Search found 471 matches
- Tue Jul 22, 2014 9:39 am
- Forum: Expansion Pack
- Topic: (NEW RELEASE) MultipleForwardLaserPlayerShips(MFLPS).oxp
- Replies: 33
- Views: 16783
Re: (NEW RELEASE) MultipleForwardLaserPlayerShips(MFLPS).oxp
Thank you Norby !!! That explains it all, since I indeed only saw the camera with the two grey guns alternating but no hud anymore. Problem is that even after purchase of an aft laser it does not fire, only the frontal one fires. Oh well, I will try it out and dig into it when I need it later. I kin...
- Mon Jul 21, 2014 3:37 pm
- Forum: Expansion Pack
- Topic: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
- Replies: 106
- Views: 74733
Re: [WIP] New station and Cobra Mk3 extreme detail
More detail is added to the Cobra: http://s2.postimg.org/p17ohxok5/bottom.jpg http://s2.postimg.org/wv8a3bwd1/shieldboosters.jpg http://s2.postimg.org/4xo25vwk5/top.jpg http://s2.postimg.org/tcwa6xvh1/top2.jpg http://s21.postimg.org/fzt05cuc3/top3.jpg http://s21.postimg.org/l9xywnekz/bottom2.jpg 1. ...
- Mon Jul 21, 2014 1:47 pm
- Forum: Expansion Pack
- Topic: [OXP REQ] Laser burstfire module
- Replies: 22
- Views: 9174
Re: [OXP REQ] Laser burstfire module
Although that this is going to get complicated and probably will never make it ingame, why not something like this: One laser installed: - continuous fire (more heat) + burst fire (less heat) Two identical lasers facing same direction installed 3 modes switchable with "b" after priming: - ...
- Mon Jul 21, 2014 1:11 pm
- Forum: Expansion Pack
- Topic: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
- Replies: 106
- Views: 74733
Re: [WIP] New station and Cobra Mk3 extreme detail
<speaks with the voice of Darth Vader> See to it personally commander, there will be no one to stop us now... Zireael is indeed the powerful expert, as the Emperor has forseen, and maybe he now too can share a more optimistic appraisal of the situation :D Dizzy, thanks for sharing and indeed hat ti...
- Mon Jul 21, 2014 10:38 am
- Forum: Expansion Pack
- Topic: (NEW RELEASE) MultipleForwardLaserPlayerShips(MFLPS).oxp
- Replies: 33
- Views: 16783
Re: (NEW RELEASE) MultipleForwardLaserPlayerShips(MFLPS).oxp
Yes, and properly balanced it would give these a meaningfull addition to the oxp park. http://s10.postimg.org/q5zeaxw79/gunsgunsguns.jpg Alternating pulse lasers for those who wish. The nice thing about oxp's is, that if you don't like them because you want to play classic old school, you can just e...
- Sun Jul 20, 2014 2:43 pm
- Forum: Expansion Pack
- Topic: (NEW RELEASE) MultipleForwardLaserPlayerShips(MFLPS).oxp
- Replies: 33
- Views: 16783
Re: (NEW RELEASE) MultipleForwardLaserPlayerShips(MFLPS).oxp
Since some people downloaded this and are playing with it, the also know the answer; Pressing V and then tab does nothing...
There is also nothing in the readme file about what keys to press... It certainly doesn't work out of the box...
Ah well, I'll sit it out and send him a PM
There is also nothing in the readme file about what keys to press... It certainly doesn't work out of the box...
Ah well, I'll sit it out and send him a PM
- Sat Jul 19, 2014 11:11 pm
- Forum: Expansion Pack
- Topic: (Solved) - Need some normal maps made
- Replies: 3
- Views: 2984
Re: Need some normal maps made - Can someone help please?
I'd be glad to help out Thargoid, although I haven't worked with Normalmaps a lot, here's a screenshot of the filter showing up correctly on gimpshop which is also 2.8, the version I use: http://s28.postimg.org/nh9vrkigp/normalmap.jpg I downloaded this version here: https://code.google.com/p/gimp-no...
