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by KaiserZandrich
Mon May 22, 2023 5:28 pm
Forum: Expansion Pack
Topic: noob: my own ship
Replies: 26
Views: 20196

Re: noob: my own ship

I'll try those out soon, I'm just working on getting the Python to execute. I'm having a little trouble with the syntax in Obj2DatTexNorm.py, not sure why because I'm running it under 2.7. If I get this script to run eventually, I'm hoping to set it up with www.pyinstaller.org so I know I won't enc...
by KaiserZandrich
Mon Nov 22, 2021 11:30 am
Forum: Testing and Bug reports
Topic: Converter tools. Unnormalized normal errors in current git download
Replies: 8
Views: 14047

Re: Converter tools. Unnormalized normal errors in current git download

Cody wrote: Mon Feb 06, 2017 9:50 pm
668? The neighbour of the Beast?
You make browsing any of these forums worthwhile.
by KaiserZandrich
Mon Nov 22, 2021 9:29 am
Forum: Expansion Pack
Topic: noob: my own ship
Replies: 26
Views: 20196

Re: noob: my own ship

I'll try those out soon, I'm just working on getting the Python to execute. I'm having a little trouble with the syntax in Obj2DatTexNorm.py, not sure why because I'm running it under 2.7. If I get this script to run eventually, I'm hoping to set it up with www.pyinstaller.org so I know I won't enco...
by KaiserZandrich
Mon Nov 22, 2021 7:27 am
Forum: Expansion Pack
Topic: noob: my own ship
Replies: 26
Views: 20196

Re: noob: my own ship

Thank you so very much! I'll be taking a look at it right away! Very welcome, feel free to ask if you need help. Btw I forgot to mention that Griff's Ananconda in my WIP is designed for multiple laser mounts, if you prefer single mode you need to take the weapon positions from the core-game and rep...
by KaiserZandrich
Sun Nov 21, 2021 10:12 pm
Forum: Expansion Pack
Topic: noob: my own ship
Replies: 26
Views: 20196

Re: noob: my own ship

What are you hoping to do to your anaconda? Besides adjusting a few of the stats in the datasheet (slow and lumbering pitch/roll/yaw with a somewhat higher top speed and a little more thrust to keep things interesting), I'm hoping to import a rudimentary model (adjusted from the base model; a few c...
by KaiserZandrich
Sun Nov 21, 2021 10:36 am
Forum: Expansion Pack
Topic: noob: my own ship
Replies: 26
Views: 20196

Re: noob: my own ship

Hi folks, I recently came across this thread - it's been an absolutely wonderful help in getting me oriented with ship OXPs. I've reviewed most of the referenced pages/tools, and feel the process is simple enough for me to tackle; oh boy. My ship, based on the Anaconda, should, arguably, inherit mo...
by KaiserZandrich
Sun Nov 21, 2021 3:07 am
Forum: Expansion Pack
Topic: noob: my own ship
Replies: 26
Views: 20196

Re: noob: my own ship

Hi folks, I recently came across this thread - it's been an absolutely wonderful help in getting me oriented with ship OXPs. I've reviewed most of the referenced pages/tools, and feel the process is simple enough for me to tackle; oh boy. I picked up a few base models and tweaked them in Blender, st...
by KaiserZandrich
Sun Dec 06, 2020 11:58 pm
Forum: Expansion Pack
Topic: [RELEASE] Torus To Sun OXP v1.7
Replies: 92
Views: 88120

Re: [RELEASE] Torus To Sun OXP v1.7

PMs are disabled and I was 110% unsure which board to post this on. Once your first post has been approved (which it now has been), PMs will work - and welcome aboard. Suspected as much. Thank you for the <welcomeMat.OXP>. o7 Edit: Another welcome?! Why thank you. I've been reading these boards for...
by KaiserZandrich
Sun Dec 06, 2020 11:54 pm
Forum: Expansion Pack
Topic: [Release] Dangerous HUD
Replies: 130
Views: 146453

Re: [Release] Dangerous HUD

Not sure if this is the correct thread for asking this, but; I have a persistent "Warning: Critical Energy Level - Imminent Electrical Failure" message on my HUD; but my energy levels are A-ok. I initially suspected it was the result of some obscure balancing issue between energy-level-mod...
by KaiserZandrich
Sun Dec 06, 2020 10:09 pm
Forum: Expansion Pack
Topic: [RELEASE] Torus To Sun OXP v1.7
Replies: 92
Views: 88120

Re: [RELEASE] Torus To Sun OXP v1.7

Recently picked up TorusToSun after I realised the distance adjustments were too heavy, but I noticed Torus engine "trail" artifacting above x1 Torus speed, which extends too far to see at about x6 Torus speed. Is there any way I can disable the Torus engine "lights" within your ...