That approach is documented at Troubleshooting Oolite.
Search found 2389 matches
- Sat Nov 16, 2024 10:45 am
- Forum: Discussion
- Topic: Any way to slow down gameplay/speed
- Replies: 18
- Views: 309
Re: Any way to slow down gameplay/speed
- Wed Nov 13, 2024 5:20 pm
- Forum: Expansion Pack
- Topic: Docked HUDs OXP
- Replies: 24
- Views: 16661
Re: This one, Cholmondely.
I am hoping that Mr Flibble's work on MQTT will allow external monitors to be used, which would be even more "realistic". I too wish to see ALL the MFDs. AFAIK they're not available via MQTT (yet), and I don't know of a way to get to their output via debug. For the MQTT case, I'd hope to ...
- Tue Nov 12, 2024 6:17 pm
- Forum: Discussion
- Topic: Missing OXPs
- Replies: 19
- Views: 449
Re: Missing OXPs
I don’t understand. They are already on the OXP list page. Times have changed. In old days a wiki page was state of the art. Then the website was extended so OXP developers could add their extensions to a database from which a catalog file was generated. This catalog is read and presented to users ...
- Tue Nov 12, 2024 2:20 pm
- Forum: Discussion
- Topic: Missing OXPs
- Replies: 19
- Views: 449
Re: Missing OXPs
Well, this request is solved as I was able to recover all my OXPs. I finally tried replacing the www, with app (as suggested) on the missing ship OXP links, and bingo. Thanks to those who helped me on this. :D Now it is time to polish them a bit and then register them to the expansions catalog. The...
- Tue Nov 12, 2024 2:18 pm
- Forum: Expansion Pack
- Topic: Vector OXP
- Replies: 102
- Views: 72487
Re: Vector OXP
As we already identified that the OXP is broken: The OXP manifest demands a minimum Oolite version (https://wiki.alioth.net/index.php/Manifest.plist#required_oolite_version) but does not specify any maximum (https://wiki.alioth.net/index.php/Manifest.plist#maximum_oolite_version). With that users a...
- Tue Nov 12, 2024 6:54 am
- Forum: Expansion Pack
- Topic: Vector OXP
- Replies: 102
- Views: 72487
Re: Vector OXP
As we already identified that the OXP is broken: The OXP manifest demands a minimum Oolite version (https://wiki.alioth.net/index.php/Manifest.plist#required_oolite_version) but does not specify any maximum (https://wiki.alioth.net/index.php/Manifest.plist#maximum_oolite_version). With that users ar...
Re: 24H2
Opening log for Oolite version 1.91 (x86-64 test release) under Windows 10.0.26100.2033 64-bit at 2024-11-06 11:57:58 +0200. Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz 8 processors detected. System RAM: 16016 MB (free: 8229 MB). Looks like we're good for Windows 11 24H2. This is the first test and h...
- Tue Nov 05, 2024 10:50 pm
- Forum: Discussion
- Topic: Missing OXPs
- Replies: 19
- Views: 449
Re: Missing OXPs
Kudos, mandoman!
Linus Torvalds wrote:Only wimps use tape backup. REAL men just upload their important stuff on ftp and let the rest of the world mirror it.
- Tue Nov 05, 2024 3:54 pm
- Forum: Discussion
- Topic: Question
- Replies: 10
- Views: 477
Re: Question
I just checked and it worked. Should be on the website in a moment.another_commander wrote: ↑Wed Oct 30, 2024 6:16 amTry this link, I've set it to not expire but we'll have to check again in a few days just to be sure. I've read somewhere that discord uses perma-invites only on community servers nowadays.
https://discord.gg/uh3VABDqUn
- Tue Nov 05, 2024 5:14 am
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 263
- Views: 24558
- Mon Nov 04, 2024 8:10 pm
- Forum: Discussion
- Topic: Cargo contracts
- Replies: 8
- Views: 259
Re: Cargo contracts
The Extension Pack Manager in Oolite 1.90 have Cargo_Contract_Mod in obsolete version 1.5 which do not work https://bb.oolite.space/viewtopic.php?f=3&t=13757 contains more recent Cargo_Contract_Mod version 1.64, which should fix that Hmmm. It is not about Oolite 1.90, it is about the expansion ...
- Sat Nov 02, 2024 10:30 pm
- Forum: Outworld
- Topic: Is it just me, or?
- Replies: 7
- Views: 8094
Re: Is it just me, or?
So do not trust too much, especially if you have only one source of truth.
GNN may be manipulating our view to what is theirs.
Often I thought 'what if Thargoids were not bad by nature, just badly misunderstood...'
GNN may be manipulating our view to what is theirs.
Often I thought 'what if Thargoids were not bad by nature, just badly misunderstood...'
- Fri Nov 01, 2024 5:35 pm
- Forum: Discussion
- Topic: Controller issue.
- Replies: 2
- Views: 165
Re: Controller issue.
Oolite is based on the outdated SDL library.
What might help is to migrate the code to SDL2.
There should be people with more experience on that around here.
What might help is to migrate the code to SDL2.
There should be people with more experience on that around here.
- Thu Oct 31, 2024 11:16 pm
- Forum: Oolite-PC
- Topic: Changing Key Mappings?
- Replies: 22
- Views: 21368
Re: Changing Key Mappings?
Hell in a pinch I've seen people do some fantastic work with hotwired stream decks. Honestly with 3D printing, a little bit of soldering skill and time (the one commodity that no one has) It's amazing what you could accomplish. At some point someone will map this game onto a cockpit. That's just hu...
- Wed Oct 30, 2024 9:25 pm
- Forum: Expansion Pack
- Topic: Equipment “Sell Item” Color
- Replies: 10
- Views: 9480
Re: Equipment “Sell Item” Color
If you want this code to be distributed via the expansions manager there is not much left to do: - wrap up your content into an OXZ file. That essentially means create a zip archive from your oxp folder such that manifest.plist is in the root directory (and all the other files in appropriate directo...