Search found 2453 matches
- Sat Jun 12, 2021 11:14 am
- Forum: Outworld
- Topic: Quote of the week!
- Replies: 820
- Views: 521908
Re: Quote of the week!
... time looking at the clouds is time never wasted! Thus spake Squadron Leader Ken Horn MBE (of the RAF's Mobile Met Unit). I've looked at clouds from both sides now From up and down, and still somehow It's cloud illusions I recall I really don't know clouds at all Clouds are really difficult to g...
- Fri Jun 11, 2021 9:16 pm
- Forum: Discussion
- Topic: Oolite Wiki
- Replies: 513
- Views: 266320
Re: Oolite Wiki
To whomever is interested in how I created the index of artefacts: I just published the source code of the project at https://github.com/HiranChaudhuri/OoliteAddonScanner If the web project (https://github.com/HiranChaudhuri/OoliteOxpRepository) starts flying, the scanner may very well be assimilate...
- Fri Jun 11, 2021 5:11 pm
- Forum: Discussion
- Topic: Cool OXPs for celestial objects
- Replies: 28
- Views: 15038
Re: Cool OXPs for celestial objects
I'd say that is some successful implementation...

- Fri Jun 11, 2021 10:18 am
- Forum: Discussion
- Topic: Cool OXPs for celestial objects
- Replies: 28
- Views: 15038
Re: Cool OXPs for celestial objects
Hi all, So I understand that w/o any OXP all systems are made of just one star and one planet with a station. Is that correct? What are some ambience OXPs I can use that would give me following? 1) Different size and colour of stars 2) Actual distance of stars 3) Multiple planets 4) Different size ...
- Fri Jun 11, 2021 10:12 am
- Forum: Expansion Pack
- Topic: Manifest Scanner(Release)
- Replies: 32
- Views: 40056
Re: Manifest Scanner(Release)
On some high tech worlds I got something removed from my ship as the gadget was considered illegal.
Was that the manifest scanner or something else?
- Fri Jun 11, 2021 10:10 am
- Forum: Discussion
- Topic: Variable-geometry ships?
- Replies: 45
- Views: 15874
Re: Variable-geometry ships?
What? Already?
I liked to be considered 'deadly'. That sounds so much better than 'mostly harmless'.
Now my forum status is fairly out of sync with my Oolite commander's career...
- Fri Jun 11, 2021 7:30 am
- Forum: Discussion
- Topic: Variable-geometry ships?
- Replies: 45
- Views: 15874
Re: Variable-geometry ships?
"Sufficient frames" (in this case subentities) would be determined by the range and speed ("timing") of motion desired. If hiran imagines "moving wings" that change position slowly then that could be a lot of subentries but if it happens pretty fast then five might be ...
- Fri Jun 11, 2021 7:22 am
- Forum: Suggestion Box
- Topic: OXP distribution
- Replies: 35
- Views: 20152
Re: OXP distribution
I created a proof-of-concept OXP Repository (POC). Although not yet fully usable it shall show how OXP distribution could happen. The (revolutionary) change is as follows: Until today, a developer creates an OXP. At some point he decides to publish it. So he create the OXZ, which requires a manifest...
- Thu Jun 10, 2021 7:56 pm
- Forum: Suggestion Box
- Topic: Musings for v.1.92
- Replies: 120
- Views: 54075
Musings for v.1.92
Would this not be simpler, more fun and better for new players than mucking about with the EM? All we would need would be a new, introductory category, of Meta-OXPs. Or Oolite Worlds. Or scenarios? Or whatever. Well, I am not good with the story, the wordings or drawings. If I were to design spaces...
- Thu Jun 10, 2021 10:57 am
- Forum: Discussion
- Topic: Variable-geometry ships?
- Replies: 45
- Views: 15874
Re: Variable-geometry ships?
... would require the ability for a subentity model (or orientation) to change rather than for it to simply be removed. Or be replaced by another subent? Beyond my ken, anyway! To the player it would hardly be noticeable if huge amounts of static subentities would replace each other or one subentit...
- Thu Jun 10, 2021 10:35 am
- Forum: Suggestion Box
- Topic: Musings for v.1.92
- Replies: 120
- Views: 54075
Re: Musings for v.1.92
While I am thinking about the lifecycle for OXPs and the Expansion Manager, there may be something... 1) The list that the expansion manager downloads should have a time-to-live field. If that is set, the expansion manager would force the user to grab an updated list rather than keeping the downloa...
- Thu Jun 10, 2021 7:01 am
- Forum: Suggestion Box
- Topic: Musings for v.1.92
- Replies: 120
- Views: 54075
Re: Musings for v.1.92
While I am thinking about the lifecycle for OXPs and the Expansion Manager, there may be something... 1) The list that the expansion manager downloads should have a time-to-live field. If that is set, the expansion manager would force the user to grab an updated list rather than keeping the download...
- Wed Jun 09, 2021 8:36 pm
- Forum: Discussion
- Topic: Variable-geometry ships?
- Replies: 45
- Views: 15874
- Wed Jun 09, 2021 7:45 pm
- Forum: Discussion
- Topic: Variable-geometry ships?
- Replies: 45
- Views: 15874
Re: Variable-geometry ships?
I THINK... that such a thing can be done via subentities (effectively models stuck to the main model). In fact dertien (who hasn't been around these parts for a while) did it years ago if I recall... moving bits! video of said moving bits! This is pretty close! The ship changes it's shape, and it d...
- Wed Jun 09, 2021 3:58 pm
- Forum: Suggestion Box
- Topic: OXP distribution
- Replies: 35
- Views: 20152
Re: OXP distribution
Ah... the legal problem was why I was asking. No, I'd be happier with all the oxp's (not the oxz's) collected somewhere too. I presume that of the 3 Oolite websites, that only the wiki is suitable... ... but I suppose we could see about trying out capnhack.com/hosting who still keeps Oosat1 going! ...