Search found 2443 matches

by hiran
Sun Jul 28, 2024 12:57 pm
Forum: Discussion
Topic: Combat game or trading game? You decide.
Replies: 22
Views: 4346

Re: Combat game or trading game? You decide.

hiran wrote: Sat Jul 20, 2024 6:25 am
Was it not arquaebus who wanted to finish a jukebox that would play music depending on context?
Found it:
https://wiki.alioth.net/index.php/Conte ... ukebox_OXP
and
viewtopic.php?t=21128

:-)
by hiran
Sun Jul 28, 2024 9:50 am
Forum: Expansion Pack
Topic: Javascript Exceptions after Blowup
Replies: 10
Views: 3040

Re: Javascript Exceptions after Blowup

So there are only the two types of "animation" in Oolite then? Or have newer ones been added? If you're alluding to timers and frame callbacks , then yes, two. I'd think of them rather as triggers than animations. So on specific events (e.g. change in alert status), or when a frame is abo...
by hiran
Sun Jul 28, 2024 7:37 am
Forum: Expansion Pack
Topic: Javascript Exceptions after Blowup
Replies: 10
Views: 3040

Re: Javascript Exceptions after Blowup

It's a frame callback not ending on ship.died(), Thy eminence, when I google "frame callback" I find nothing that seems to explain what it is. Any chance of explaining to this dumb pilot... and also why it is important? Seems the big almighty Google is not all-knowing: https://wiki.alioth...
by hiran
Sat Jul 27, 2024 4:43 pm
Forum: Expansion Pack
Topic: Javascript Exceptions after Blowup
Replies: 10
Views: 3040

Javascript Exceptions after Blowup

I just died in my ship. Looks like I was rammed again by a Thargoid missile. To verify I opened the log and found lots of JavaScript errors. Here's an excerpt... 18:34:27.804 [script.javaScript.exception.notDefined]: ***** JavaScript exception (oolite-starter-oxp 0.1): ReferenceError: sender is not ...
by hiran
Fri Jul 26, 2024 7:50 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 267
Views: 48833

Re: OoliteStarter

Should OoliteStarter give back error messages if it cannot forward something? Ah! That'll be it then. Thanks. Brain recovered from Hyper Cargo. Starter could benefit from an 'starter_errors' topic or similar, rather than silently dropping stuff. There already exists oolite/starter for OoliteStarter...
by hiran
Fri Jul 26, 2024 6:35 pm
Forum: Discussion
Topic: Cockpits, HUDs and other displays
Replies: 100
Views: 18421

Re: Cockpits, HUDs and other displays

:mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
by hiran
Fri Jul 26, 2024 3:50 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 267
Views: 48833

Re: OoliteStarter

Publishing to games/oolite/debug/oolite/input with messages, trying PS, PS.fuel, {"PS.fuel"}, pauseGame(), and even a desperate {"msgType:debug", "PS.fuel"}, all single quoted. None illicit a response on MQTT apart from showing that the server has received the message....
by hiran
Tue Jul 23, 2024 10:22 pm
Forum: Discussion
Topic: Cockpits, HUDs and other displays
Replies: 100
Views: 18421

Re: Cockpits, HUDs and other displays

I think I found a suitable patch. Sorry for the version fast-forward.
by hiran
Tue Jul 23, 2024 10:17 pm
Forum: Discussion
Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
Replies: 84
Views: 38917

Re: 1pm 7th July 2024 - Oolite Anniversary Party (London)

More central? Oxford?

More central would be the five lamps in Derby, East-Midlands.
by hiran
Tue Jul 23, 2024 6:24 pm
Forum: Discussion
Topic: Cockpits, HUDs and other displays
Replies: 100
Views: 18421

Re: Cockpits, HUDs and other displays

Cool. I'd forgotten about xdg-desktop-menu, since I've not needed to use it in like, forever. For the dev version, shouldn't.... xdg-desktop-menu install /opt/oolitestarter/lib/oolitestarter-OoliteStarter.desktop ...be: xdg-desktop-menu install /opt/oolitestarter-hoopsnake/lib/oolitestarter-OoliteS...
by hiran
Tue Jul 23, 2024 3:57 pm
Forum: Discussion
Topic: Cockpits, HUDs and other displays
Replies: 100
Views: 18421

Re: Cockpits, HUDs and other displays

What an analysis! Thank you! Obviously my attempt to separate stable from unstable versions was not complete and you spotted it. I'll stick to the file structure that comen with JPackage. But since JPackage fails to handle the launcher I have a postinst script in the deb and forgot to tweak that. I ...
by hiran
Tue Jul 23, 2024 3:20 pm
Forum: Discussion
Topic: Cockpits, HUDs and other displays
Replies: 100
Views: 18421

Re: Cockpits, HUDs and other displays

Perhaps: PS.serviceLevel ... P.escapePodRescueTime I quickly added the above items into the messages to oolite/controls. No real design behind that choice - I just wanted to make those values available so we can play around with them and get more experience. Most excellent! So now you should see me...
by hiran
Tue Jul 23, 2024 5:55 am
Forum: Discussion
Topic: Cockpits, HUDs and other displays
Replies: 100
Views: 18421

Re: Cockpits, HUDs and other displays

Perhaps: PS.serviceLevel PS.targetSystem PS.nextSystem PS.previousSystem P.legalStatus P.score P.rank P.credits P.escapePodRescueTime ... could be published as persistent messages on load and change? (sorry if some of those already are!) I expect there are a few other attributes from above which mi...
by hiran
Mon Jul 22, 2024 8:58 pm
Forum: Discussion
Topic: Cockpits, HUDs and other displays
Replies: 100
Views: 18421

Re: Cockpits, HUDs and other displays

When docked your screens can be displaying information: the F6, F7 and F8 screens. Also, from the F4 screen options they can display the Galactic Almanac, the Commodity Markets screen, e-mails, the Missions available list, etc . ...and others could still give direct visibility on equipment, repair ...
by hiran
Mon Jul 22, 2024 8:00 pm
Forum: Discussion
Topic: Cockpits, HUDs and other displays
Replies: 100
Views: 18421

Re: Cockpits, HUDs and other displays

We should think of when it will be published (is there a specific event, or should we just fire it regularly (e.g. every second)? Also we need to review which message gets pushed to which topic. And I fully agree some of the messages should be configurable to not create load if they anyway do not g...