Search found 2348 matches
- Wed Jun 12, 2024 6:54 pm
- Forum: Discussion
- Topic: Oolite Debug Console to control OXP behaviour?
- Replies: 11
- Views: 1292
Re: What is preventing anyone creating an Autopilot OXP?
Ship speed is read only. :mrgreen: So what is the way to control the ship speed from the debug console? I also had no luck with desiredSpeed . Should I use setSpeedFactor()? If it exists, it is not documented... It does not exist. If ship speed were controllable by javascript, we would have had aut...
- Wed Jun 12, 2024 6:43 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 240
- Views: 17615
Re: OoliteStarter
Is there a 'current stable' of choice for me to do? This is the currently stable one: https://github.com/OoliteProject/OoliteStarter/releases/tag/v0.1.31 I think if you stick to the builds on the master branch it would be fully sufficient. Experimental versions all have a branch name, as currently ...
- Wed Jun 12, 2024 3:45 pm
- Forum: Discussion
- Topic: Oolite Debug Console to control OXP behaviour?
- Replies: 11
- Views: 1292
Re: What is preventing anyone creating an Autopilot OXP?
So that one worked. The new code is now online.hiran wrote: ↑Wed Jun 12, 2024 2:07 pmNoted. I will change it and see what happens. (where is the :tumbs_up: smilie?)Wildeblood wrote: ↑Wed Jun 12, 2024 9:55 am(I would not start a frame callback at startUp, but wait for startUpComplete.)
- Wed Jun 12, 2024 2:39 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 240
- Views: 17615
Re: OoliteStarter
If I can boil the build process down to a script, it'll be no bother as all I'd have to do is boot it (remotely if I want), then launch the build script. Almost at that now. If that script (like builder on the other thing) can live in-tree, then others can roll their own variants by running a singl...
- Wed Jun 12, 2024 2:07 pm
- Forum: Discussion
- Topic: Oolite Debug Console to control OXP behaviour?
- Replies: 11
- Views: 1292
Re: What is preventing anyone creating an Autopilot OXP?
- How do I modify that variable? This command does not show the desired effect: worldScripts["oolite-starter-oxp"].$pushdata = true [...] What happened, hiran? How did you solve it? Was it something simple, like adding a magic "this" to line 25? No, I did not add a 'this', I had...
- Wed Jun 12, 2024 4:09 am
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 240
- Views: 17615
Re: OoliteStarter
Can I replay the situation? After all I had not touched the OXP managing stuff for a few versions.
Regarding background updates: they are offered but with a screen to approve the activity before magick happens.
Regarding background updates: they are offered but with a screen to approve the activity before magick happens.
- Tue Jun 11, 2024 8:37 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 240
- Views: 17615
Re: OoliteStarter
Wow, you got very far. So it all boils down to finding an Intel Runner in Github. ... Sounds good for me. Although I am not sure how to package that well without having the right runner. But if you can find out your input is definitely welcome. I don't think there is one. Going the universal2 route...
- Tue Jun 11, 2024 8:05 pm
- Forum: Discussion
- Topic: OoliteStarter
- Replies: 240
- Views: 17615
Re: OoliteStarter
Binary attempts were done first, but I'll show the 'other way' first as it actually seems to work quite easily: Install Java SDK 17, I got it using the x86 dmg installer from this page https://www.oracle.com/uk/java/technologies/downloads/#jdk17-mac . The Arm version is there if using Apple silicon...
- Tue Jun 11, 2024 6:57 pm
- Forum: Discussion
- Topic: Oolite Debug Console to control OXP behaviour?
- Replies: 11
- Views: 1292
Re: Oolite Debug Console to control OXP behaviour?
Thank you Wildeblood. This gave me an idea, but I seem to have problems implementing it. Here is my world script, which actually looks simple: https://github.com/OoliteProject/OoliteStarter/blob/gelsemium/src/main/OXP/Config/script.js The script serves two purposes: - When the player saves the game,...
- Tue Jun 11, 2024 10:46 am
- Forum: Discussion
- Topic: Cockpits, HUDs and other displays
- Replies: 100
- Views: 9802
Re: Cockpits, HUDs and other displays
OoliteStarter v0.1.32-gelsemium.2 will now detect whether the debug oxp is available. This is a prerequisite for MQTT data export. Who is interested in testing once I have more functionality? Happy to help if I can. I now have instances of Windows and MacOS which are at least good enough to check '...
- Tue Jun 11, 2024 4:50 am
- Forum: Discussion
- Topic: Oolite Debug Console to control OXP behaviour?
- Replies: 11
- Views: 1292
Re: Oolite Debug Console to control OXP behaviour?
Ok I admit I am not after generic OXP control. If I can modify a variable or call one OXP's function that would be good already. This function is yet to be created. So let's assume I want to turn some functionality on and off. The OXP would have a variable to remember the state. How can someone via ...
- Tue Jun 11, 2024 4:42 am
- Forum: Discussion
- Topic: Cockpits, HUDs and other displays
- Replies: 100
- Views: 9802
Re: Cockpits, HUDs and other displays
Who is interested in testing once I have more functionality? Alas, failed to open v.0.1.30 - getting the message that it would not function on my Mac... Thank you for trying. What I find difficult is that we face so many problems just to have a look. Do we have any alternatives? Remember how we exp...
- Mon Jun 10, 2024 9:48 pm
- Forum: Discussion
- Topic: Cockpits, HUDs and other displays
- Replies: 100
- Views: 9802
Re: Cockpits, HUDs and other displays
OoliteStarter v0.1.32-gelsemium.2 will now detect whether the debug oxp is available. This is a prerequisite for MQTT data export.
Who is interested in testing once I have more functionality?
Who is interested in testing once I have more functionality?
- Mon Jun 10, 2024 7:26 pm
- Forum: Discussion
- Topic: Oolite Debug Console to control OXP behaviour?
- Replies: 11
- Views: 1292
Oolite Debug Console to control OXP behaviour?
I am sure you can use the Oolite Debug Console and enter commands that control Oolite.
But is it possible to change the behaviour of a specific OXP? How would I do that?
But is it possible to change the behaviour of a specific OXP? How would I do that?
- Mon Jun 10, 2024 5:37 pm
- Forum: Discussion
- Topic: Cockpits, HUDs and other displays
- Replies: 100
- Views: 9802
Re: Cockpits, HUDs and other displays
I can reproduce Maik's experiments.
I have an extra window that shows speed, alert status and comms messages.
Still need to make it easier to assemble. Looks complex for the technically challenged...
And I am concerned about speed if we want to have more data for external display.
I have an extra window that shows speed, alert status and comms messages.
Still need to make it easier to assemble. Looks complex for the technically challenged...
And I am concerned about speed if we want to have more data for external display.