Did I? I'm sorry for that. It was definitely not on purpose.Cholmondely wrote: ↑Fri Sep 13, 2024 2:17 pmApologies - my post wouldn't post and I was then ninja'd by Hiran anyways!
Search found 2339 matches
- Fri Sep 13, 2024 5:12 pm
- Forum: Testing and Bug reports
- Topic: Kill count not increasing
- Replies: 34
- Views: 1654
Re: Kill count not increasing
- Fri Sep 13, 2024 5:07 pm
- Forum: Oolite-Mac
- Topic: Attempting to get 1.91 built on Mac
- Replies: 101
- Views: 7995
Re: Attempting to get 1.91 built on Mac
How about you create this table on the wiki and we all try to fill the data?
- Fri Sep 13, 2024 1:36 pm
- Forum: Testing and Bug reports
- Topic: Kill count not increasing
- Replies: 34
- Views: 1654
Re: Kill count not increasing
Am no expert here. But would it make sense to share which OXPs you have installed?
OoliteStarter can export the list and you can open the file in any editor - it is plain xml.
OoliteStarter can export the list and you can open the file in any editor - it is plain xml.
- Fri Sep 13, 2024 1:32 pm
- Forum: Oolite-Mac
- Topic: Unresolved Issues with the Mac version of Oolite
- Replies: 20
- Views: 16201
Re: Unresolved Issues with the Mac version of Oolite
Thanks for the pointer. Who / what builds the Mac releases for download on oolite.space? On which Mac OS, with which Xcode version? The Mac builds haven't happened for quite a while. Not properly since 1.90. You may be able to glean some clues from the github build scripts. phkb was trying to get a...
- Thu Sep 12, 2024 6:34 pm
- Forum: Oolite-Mac
- Topic: Unresolved Issues with the Mac version of Oolite
- Replies: 20
- Views: 16201
Re: Unresolved Issues with the Mac version of Oolite
I'm not against looking in to it, I have old and new Macs around, but I'm not an expert on Mac sound internals -- I'm a career software guy, more or less retired at this point. Is there a "get started with Mac oolite development" wiki or article? I'm pretty sure I built it in the past at ...
- Tue Sep 10, 2024 6:32 pm
- Forum: Oolite-PC
- Topic: Is there a way to display game data externally in oolite
- Replies: 7
- Views: 8191
Re: Is there a way to display game data externally in oolite
I think, there is one relatively simple way: - each OXP have access to nearly all game data, so if you look into some of OXP which display something (fighter HUD or such), you probably could copy the way, they get speed, orientation of ship etc. pretty regulary - then you can make you own OXP, whic...
- Mon Sep 09, 2024 5:22 am
- Forum: Discussion
- Topic: Oolite Flavours
- Replies: 116
- Views: 12558
Re: Oolite Flavours
"Add" just adds expansions. "Replace" removes all installed expansions, then adds those from the chosen flavor. So whatever existed before is replaced with the flavor the button belongs to. (In practice if takes the short ut of not deleting something that would get installed aft...
- Wed Sep 04, 2024 6:40 pm
- Forum: Discussion
- Topic: Oolite Flavours
- Replies: 116
- Views: 12558
Re: Oolite Flavours
Just thinking. Might it make more sense to change the “Add” button to “Add in OXPs from previous selection”? And change the “Replace” button to “Disable OXPs in current selection” - if I understood your explanation! First of all changing the label as you suggest will make the buttons very wide. And...
- Tue Sep 03, 2024 8:53 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7457
- Views: 1808893
Re: Science Fiction Trivia
Eeek ! a chalice! What're you trying to do? Kill me? From my folder of ideas, I don't think we've used this one before : [*] From the SpamAssassin award of an (armour-plated?) cummerbund ... Assassination techniques used in SF. I'll rule out the vulgarly inefficient (destroying a planet to get the ...
- Tue Sep 03, 2024 3:47 pm
- Forum: Testing and Bug reports
- Topic: Issue with planet texture for extra planets
- Replies: 29
- Views: 3752
Re: Issue with planet texture for extra planets
I've a feeling that no texture would look more like a black hole than an all-black texture. Can't check that though. If you want to see a black hole in space you not only see a red 'sphere'. You also see the effect on the light. It is like a gravitational lens bending light that is passing too clos...
- Mon Sep 02, 2024 9:38 pm
- Forum: Discussion
- Topic: Oolite Flavours
- Replies: 116
- Views: 12558
Re: Oolite Flavours
Should there also be just a "list" button to show the OXPs in the flavour? Someone already suggested that, and I am not against it. Let's add it. :-) Ok, there is one more button in v0.1.33-hoopsnake.8 . Although it's not that necessary. The two other buttons show what they would do and w...
- Mon Sep 02, 2024 4:37 pm
- Forum: Discussion
- Topic: Oolite Flavours
- Replies: 116
- Views: 12558
Re: Oolite Flavours
New text for Flavours page: [...] Done! Other: 1) What do the "Add" and "Replace" buttons do? Here we need to apply set theory . Assume you have some expansions installed. Anywhere from none to all available expansions. The set of installed expansions I will now call 'A'. Look a...
- Sun Sep 01, 2024 11:16 pm
- Forum: Testing and Bug reports
- Topic: "Warning! Global namespace polluted..." (Oh my, that sounds serious.)
- Replies: 5
- Views: 525
Re: "Warning! Global namespace polluted..." (Oh my, that sounds serious.)
Thanks for the explanation, A_C. The only object I do not recognize and might be an actual problem is "prop" - not sure where this is coming from. "prop" is short for property, and is what one uses to loop through an object that is not defined as an array, so doesn't have key va...
- Tue Aug 27, 2024 5:10 am
- Forum: Oolite-Linux
- Topic: dpkg-buildpackage and obsolete library files
- Replies: 4
- Views: 923
Re: dpkg-buildpackage and obsolete library files
I think there is one more item to look at.
Despite we package some libraries through linux-deps and the installer Oolite tries to use the Ubuntu 22 (compile system) provided version. So at build time there is something to fix.
Despite we package some libraries through linux-deps and the installer Oolite tries to use the Ubuntu 22 (compile system) provided version. So at build time there is something to fix.
- Mon Aug 26, 2024 9:18 pm
- Forum: Oolite-Linux
- Topic: dpkg-buildpackage and obsolete library files
- Replies: 4
- Views: 923
Re: dpkg-buildpackage and obsolete library files
Sounds great for me.
First figure out which libs are required/cleanup the linux-deps repo. Then think of additional packaging.
Deb is one choice. Fatpack, appimage and snaps could be more.
First figure out which libs are required/cleanup the linux-deps repo. Then think of additional packaging.
Deb is one choice. Fatpack, appimage and snaps could be more.