Search found 471 matches
- Sun Aug 31, 2014 6:38 pm
- Forum: Expansion Pack
- Topic: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
- Replies: 106
- Views: 74731
Re: [REL] Cobra Mk3 HPC & Sidewinder Escort Playable Beta
Looks like you're overdue for a Stella then
- Sun Aug 31, 2014 6:26 pm
- Forum: Expansion Pack
- Topic: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
- Replies: 106
- Views: 74731
Re: [REL] Cobra Mk3 HPC & Sidewinder Escort Playable Beta
You must mean the Imperial Courier Griff ... it will look a lot better in a few weeksGriff wrote:Amazing stuff, that sidewinder and Eagle look fantastic too!
- Sun Aug 31, 2014 2:53 pm
- Forum: Expansion Pack
- Topic: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
- Replies: 106
- Views: 74731
Re: [REL] Cobra Mk3 HPC & Sidewinder Escort Playable Beta
@ Zireael,
Congratulations on the succesful 'upgrade', it will serve you well.
@ All
New Release online, download at discretion and even if it's a long post, please read it to avoid NPC encounter surprises.
Delete previous installments.
Enjoy.
Congratulations on the succesful 'upgrade', it will serve you well.
@ All
New Release online, download at discretion and even if it's a long post, please read it to avoid NPC encounter surprises.
Delete previous installments.
Enjoy.
- Sat Aug 30, 2014 8:02 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1744
- Views: 759448
Re: Scripters cove
Ok, I solved it, thx to Wildebloods suggestion.
- Fri Aug 29, 2014 9:18 pm
- Forum: Expansion Pack
- Topic: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
- Replies: 106
- Views: 74731
Re: [REL] Cobra Mk3 HPC beta 4 + Sidewinders Ingame shots
Well, I kinda liked them, so I was either way thinking of going that way for some of the ships.
- Fri Aug 29, 2014 9:15 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1744
- Views: 759448
Re: Scripters cove
Thank you again Cim, I will (try to) put this to good use.
- Fri Aug 29, 2014 3:55 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1744
- Views: 759448
Re: Scripters cove
I would like to know how I would be able to query the energylevel of a certain subentity and store this value in a variable.
Can someone point me in the right direction ?
Can someone point me in the right direction ?
- Fri Aug 29, 2014 12:42 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1744
- Views: 759448
Re: Scripters cove
EDIT: Thx Wildeblood that did it. Thank you .
- Fri Aug 29, 2014 12:31 pm
- Forum: Expansion Pack
- Topic: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
- Replies: 106
- Views: 74731
Re: [REL] Cobra Mk3 HPC beta 4 + Sidewinders Ingame shots
Hi dertien, I've watched the vid and I'm sold. Waiting for the full set though 8) (with patience :)). Really fab modeling. It sets a new standard for Oolite ships. Thanks Pagroove, the complete pack is of course in the works...and here is (to tease you all of course :D ) probably the next bird to g...
- Fri Aug 29, 2014 4:03 am
- Forum: Expansion Pack
- Topic: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
- Replies: 106
- Views: 74731
Re: [REL] Cobra Mk3 HPC beta 4 + Sidewinders Ingame shots
Here is the latest video of the Sidewinder Escort, and some new features for the weapon nozzles for both the Cobra Mk3 and the Sidewinder.
Enjoy,
Release, very soon.
https://www.youtube.com/watch?v=xr8DtDW ... e=youtu.be
Enjoy,
Release, very soon.
https://www.youtube.com/watch?v=xr8DtDW ... e=youtu.be
- Fri Aug 29, 2014 3:09 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1744
- Views: 759448
Re: Scripters cove
A little question: I have this code, which works well, but only after purchase of the relevant laser at the shop. this.playerBoughtEquipment = function(equipment) { switch(equipment) { case "EQ_WEAPON_PULSE_LASER": { var pulselaser = this._findSubEntity("HPC_pulselaser"); if (pul...
- Wed Aug 27, 2014 2:57 am
- Forum: Expansion Pack
- Topic: Equipment by Ship Class v0.5 oxp
- Replies: 58
- Views: 98791
Re: Equipment by Ship Class oxp (WIP)
Well, I know for a fact that if you make different ships with different looks (attaching for example different subentities to them) like I did with the HPC cobra pack, where I have a Scavenger, Miner, Hauler, Hauler Sentinel (no LCB), Sentinel and Vanguard Cobra Mk3 variants, that should work for yo...
- Tue Aug 26, 2014 10:44 am
- Forum: Expansion Pack
- Topic: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
- Replies: 106
- Views: 74731
Re: [REL] Cobra Mk3 HPC beta 4 + WIP shots HPC Sidewinder
Hey Z A few things to keep in mind is that bricking your PC with a bios upgrade is possible, but very unlikely since the incorrect BIOS drivers will display a non compatibility message and simply won't run (assuming you are not running this from a USB stick in DOS mode). The stories your dad is talk...
- Mon Aug 25, 2014 10:33 pm
- Forum: Expansion Pack
- Topic: Equipment by Ship Class v0.5 oxp
- Replies: 58
- Views: 98791
Re: Equipment by Ship Class oxp (WIP)
After I am done with the Sidewinder and right after that the station, I will take some time to play around with this interesting oxp. Haven't put much game time in Oolite as of lately.
- Mon Aug 25, 2014 10:13 pm
- Forum: Expansion Pack
- Topic: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
- Replies: 106
- Views: 74731
Re: [REL] Cobra Mk3 (Hi Poly Classic) beta 4 Release AUG 24
Ha!, yes, that might well be so, in that case bring some flippers :) The good thing about the reusable subentities is that you can get model time down, but the positioning (rotation and position) of the different subents takes a long time. But hopefully everyone can enjoy them at decent framerates. ...