Search found 2220 matches

by hiran
Sun May 05, 2024 2:10 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 212
Views: 7492

Re: OoliteStarter

Wondering if (if it's not too complex) there might be point in having two sets of Flavours: Flavours (for different games) Issue-solvers (for nobbling specific problems) - for dumb pilots like myself who need aid in combat, for Redspear's mass-lock sufferers, for crash-dockers and lastly for those ...
by hiran
Sun May 05, 2024 10:23 am
Forum: Discussion
Topic: How to Log In on Oolite.Space
Replies: 11
Views: 386

Re: How to Log In on Oolite.Space

Process has started. Should be done in about 30 minutes Still shows 0.92 rather than 0.93 in Expansion Manager. Hmmm. The above sequence of events is stunning if you look at the timestamps. The build job got kicked off, but it could not push the result to the website. Kicking it off again to see if...
by hiran
Sun May 05, 2024 10:16 am
Forum: Discussion
Topic: OoliteStarter
Replies: 212
Views: 7492

Re: Oolite Flavours

It would also be nice to be able to select multiple flavours. Say, for instance, I want the beginner's set and the depth set. At the moment, there is no clear way I could achieve that. I can't even see what mods are included in each, so I couldn't go and put the list together myself. If we could be...
by hiran
Sat May 04, 2024 10:53 pm
Forum: Discussion
Topic: How to Log In on Oolite.Space
Replies: 11
Views: 386

Re: How to Log In on Oolite.Space

There is no login via Oolite.space for uploading new files. It's all done via https://github.com/OoliteProject/oolite-expansion-catalog Short version: upload your new OXZ to the wiki, and I'll trigger the update. Probably this deserves a bit more attention: https://wiki.alioth.net/index.php/Publish...
by hiran
Fri May 03, 2024 8:54 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 212
Views: 7492

Re: OoliteStarter

I tested some more and found some interesting effects in OoliteStarter. I also found out that the in game expansion manager is peculiar enough it only detects the installed expansion's version if it has the one very special name. So I adapted OoliteStarter. No more version numbers in expansion filen...
by hiran
Fri May 03, 2024 7:48 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 212
Views: 7492

Re: OoliteStarter

Restart Oolite, but this time go into the "Manage Expansion Packs" menu. Update the expansions list, and then find GalCop Galactic Registry in the list. It should be highlighted in cyan, indicating there is an update ready to install. https://i.postimg.cc/DZT9wWRS/image.png Curiously, Ool...
by hiran
Fri May 03, 2024 7:41 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 212
Views: 7492

Re: OoliteStarter

I don't understand this. The Manifest.plist and in-game Expansions Manager used to work perfectly, as far as I could ascertain. What has changed? The expansion manager has not changed. The expansions have not changed (ok they are compatible). Oolite is quite flexible on filenames in the addons and ...
by hiran
Fri May 03, 2024 6:00 am
Forum: Discussion
Topic: OoliteStarter
Replies: 212
Views: 7492

Re: OoliteStarter

Thank you phkb for describing the issue. Looking at an older post I'd say Oolite behaves as expected yet the in game manager does not. See THIS OLD POST of mine. Basically you can rename an OXZ to anything you like and the game will still recognize it. However, you will have to do some extra file ma...
by hiran
Thu May 02, 2024 9:45 pm
Forum: Outworld
Topic: Limit Theory
Replies: 112
Views: 95505

Re: Limit Theory

phkb wrote: Thu May 02, 2024 9:16 pm
I also think Josh suffered from perfectionism, leading him to write then scrap and rewrite then scrape multiple versions of the codebase over time.
...and as the game grew he had to spend more and more time playing to 'test it all'
by hiran
Thu May 02, 2024 9:40 pm
Forum: Discussion
Topic: Oolite Flavours
Replies: 102
Views: 4382

Re: Oolite Flavours

Not sure how relevant this might be but have a look at a few OLD POSTS of mine on the subject of renaming OXZs. That is exactly what is happening. The file gets renamed by OoliteStarter but the content is untouched. Oolite works for me. If you install newer versions of the same OXP the old one will...
by hiran
Thu May 02, 2024 5:11 pm
Forum: Outworld
Topic: Limit Theory
Replies: 112
Views: 95505

Re: Limit Theory

I'm wondering why he tried to do it all by himself. Because he had a personality disorder that made him imagine anyone he allowed to become involved would try to rip him off. That was obvious from early on. Probably you do not even need a big personality disorder. I tried once to contribute to some...
by hiran
Thu May 02, 2024 4:16 pm
Forum: Outworld
Topic: Limit Theory
Replies: 112
Views: 95505

Re: Limit Theory

I'm wondering why he tried to do it all by himself.
by hiran
Thu May 02, 2024 3:11 pm
Forum: Oolite-Linux
Topic: Latest Oolite 1.90 on Debian 10
Replies: 14
Views: 698

Re: Latest Oolite 1.90 on Debian 10

No, I downloaded the precompiled binary package for Linux and installed libglu1-mesa, nothing else. It works fine but I have to be "active" all the time, otherwise there are problems with the keys. However, with low details graphics it seems to work better, even the keyboard. I use the un...
by hiran
Thu May 02, 2024 4:51 am
Forum: Discussion
Topic: Oolite Flavours
Replies: 102
Views: 4382

Re: Oolite Flavours

Well, I would argue it only *half* works with Oolite, as long as you only use OoliteStarter. I think it's important that OoliteStarter not break anything in Oolite in how it operates. And here's the thing: there is no reason to actually put *anything* into the ManagedAddOns folder. If users have do...
by hiran
Wed May 01, 2024 7:07 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 63
Views: 7653

Re: [Release] Imperial Astrofactory 2.0

Covering a spherical surface in hexagons makes me think. Is it possible?
Why do footballs have a mix of heagons and pentagons?