I don't know of a way to get to their output via debug. For the MQTT case, I'd hope to ...
by hiran
Tue Nov 12, 2024 6:17 pm
Forum: Discussion
Topic: Missing OXPs
Replies: 19
Views: 449

Re: Missing OXPs

I don’t understand. They are already on the OXP list page. Times have changed. In old days a wiki page was state of the art. Then the website was extended so OXP developers could add their extensions to a database from which a catalog file was generated. This catalog is read and presented to users ...
by hiran
Tue Nov 12, 2024 2:20 pm
Forum: Discussion
Topic: Missing OXPs
Replies: 19
Views: 449

Re: Missing OXPs

Well, this request is solved as I was able to recover all my OXPs. I finally tried replacing the www, with app (as suggested) on the missing ship OXP links, and bingo. Thanks to those who helped me on this. :D Now it is time to polish them a bit and then register them to the expansions catalog. The...
by hiran
Tue Nov 12, 2024 2:18 pm
Forum: Expansion Pack
Topic: Vector OXP
Replies: 102
Views: 72487

Re: Vector OXP

As we already identified that the OXP is broken: The OXP manifest demands a minimum Oolite version (https://wiki.alioth.net/index.php/Manifest.plist#required_oolite_version) but does not specify any maximum (https://wiki.alioth.net/index.php/Manifest.plist#maximum_oolite_version). With that users a...
by hiran
Tue Nov 12, 2024 6:54 am
Forum: Expansion Pack
Topic: Vector OXP
Replies: 102
Views: 72487

Re: Vector OXP

As we already identified that the OXP is broken: The OXP manifest demands a minimum Oolite version (https://wiki.alioth.net/index.php/Manifest.plist#required_oolite_version) but does not specify any maximum (https://wiki.alioth.net/index.php/Manifest.plist#maximum_oolite_version). With that users ar...
by hiran
Wed Nov 06, 2024 9:07 pm
Forum: Oolite-PC
Topic: 24H2
Replies: 2
Views: 109

Re: 24H2

Opening log for Oolite version 1.91 (x86-64 test release) under Windows 10.0.26100.2033 64-bit at 2024-11-06 11:57:58 +0200. Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz 8 processors detected. System RAM: 16016 MB (free: 8229 MB). Looks like we're good for Windows 11 24H2. This is the first test and h...
by hiran
Tue Nov 05, 2024 10:50 pm
Forum: Discussion
Topic: Missing OXPs
Replies: 19
Views: 449

Re: Missing OXPs

Kudos, mandoman! :-)
Linus Torvalds wrote:
Only wimps use tape backup. REAL men just upload their important stuff on ftp and let the rest of the world mirror it.
by hiran
Tue Nov 05, 2024 3:54 pm
Forum: Discussion
Topic: Question
Replies: 10
Views: 477

Re: Question

another_commander wrote: Wed Oct 30, 2024 6:16 am
Try this link, I've set it to not expire but we'll have to check again in a few days just to be sure. I've read somewhere that discord uses perma-invites only on community servers nowadays.

https://discord.gg/uh3VABDqUn
I just checked and it worked. Should be on the website in a moment.
by hiran
Tue Nov 05, 2024 5:14 am
Forum: Discussion
Topic: OoliteStarter
Replies: 263
Views: 24558

Re: OoliteStarter

arquebus wrote: Tue Nov 05, 2024 2:49 am
Well, after fixing the home directory, I'm still getting this issue.
So what is in the logfile this time?
by hiran
Mon Nov 04, 2024 8:10 pm
Forum: Discussion
Topic: Cargo contracts
Replies: 8
Views: 259

Re: Cargo contracts

The Extension Pack Manager in Oolite 1.90 have Cargo_Contract_Mod in obsolete version 1.5 which do not work https://bb.oolite.space/viewtopic.php?f=3&t=13757 contains more recent Cargo_Contract_Mod version 1.64, which should fix that Hmmm. It is not about Oolite 1.90, it is about the expansion ...
by hiran
Sat Nov 02, 2024 10:30 pm
Forum: Outworld
Topic: Is it just me, or?
Replies: 7
Views: 8094

Re: Is it just me, or?

So do not trust too much, especially if you have only one source of truth.
GNN may be manipulating our view to what is theirs.

Often I thought 'what if Thargoids were not bad by nature, just badly misunderstood...'
by hiran
Fri Nov 01, 2024 5:35 pm
Forum: Discussion
Topic: Controller issue.
Replies: 2
Views: 165

Re: Controller issue.

Oolite is based on the outdated SDL library.
What might help is to migrate the code to SDL2.

There should be people with more experience on that around here.
by hiran
Thu Oct 31, 2024 11:16 pm
Forum: Oolite-PC
Topic: Changing Key Mappings?
Replies: 22
Views: 21368

Re: Changing Key Mappings?

Hell in a pinch I've seen people do some fantastic work with hotwired stream decks. Honestly with 3D printing, a little bit of soldering skill and time (the one commodity that no one has) It's amazing what you could accomplish. At some point someone will map this game onto a cockpit. That's just hu...
by hiran
Wed Oct 30, 2024 9:25 pm
Forum: Expansion Pack
Topic: Equipment “Sell Item” Color
Replies: 10
Views: 9480

Re: Equipment “Sell Item” Color

If you want this code to be distributed via the expansions manager there is not much left to do: - wrap up your content into an OXZ file. That essentially means create a zip archive from your oxp folder such that manifest.plist is in the root directory (and all the other files in appropriate directo...