- Sat Jul 19, 2014 10:20 pm
- Forum: Expansion Pack
- Topic: (NEW RELEASE) MultipleForwardLaserPlayerShips(MFLPS).oxp
- Replies: 33
- Views: 16783
Re: (NEW RELEASE) MultipleForwardLaserPlayerShips(MFLPS).oxp
Hello CS, This is a neat idea, but I must be a complete idiot, since I don't get it to work; I have both oxp's MFLPS and Oldships 3.2, a standard hud and I do see this in the equipment list of my "prospector cobra" http://s13.postimg.org/qh3e8z2j7/oolite_091.jpg Pressing V in flight gives ...
- Sat Jul 19, 2014 12:32 pm
- Forum: Expansion Pack
- Topic: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
- Replies: 106
- Views: 74733
Re: [WIP] New station and Cobra Mk3 extreme detail
So do I Dizzy, I 'd hate to have made it just for myself
Since I am adding subentities, I might as well go for destructable ones like Eric's version of Griff's Krait. (http://wiki.alioth.net/index.php/Griff_Krait)
I'll post some pictures within a few days.
Ta
Since I am adding subentities, I might as well go for destructable ones like Eric's version of Griff's Krait. (http://wiki.alioth.net/index.php/Griff_Krait)
I'll post some pictures within a few days.
Ta
- Sat Jul 19, 2014 10:43 am
- Forum: Expansion Pack
- Topic: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
- Replies: 106
- Views: 74733
Re: [WIP] New station and Cobra Mk3 extreme detail
IANAL either, but one thing worth bearing in mind: what is or is not legal - especially with regard to something as hard to define as intellectual property - is something which, eventually, is decided in court, after numerous appeals. Look at the pantomime of Apple v. Samsung. Now, if you are Apple...
- Fri Jul 18, 2014 10:40 pm
- Forum: Expansion Pack
- Topic: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
- Replies: 106
- Views: 74733
Re: [WIP] New station and Cobra Mk3 extreme detail
What I could do to make it look different, and just as good is that the spiky things at the bottom could be split in two and opened up (like a beak of a bird that is wide open) which would then be the solar panels. Another option is to change the triangular container things and change the shape to h...
- Fri Jul 18, 2014 9:20 pm
- Forum: Expansion Pack
- Topic: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
- Replies: 106
- Views: 74733
Re: [WIP] New station and Cobra Mk3 extreme detail
hehe, yeah actually it's more like 250 Pounds since a month or so. But I stopped playing ED and will continue do to so until they come up with a freeroam offline version. I am not that very keen on multiplayer right now since there are really no safe-zones even around the stations and getting killed...
- Fri Jul 18, 2014 9:02 pm
- Forum: Expansion Pack
- Topic: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
- Replies: 106
- Views: 74733
Re: [WIP] New station and Cobra Mk3 extreme detail
Yes Redspear, my point exactly... if we are going to start censoring oxps and people creating addons for Oolite, what is the point of having a moddable platform like Oolite in the first place. I think I have demonstrated (with my view of a Cobra Mk3) that my intention is not to remodel all the ships...
- Fri Jul 18, 2014 4:52 pm
- Forum: Expansion Pack
- Topic: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
- Replies: 106
- Views: 74733
Re: [WIP] New station and Cobra Mk3 extreme detail
@cody and @dizzy Pardon me but... aren't we using everything from Elite; the Coriolis, the Dodo, the Ico, the ship shapes and names etc... whether it is the classic version from 1982 or the latest installment. There are numerous youtube movies of this station online like this one released by gamespo...
- Fri Jul 18, 2014 12:55 am
- Forum: Expansion Pack
- Topic: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
- Replies: 106
- Views: 74733
[RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
*** Dertien's Dockyard presents *** Z GrOovy HPC pack {1.0} 12 September 2014 *** Contents (for now) *** - Cobra MK 3 - Sidewinder Escort - Sidewinder Pirate * History * Idea and background: http://wiki.alioth.net/index.php/Griff_Krait The idea came from an experimental design from Griff by Eric Wa...