Search found 424 matches
- Fri Apr 25, 2025 1:42 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 444
- Views: 493670
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
hmm that looks promising.... If only there were a way to get all of the convoy ships in my array to use their Torus drives when I want them to! - but I'm not sure if non-player NPC ships even have the ability to use the T-drive. I don't know how to designate myself as player 'official convoy leader'...
- Fri Apr 25, 2025 1:04 am
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 444
- Views: 493670
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
Useful! - I didn't know that. But anyway, now I've worked it out on my own and it gave me plenty of good practice familiarizing myself with methods I didn't know about in the J-script Reference 

- Thu Apr 24, 2025 11:59 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 444
- Views: 493670
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
Not especially (I haven't tried that OXP)... I created two Convoy OXPs (one of Cob IIIs and one of Python IIs, where the convoy pays the leader 10% of their trade earnings, in return for 'protection' and basic wages), and it can be quite tedious shepherding these groups (top speeds of 350) to the Ma...
- Thu Apr 24, 2025 10:16 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 444
- Views: 493670
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
ooh I just figured it out and it all seems to fall into place... I put this inside a timer: this.$ctLastDist = this.$ctDist; var ps = player.ship; // present distance to station var spos = system.mainStation.position; this.$ctDist = ps.position.distanceTo(spos); // distance travelled in one second v...
- Thu Apr 24, 2025 9:48 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 444
- Views: 493670
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
All right - the Lave Yard, then, and the Lave Mile - just as long as it is standardized (preferably to Lave, since that's the lovely planet where we all start). At least we can't quibble about the Lave Hour, Lave Minute, and Lave Second - they are dependent on the planet's rotation etc.
- Thu Apr 24, 2025 9:13 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 444
- Views: 493670
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
Interesting! (never heard of that one) 
I like to standardize on the Lave Metre (Lm) - I wish Oolite did!

I like to standardize on the Lave Metre (Lm) - I wish Oolite did!
- Thu Apr 24, 2025 7:25 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 444
- Views: 493670
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
That works nicely - thanks! And I was wondering if there happens to exist a method or function that returns the player.ship's time to reach the station at a given speed ... if not, how might one go about calculating this? (I ask because I currently have no idea what units are being used for distance...
- Mon Apr 21, 2025 7:00 pm
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1396
- Views: 815725
Re: Introduce Yourself.
Many thanks for that, Chol :) Actually, I play only with my own OXPs - I have created a few new ones, but not yet uploaded them: another Escort Service called 'Bigger Friends' (robot-piloted Constrictors this time! - more costly to hire and maintain); an offshoot of Elite Trader called Merchanter's ...
- Fri Apr 18, 2025 4:37 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 444
- Views: 493670
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
Wow. I had no idea.... most interesting and enlightening! - so the position vector-wise will be [0,0,0].
Thanks for that (as thanks for so much else!)
Thanks for that (as thanks for so much else!)
- Fri Apr 18, 2025 4:14 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 444
- Views: 493670
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
Is the witchpoint beacon/buoy an entity and, if so, under what heading do I find it in the Javascript reference? - I merely want its position so I can spawn some ships there (instead of around the player.ship, where collisions tend to happen).
- Fri Apr 18, 2025 4:12 pm
- Forum: Oolite-PC
- Topic: Time-acceleration key?
- Replies: 6
- Views: 8104
Re: Time-acceleration key?
ahh that must be it - I don't have it enabled as of yet 

- Fri Apr 18, 2025 4:06 pm
- Forum: Oolite-PC
- Topic: Time-acceleration key?
- Replies: 6
- Views: 8104
Re: Time-acceleration key?
So, a bit weird that nothing happens when I try it... I'll experiment some more.
- Fri Apr 18, 2025 3:59 pm
- Forum: Oolite-PC
- Topic: Time-acceleration key?
- Replies: 6
- Views: 8104
Re: Time-acceleration key?
Ah righty, thanks - good to know.... I think I am using 1.91 with a 'dev' suffix, not the 'test'.
- Fri Apr 18, 2025 3:17 pm
- Forum: Oolite-PC
- Topic: Time-acceleration key?
- Replies: 6
- Views: 8104
Time-acceleration key?
I don't seem to be able to find any reference to a time-acceleration mode/key in the Oolite keyboard reference pdf... Querying Google indicated that there is one - P+arrow-keys, but I tried that to no avail...
- Fri Apr 18, 2025 1:02 pm
- Forum: Expansion Pack
- Topic: [Release] Little Friends V.1.0.0
- Replies: 2
- Views: 230
Re: [Release] Little Friends V.1.0.0
Oh these neuromechanical babies never make such mistakes... but, should one happen to malfunction or go haywire, the League shoulders all responsibility and legal expenses. 
