Search found 2348 matches

by hiran
Wed Jun 12, 2024 6:54 pm
Forum: Discussion
Topic: Oolite Debug Console to control OXP behaviour?
Replies: 11
Views: 1292

Re: What is preventing anyone creating an Autopilot OXP?

Ship speed is read only. :mrgreen: So what is the way to control the ship speed from the debug console? I also had no luck with desiredSpeed . Should I use setSpeedFactor()? If it exists, it is not documented... It does not exist. If ship speed were controllable by javascript, we would have had aut...
by hiran
Wed Jun 12, 2024 6:43 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 240
Views: 17615

Re: OoliteStarter

Is there a 'current stable' of choice for me to do? This is the currently stable one: https://github.com/OoliteProject/OoliteStarter/releases/tag/v0.1.31 I think if you stick to the builds on the master branch it would be fully sufficient. Experimental versions all have a branch name, as currently ...
by hiran
Wed Jun 12, 2024 3:45 pm
Forum: Discussion
Topic: Oolite Debug Console to control OXP behaviour?
Replies: 11
Views: 1292

Re: What is preventing anyone creating an Autopilot OXP?

hiran wrote: Wed Jun 12, 2024 2:07 pm
Wildeblood wrote: Wed Jun 12, 2024 9:55 am
(I would not start a frame callback at startUp, but wait for startUpComplete.)
Noted. I will change it and see what happens. (where is the :tumbs_up: smilie?)
So that one worked. The new code is now online.
by hiran
Wed Jun 12, 2024 2:39 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 240
Views: 17615

Re: OoliteStarter

If I can boil the build process down to a script, it'll be no bother as all I'd have to do is boot it (remotely if I want), then launch the build script. Almost at that now. If that script (like builder on the other thing) can live in-tree, then others can roll their own variants by running a singl...
by hiran
Wed Jun 12, 2024 2:07 pm
Forum: Discussion
Topic: Oolite Debug Console to control OXP behaviour?
Replies: 11
Views: 1292

Re: What is preventing anyone creating an Autopilot OXP?

- How do I modify that variable? This command does not show the desired effect: worldScripts["oolite-starter-oxp"].$pushdata = true [...] What happened, hiran? How did you solve it? Was it something simple, like adding a magic "this" to line 25? No, I did not add a 'this', I had...
by hiran
Wed Jun 12, 2024 4:09 am
Forum: Discussion
Topic: OoliteStarter
Replies: 240
Views: 17615

Re: OoliteStarter

Can I replay the situation? After all I had not touched the OXP managing stuff for a few versions.

Regarding background updates: they are offered but with a screen to approve the activity before magick happens.
by hiran
Tue Jun 11, 2024 8:37 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 240
Views: 17615

Re: OoliteStarter

Wow, you got very far. So it all boils down to finding an Intel Runner in Github. ... Sounds good for me. Although I am not sure how to package that well without having the right runner. But if you can find out your input is definitely welcome. I don't think there is one. Going the universal2 route...
by hiran
Tue Jun 11, 2024 8:05 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 240
Views: 17615

Re: OoliteStarter

Binary attempts were done first, but I'll show the 'other way' first as it actually seems to work quite easily: Install Java SDK 17, I got it using the x86 dmg installer from this page https://www.oracle.com/uk/java/technologies/downloads/#jdk17-mac . The Arm version is there if using Apple silicon...
by hiran
Tue Jun 11, 2024 6:57 pm
Forum: Discussion
Topic: Oolite Debug Console to control OXP behaviour?
Replies: 11
Views: 1292

Re: Oolite Debug Console to control OXP behaviour?

Thank you Wildeblood. This gave me an idea, but I seem to have problems implementing it. Here is my world script, which actually looks simple: https://github.com/OoliteProject/OoliteStarter/blob/gelsemium/src/main/OXP/Config/script.js The script serves two purposes: - When the player saves the game,...
by hiran
Tue Jun 11, 2024 10:46 am
Forum: Discussion
Topic: Cockpits, HUDs and other displays
Replies: 100
Views: 9802

Re: Cockpits, HUDs and other displays

OoliteStarter v0.1.32-gelsemium.2 will now detect whether the debug oxp is available. This is a prerequisite for MQTT data export. Who is interested in testing once I have more functionality? Happy to help if I can. I now have instances of Windows and MacOS which are at least good enough to check '...
by hiran
Tue Jun 11, 2024 4:50 am
Forum: Discussion
Topic: Oolite Debug Console to control OXP behaviour?
Replies: 11
Views: 1292

Re: Oolite Debug Console to control OXP behaviour?

Ok I admit I am not after generic OXP control. If I can modify a variable or call one OXP's function that would be good already. This function is yet to be created. So let's assume I want to turn some functionality on and off. The OXP would have a variable to remember the state. How can someone via ...
by hiran
Tue Jun 11, 2024 4:42 am
Forum: Discussion
Topic: Cockpits, HUDs and other displays
Replies: 100
Views: 9802

Re: Cockpits, HUDs and other displays

Who is interested in testing once I have more functionality? Alas, failed to open v.0.1.30 - getting the message that it would not function on my Mac... Thank you for trying. What I find difficult is that we face so many problems just to have a look. Do we have any alternatives? Remember how we exp...
by hiran
Mon Jun 10, 2024 9:48 pm
Forum: Discussion
Topic: Cockpits, HUDs and other displays
Replies: 100
Views: 9802

Re: Cockpits, HUDs and other displays

OoliteStarter v0.1.32-gelsemium.2 will now detect whether the debug oxp is available. This is a prerequisite for MQTT data export.

Who is interested in testing once I have more functionality?
by hiran
Mon Jun 10, 2024 7:26 pm
Forum: Discussion
Topic: Oolite Debug Console to control OXP behaviour?
Replies: 11
Views: 1292

Oolite Debug Console to control OXP behaviour?

I am sure you can use the Oolite Debug Console and enter commands that control Oolite.
But is it possible to change the behaviour of a specific OXP? How would I do that?
by hiran
Mon Jun 10, 2024 5:37 pm
Forum: Discussion
Topic: Cockpits, HUDs and other displays
Replies: 100
Views: 9802

Re: Cockpits, HUDs and other displays

I can reproduce Maik's experiments.
I have an extra window that shows speed, alert status and comms messages.

Still need to make it easier to assemble. Looks complex for the technically challenged...
And I am concerned about speed if we want to have more data for external display.