Search found 402 matches

by Reval
Sun Dec 18, 2022 8:54 am
Forum: Expansion Pack
Topic: [RELEASE] GETTER HUD
Replies: 10
Views: 4487

Re: [RELEASE] GETTER HUD

[RELEASE] GETter HUD 1.4 FE Shipyards FE Shipyards is pleased to bring you, our valued customer, the only HUD in the inventory made by Guilders for Guilders. Our goals in designing the GETter HUD were quite simply to be quiet in tone, minimalist, unobtrusive, yet functional. It is a HUD eminently s...
by Reval
Sun Dec 18, 2022 4:03 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 155
Views: 110371

Re: (WIP) Elite Trader

Thanks Cholmondely - some fair points there, overall. Your inimitable feedback is always appreciated! But my first thought on reading your incipient critique was: Merchanter's Zeal is intended for those who are already competent traders - those who can, in other words, arrive at Lave, exchange their...
by Reval
Fri Dec 16, 2022 2:13 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1757
Views: 768784

Re: Scripters cove

That works wonderfully - thank you!
by Reval
Fri Dec 16, 2022 8:40 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1757
Views: 768784

Re: Scripters cove

Does anyone happen to know the syntax for saving and loading an array?

(tried the obvious

Code: Select all

missionVariables.someArray = this.$someArray;

Code: Select all

this.$someArray = missionVariables.someArray;
but no joy of course.)
by Reval
Thu Dec 15, 2022 12:32 pm
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 155
Views: 110371

Re: (WIP) Elite Trader

Thanks once again - point certainly taken about not being able to sell more than 127 tc at any given station (I knew that very real limit came in somewhere!) Anyway, playing with the numbers in trade-goods.plist got me really hooked - so much so that I made my own extended and enhanced Market which ...
by Reval
Tue Dec 13, 2022 11:10 pm
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 155
Views: 110371

Re: (WIP) Elite Trader

1) Just looking at the descriptions in the Expansions Manager: Might it make more sense to reword the ET Meta description so that it is less confusing for those people? Say, Elite Trader Meta is an all-inclusive package featuring: Elite Trader and associated add-ons: Auxiliary Pylon, Cargo Pods, Ca...
by Reval
Tue Dec 13, 2022 10:18 pm
Forum: Expansion Pack
Topic: [RELEASE] Teleportation Drive
Replies: 11
Views: 3212

Re: [RELEASE] Teleportation Drive

:) (it's easy enough to implement - just one global variable with the equipment-name).
by Reval
Tue Dec 13, 2022 10:14 pm
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 155
Views: 110371

Re: (WIP) Elite Trader

Many thanks for the ideas, tips, and pointers, Nite Owl. Yes, it would certainly seem a grind and a chore going station by station and changing the max quantity value for each of them. Yesterday, looking for a better, more all-encompassing way of obtaining higher average quantities of a given good o...
by Reval
Tue Dec 13, 2022 8:57 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 155
Views: 110371

Re: (WIP) Elite Trader

I find the game challenging enough and, more importantly, relaxing now the principal 'annoyances' have been eliminated. I'm quite content with the trade model as I find it, so I don't use any of the OXPs you mentioned - except, the one element I would change (and might even assay it one day) is the ...
by Reval
Tue Dec 13, 2022 8:13 am
Forum: Expansion Pack
Topic: [RELEASE] Teleportation Drive
Replies: 11
Views: 3212

Re: [RELEASE] Teleportation Drive

[RELEASE] Teleportation Drive 1.2 CHANGE You are given the option, via an F4 'Customer Survey' Interface, to change the short name of the Teleportation Drive. The new designation is saved across sessions, and of course may be changed again as many times as desired. Trade well! D.R. of X.
by Reval
Tue Dec 13, 2022 1:52 am
Forum: Expansion Pack
Topic: [RELEASE] Teleportation Drive
Replies: 11
Views: 3212

Re: [RELEASE] Teleportation Drive

hmm... yes indeedy. Food for thought.
by Reval
Tue Dec 13, 2022 1:26 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 155
Views: 110371

Re: (WIP) Elite Trader

The overarching aim in all my OXPs is to make a game that I like to play . It's as simple and personal as that. And what I like to do is TRADE . Nothing else. I don't care about Elite, and I don't give a fig about lore or game history, nor what I like to think of as the minutiae of the game. I favou...
by Reval
Mon Dec 12, 2022 10:59 am
Forum: Expansion Pack
Topic: [RELEASE] Teleportation Drive
Replies: 11
Views: 3212

Re: [RELEASE] Teleportation Drive

Thanks much for the suggestions, Redspear - I must think about it. As for 'Torus Drive', I dislike that nomenclature, always preferring to call it the 'Jump drive' or 'J-drive'. (mainly because the 'j' key activates it.) And of course the 'T' in T-drive stands for Teleportation. Glad you're liking t...
by Reval
Mon Dec 12, 2022 10:06 am
Forum: Expansion Pack
Topic: [RELEASE] Teleportation Drive
Replies: 11
Views: 3212

Re: [RELEASE] Teleportation Drive

Image
Picture: Isence Prime. T-drive destination set.


Image
Picture: Isence III. Arrival.
by Reval
Mon Dec 12, 2022 8:37 am
Forum: Expansion Pack
Topic: [RELEASE] Teleportation Drive
Replies: 11
Views: 3212

Re: [RELEASE] Teleportation Drive

[RELEASE] Teleportation Drive 1.1


CHANGES
  • Minor cosmetic improvements.
  • Dotting the t's and crossing the i's code-wise. (no more JS exceptions in the log!)
Trade well!

D.R. of X.