Search found 10 matches
- Mon May 22, 2023 5:28 pm
- Forum: Expansion Pack
- Topic: noob: my own ship
- Replies: 26
- Views: 20537
Re: noob: my own ship
I'll try those out soon, I'm just working on getting the Python to execute. I'm having a little trouble with the syntax in Obj2DatTexNorm.py, not sure why because I'm running it under 2.7. If I get this script to run eventually, I'm hoping to set it up with www.pyinstaller.org so I know I won't enc...
- Mon Nov 22, 2021 11:30 am
- Forum: Testing and Bug reports
- Topic: Converter tools. Unnormalized normal errors in current git download
- Replies: 8
- Views: 14561
- Mon Nov 22, 2021 9:29 am
- Forum: Expansion Pack
- Topic: noob: my own ship
- Replies: 26
- Views: 20537
Re: noob: my own ship
I'll try those out soon, I'm just working on getting the Python to execute. I'm having a little trouble with the syntax in Obj2DatTexNorm.py, not sure why because I'm running it under 2.7. If I get this script to run eventually, I'm hoping to set it up with www.pyinstaller.org so I know I won't enco...
- Mon Nov 22, 2021 7:27 am
- Forum: Expansion Pack
- Topic: noob: my own ship
- Replies: 26
- Views: 20537
Re: noob: my own ship
Thank you so very much! I'll be taking a look at it right away! Very welcome, feel free to ask if you need help. Btw I forgot to mention that Griff's Ananconda in my WIP is designed for multiple laser mounts, if you prefer single mode you need to take the weapon positions from the core-game and rep...
- Sun Nov 21, 2021 10:12 pm
- Forum: Expansion Pack
- Topic: noob: my own ship
- Replies: 26
- Views: 20537
Re: noob: my own ship
What are you hoping to do to your anaconda? Besides adjusting a few of the stats in the datasheet (slow and lumbering pitch/roll/yaw with a somewhat higher top speed and a little more thrust to keep things interesting), I'm hoping to import a rudimentary model (adjusted from the base model; a few c...
- Sun Nov 21, 2021 10:36 am
- Forum: Expansion Pack
- Topic: noob: my own ship
- Replies: 26
- Views: 20537
Re: noob: my own ship
Hi folks, I recently came across this thread - it's been an absolutely wonderful help in getting me oriented with ship OXPs. I've reviewed most of the referenced pages/tools, and feel the process is simple enough for me to tackle; oh boy. My ship, based on the Anaconda, should, arguably, inherit mo...
- Sun Nov 21, 2021 3:07 am
- Forum: Expansion Pack
- Topic: noob: my own ship
- Replies: 26
- Views: 20537
Re: noob: my own ship
Hi folks, I recently came across this thread - it's been an absolutely wonderful help in getting me oriented with ship OXPs. I've reviewed most of the referenced pages/tools, and feel the process is simple enough for me to tackle; oh boy. I picked up a few base models and tweaked them in Blender, st...
- Sun Dec 06, 2020 11:58 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Torus To Sun OXP v1.7
- Replies: 92
- Views: 89021
Re: [RELEASE] Torus To Sun OXP v1.7
PMs are disabled and I was 110% unsure which board to post this on. Once your first post has been approved (which it now has been), PMs will work - and welcome aboard. Suspected as much. Thank you for the <welcomeMat.OXP>. o7 Edit: Another welcome?! Why thank you. I've been reading these boards for...
- Sun Dec 06, 2020 11:54 pm
- Forum: Expansion Pack
- Topic: [Release] Dangerous HUD
- Replies: 130
- Views: 148598
Re: [Release] Dangerous HUD
Not sure if this is the correct thread for asking this, but; I have a persistent "Warning: Critical Energy Level - Imminent Electrical Failure" message on my HUD; but my energy levels are A-ok. I initially suspected it was the result of some obscure balancing issue between energy-level-mod...
- Sun Dec 06, 2020 10:09 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Torus To Sun OXP v1.7
- Replies: 92
- Views: 89021
Re: [RELEASE] Torus To Sun OXP v1.7
Recently picked up TorusToSun after I realised the distance adjustments were too heavy, but I noticed Torus engine "trail" artifacting above x1 Torus speed, which extends too far to see at about x6 Torus speed. Is there any way I can disable the Torus engine "lights" within your ...