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by hiran
Thu Jun 06, 2024 10:23 pm
Forum: Discussion
Topic: Contracts and reputation
Replies: 16
Views: 289

Re: Contracts and reputation

Why do such sophisticated spaceships not even have the maintenance counters and warnings as every standard car has today? Don't they? You usually see Maintenance Overhaul highlighted in orange when you scroll through the F3 screen when docked. And that's only when you need it. Am not aware. I need ...
by hiran
Thu Jun 06, 2024 8:28 pm
Forum: Discussion
Topic: Contracts and reputation
Replies: 16
Views: 289

Re: Contracts and reputation

They never really appealed to me, anyway. Whizzing through systems to get to a destination and with no time to explore anything properly... Hmmm, I'm not aware that there is much exploring to be done. One sun per system, one planet, one station... apart from rock hermits, what is there to be discov...
by hiran
Thu Jun 06, 2024 8:24 pm
Forum: Discussion
Topic: Contracts and reputation
Replies: 16
Views: 289

Re: Contracts and reputation

I still cannot tell which assignments are safe and which are risky. Looks like every contract has a decent chance of summoning assassins, so one just has to deal with it. A pack of assassins may not necessarily be after your blood for your current contracts - some have long memories! So it depends ...
by hiran
Thu Jun 06, 2024 4:25 pm
Forum: Discussion
Topic: Expansion testing
Replies: 3
Views: 51

Re: Expansion testing

I grepped the Oolite source code for 'random' and found about three locations that we need to keep an eye on: - Oolite core itself - The javascript engine - plist files (and wherever they get interpreted, somehow I believe it is the core) Hopefully all of them would boil down to src/Core/legacy_rand...
by hiran
Thu Jun 06, 2024 11:17 am
Forum: Discussion
Topic: Expansion testing
Replies: 3
Views: 51

Re: Expansion testing

Random events definitely are a challenge. How does randomness happen in Oolite? Is there a chance to seed? Even if not the tests would have to be meaningful. E.g. test all 8000+ ships if they can dock using ILS information. And it would be up to the test to check for relevant items. Setting a seed w...
by hiran
Thu Jun 06, 2024 6:37 am
Forum: Discussion
Topic: Contracts and reputation
Replies: 16
Views: 289

Re: Contracts and reputation

Should our wiki be changed? I did not check the wiki. And I did not complete a single delivery myself. But I believe the wiki should give enough hints so that typical pilots do not peek into savegames or source code to understand what is going on. So my answer is: the wiki needs to be reviewed/impr...
by hiran
Thu Jun 06, 2024 6:32 am
Forum: Discussion
Topic: Expansion testing
Replies: 3
Views: 51

Expansion testing

Since Oolite supports a powerful expansion system most of the development is focusing on expansions. We have lots of good ones, and with a growing numbers the possible combinations explode. This means we need lots of testing, and it means not only testing single expansions but combinations. This is ...
by hiran
Mon Jun 03, 2024 4:09 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 375
Views: 10857

Re: Planetfall 2.0 (apparently)

I'm creating an icon for the wiki that can be added to OXP pages that use PF2. Let me know your preferences: https://i.postimg.cc/QxZs1Q4G/image.png Left. But what is the use of one OXP having an icon? wouldn't it make more sense to add an optional field to the manifest pointing to the icon? Then p...
by hiran
Thu May 30, 2024 6:17 am
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 14507

Re: [WIP] new GUI for debug console

Appimage has it's uses, but doesn't install. It makes a lump with all that's required to execute without unpacking as such, but no desktop icons or app menu entries. No better than fixing the conf dir thing and making a binary as we do AFAICT. True again. It has the same flaw as pyinstaller. It jus...
by hiran
Wed May 29, 2024 10:28 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 14507

Re: [WIP] new GUI for debug console

I just glanced at autopackage. I remember it now. Yes! I'll go that way. Wow, Autopackage is a dead project that has not seen any love for 15 years AFAICT!! I'll have a crack at it anyway. Seems to load and run. True. Do you have something better? That is portable to Linux other than .deb or .rpm? ...
by hiran
Wed May 29, 2024 10:09 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 14507

Re: [WIP] new GUI for debug console

Yet I am wondering why you put so much effort into the 'distribution' part. Why a wrapper script if the debug console is under your control and one or two lines in the source code could make the application load the configuration from another place? I do understand that having an icon, a readme and...
by hiran
Wed May 29, 2024 9:06 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 14507

Re: [WIP] new GUI for debug console

All good. Noone said it is perfect the way it is, or that it has to stay that way. You are still free to chip in all your improvements. :-) Oh, alright then :D This is for Linux x86_64. (It occurs to me the archive file names ought to reflect architecture in future). My scratchings in github arrive...
by hiran
Wed May 29, 2024 7:33 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 14507

Re: [WIP] new GUI for debug console

oolite.space still has links to the older v1.6 console in the downloads page. This should be updated. The packaging has also changed. Previously we had one package for both Windows and Linux, now it is one package per platform. This has to also be updated on the website. Thank you for pointing out....
by hiran
Wed May 29, 2024 8:19 am
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 14507

Re: [WIP] new GUI for debug console

oolite.space still has links to the older v1.6 console in the downloads page. This should be updated. The packaging has also changed. Previously we had one package for both Windows and Linux, now it is one package per platform. This has to also be updated on the website. Thank you for pointing out....
by hiran
Wed May 29, 2024 6:57 am
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 14507

Re: [WIP] new GUI for debug console

Yay, we did it! :-) Thank you so much for your support, @another_commander. Now the last item to be verified is the MacOs build. Unless that might be not required at all. I heard the Mac version of Oolite comes with a built-in debug console. Plus we do not compile Oolite for Mac any more anyway... ...