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Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 471 matches
- Sat Jul 26, 2014 6:49 pm
- Forum: Expansion Pack
- Topic: Imperial Trader ship ?
- Replies: 17
- Views: 7986
- Sat Jul 26, 2014 7:50 am
- Forum: Expansion Pack
- Topic: Eagle transporter [Release] and Mulga MkII[WIP]
- Replies: 198
- Views: 141086
Re: My Space 1999 homage to the Eagle transporter [WIP]
As for your command module; I have made you a little video that might help to easily flatten surfaces, without having to remember which ones you actually flattened, and also make the process a little quicker by using different materials. Since the module is 4 shapes of the same glued to one another,...
- Sat Jul 26, 2014 6:41 am
- Forum: Expansion Pack
- Topic: Eagle transporter [Release] and Mulga MkII[WIP]
- Replies: 198
- Views: 141086
Re: My Space 1999 homage to the Eagle transporter [WIP]
When exporting 3d objects for Oolite it is important to make sure that the edges are HARD, especially for ships that have flat surfaces like your Mulga: you do this by selecting your model completely (either by mouse select or by clicking the cube icon in the geometry graph) then, select the edge se...
- Sat Jul 26, 2014 5:41 am
- Forum: Expansion Pack
- Topic: Imperial Trader ship ?
- Replies: 17
- Views: 7986
Re: Imperial Trader ship ?
You are probably stuck with the view "inside" the model :wink: Try changing the rear player view figure in the shipdata.plist to something else Find this in the player ship entry (since you have NPC and player versions of the two ships in that file): view_position_aft = "0.0 14.59 -41...
- Wed Jul 23, 2014 4:47 pm
- Forum: Expansion Pack
- Topic: Random Hits docking
- Replies: 37
- Views: 19642
Re: Random Hits docking
Thanks for the heads up !
Still running 1.79 here, so time for an upgrade and might see some changes too.
ta!
Still running 1.79 here, so time for an upgrade and might see some changes too.
ta!
- Wed Jul 23, 2014 3:59 pm
- Forum: Expansion Pack
- Topic: [OXP REQ] Laser burstfire module
- Replies: 22
- Views: 9105
Re: [OXP REQ] Laser burstfire module
While trying to ignore the ppl obsessed with turning oolite into an ED clone :gives Dertien a look: As for multiple forward guns, *PFFT!!!* Oolite is Oolite, ED is ED, let's keep that way please. +1 My dear sir, I did not have the intention of derailing your thread here, thus my apologies if I have...
- Wed Jul 23, 2014 3:09 pm
- Forum: Expansion Pack
- Topic: Eagle transporter [Release] and Mulga MkII[WIP]
- Replies: 198
- Views: 141086
Re: My Space 1999 homage to the Eagle transporter [WIP]
Go for it! Absolutely ! thanks but it pales to insignificance when compared to the work i have seen of yours. I tend to spend way too much time fiddling with wings3D, and have been doing so albeit a bit on and off, for the last 2 - 3 years. Everyone gets better overtime, without exceptions, and as ...
- Wed Jul 23, 2014 2:32 pm
- Forum: Expansion Pack
- Topic: Questions and Request for animation of landing gear script..
- Replies: 9
- Views: 4451
Re: Questions and Request for animation of landing gear scri
Scoops have always been for fuel and cargo/alloys etc. i think the conventional wisdom is that they are some sort of electro-magnetic field that channels stuff into a port or opening in the ship, and the internal machinery then sends whatever is scooped off to the right place ie fuel tank or hold. ...
- Wed Jul 23, 2014 1:11 pm
- Forum: Expansion Pack
- Topic: Questions and Request for animation of landing gear script..
- Replies: 9
- Views: 4451
Re: Questions and Request for animation of landing gear scri
@ Zireael That would be the general idea yes, then you would be able to sell them to a fellow that is in the same line as this one here ... http://heebmagazine.com/assets_from_cakephp/large/4731.jpg and get a percentage of the value of the thing in mint condition. Some things (like the docking clamp...
- Wed Jul 23, 2014 12:02 pm
- Forum: Expansion Pack
- Topic: Eagle transporter [Release] and Mulga MkII[WIP]
- Replies: 198
- Views: 141086
Re: My Space 1999 homage to the Eagle transporter [WIP]
Keep doing what you're doing. that looks absolutely fantastic Spud...
- Wed Jul 23, 2014 11:50 am
- Forum: Expansion Pack
- Topic: Questions and Request for animation of landing gear script..
- Replies: 9
- Views: 4451
Re: Questions and Request for animation of landing gear scri
For example when on escort duty in a safe system, you will not need the ASC, but switching on the ECM might be a good idea Actually, the ASC is how you keep tabs on the Mothership when doing escort missions. Otherwise, you'd be in big trouble if it gets out of scanner range. :wink: Quite... well, y...
- Wed Jul 23, 2014 11:43 am
- Forum: Expansion Pack
- Topic: Questions and Request for animation of landing gear script..
- Replies: 9
- Views: 4451
Re: Questions and Request for animation of landing gear scri
Hi Thargoid, 1) That is awesome news. 2) There are loads of possibilities if you could do it with primable equipment, but there could be others that can be triggered by already implemented keys; like for example the "weapons hot key" who could open the weapon bay doors and gimbal the guns ...
- Tue Jul 22, 2014 5:19 pm
- Forum: Expansion Pack
- Topic: Questions and Request for animation of landing gear script..
- Replies: 9
- Views: 4451
Questions and Request for animation of landing gear script..
I have looked at Thargoid's butterfly animation, and was wondering if it would be feasible to transform it for use for a landing gear extend and retract animation. I have some landing gear doors, that could rotate to the open position (just a number of degrees), and then a collection of rods that pe...
- Tue Jul 22, 2014 1:29 pm
- Forum: Expansion Pack
- Topic: Random Hits docking
- Replies: 37
- Views: 19642
Re: Random Hits docking
@ DGill
In regard to your screenshot on the first post my planets never look that good ingame, where was the screenshot taken if you can remember, and what version of oolite are you running ? any addons I should be aware of ?
Thanks
In regard to your screenshot on the first post my planets never look that good ingame, where was the screenshot taken if you can remember, and what version of oolite are you running ? any addons I should be aware of ?
Thanks
- Tue Jul 22, 2014 1:23 pm
- Forum: Expansion Pack
- Topic: Carriers OXP v0.9
- Replies: 56
- Views: 67680
Re: [WIP] Carriers OXP v0.7
Ok, so technically speaking, you can now add drones to your ship, that can launch at your command ... Interesting ...
I was fiddling with the idea before this post of adding some drones to the outer hull of the Cobra Mk 3 I am building at the moment. Seems I can still do it then.
I was fiddling with the idea before this post of adding some drones to the outer hull of the Cobra Mk 3 I am building at the moment. Seems I can still do it then.