Search found 402 matches
- Sun Dec 18, 2022 8:54 am
- Forum: Expansion Pack
- Topic: [RELEASE] GETTER HUD
- Replies: 10
- Views: 4487
Re: [RELEASE] GETTER HUD
[RELEASE] GETter HUD 1.4 FE Shipyards FE Shipyards is pleased to bring you, our valued customer, the only HUD in the inventory made by Guilders for Guilders. Our goals in designing the GETter HUD were quite simply to be quiet in tone, minimalist, unobtrusive, yet functional. It is a HUD eminently s...
- Sun Dec 18, 2022 4:03 am
- Forum: Expansion Pack
- Topic: (WIP) Elite Trader
- Replies: 155
- Views: 110371
Re: (WIP) Elite Trader
Thanks Cholmondely - some fair points there, overall. Your inimitable feedback is always appreciated! But my first thought on reading your incipient critique was: Merchanter's Zeal is intended for those who are already competent traders - those who can, in other words, arrive at Lave, exchange their...
- Fri Dec 16, 2022 2:13 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768784
Re: Scripters cove
That works wonderfully - thank you!
- Fri Dec 16, 2022 8:40 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1757
- Views: 768784
Re: Scripters cove
Does anyone happen to know the syntax for saving and loading an array?
(tried the obvious
but no joy of course.)
(tried the obvious
Code: Select all
missionVariables.someArray = this.$someArray;
Code: Select all
this.$someArray = missionVariables.someArray;
- Thu Dec 15, 2022 12:32 pm
- Forum: Expansion Pack
- Topic: (WIP) Elite Trader
- Replies: 155
- Views: 110371
Re: (WIP) Elite Trader
Thanks once again - point certainly taken about not being able to sell more than 127 tc at any given station (I knew that very real limit came in somewhere!) Anyway, playing with the numbers in trade-goods.plist got me really hooked - so much so that I made my own extended and enhanced Market which ...
- Tue Dec 13, 2022 11:10 pm
- Forum: Expansion Pack
- Topic: (WIP) Elite Trader
- Replies: 155
- Views: 110371
Re: (WIP) Elite Trader
1) Just looking at the descriptions in the Expansions Manager: Might it make more sense to reword the ET Meta description so that it is less confusing for those people? Say, Elite Trader Meta is an all-inclusive package featuring: Elite Trader and associated add-ons: Auxiliary Pylon, Cargo Pods, Ca...
- Tue Dec 13, 2022 10:18 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Teleportation Drive
- Replies: 11
- Views: 3212
Re: [RELEASE] Teleportation Drive
(it's easy enough to implement - just one global variable with the equipment-name).
- Tue Dec 13, 2022 10:14 pm
- Forum: Expansion Pack
- Topic: (WIP) Elite Trader
- Replies: 155
- Views: 110371
Re: (WIP) Elite Trader
Many thanks for the ideas, tips, and pointers, Nite Owl. Yes, it would certainly seem a grind and a chore going station by station and changing the max quantity value for each of them. Yesterday, looking for a better, more all-encompassing way of obtaining higher average quantities of a given good o...
- Tue Dec 13, 2022 8:57 am
- Forum: Expansion Pack
- Topic: (WIP) Elite Trader
- Replies: 155
- Views: 110371
Re: (WIP) Elite Trader
I find the game challenging enough and, more importantly, relaxing now the principal 'annoyances' have been eliminated. I'm quite content with the trade model as I find it, so I don't use any of the OXPs you mentioned - except, the one element I would change (and might even assay it one day) is the ...
- Tue Dec 13, 2022 8:13 am
- Forum: Expansion Pack
- Topic: [RELEASE] Teleportation Drive
- Replies: 11
- Views: 3212
Re: [RELEASE] Teleportation Drive
[RELEASE] Teleportation Drive 1.2 CHANGE You are given the option, via an F4 'Customer Survey' Interface, to change the short name of the Teleportation Drive. The new designation is saved across sessions, and of course may be changed again as many times as desired. Trade well! D.R. of X.
- Tue Dec 13, 2022 1:52 am
- Forum: Expansion Pack
- Topic: [RELEASE] Teleportation Drive
- Replies: 11
- Views: 3212
Re: [RELEASE] Teleportation Drive
hmm... yes indeedy. Food for thought.
- Tue Dec 13, 2022 1:26 am
- Forum: Expansion Pack
- Topic: (WIP) Elite Trader
- Replies: 155
- Views: 110371
Re: (WIP) Elite Trader
The overarching aim in all my OXPs is to make a game that I like to play . It's as simple and personal as that. And what I like to do is TRADE . Nothing else. I don't care about Elite, and I don't give a fig about lore or game history, nor what I like to think of as the minutiae of the game. I favou...
- Mon Dec 12, 2022 10:59 am
- Forum: Expansion Pack
- Topic: [RELEASE] Teleportation Drive
- Replies: 11
- Views: 3212
Re: [RELEASE] Teleportation Drive
Thanks much for the suggestions, Redspear - I must think about it. As for 'Torus Drive', I dislike that nomenclature, always preferring to call it the 'Jump drive' or 'J-drive'. (mainly because the 'j' key activates it.) And of course the 'T' in T-drive stands for Teleportation. Glad you're liking t...
- Mon Dec 12, 2022 10:06 am
- Forum: Expansion Pack
- Topic: [RELEASE] Teleportation Drive
- Replies: 11
- Views: 3212
Re: [RELEASE] Teleportation Drive
Picture: Isence Prime. T-drive destination set.
Picture: Isence III. Arrival.
- Mon Dec 12, 2022 8:37 am
- Forum: Expansion Pack
- Topic: [RELEASE] Teleportation Drive
- Replies: 11
- Views: 3212
Re: [RELEASE] Teleportation Drive
[RELEASE] Teleportation Drive 1.1
CHANGES
D.R. of X.
CHANGES
- Minor cosmetic improvements.
- Dotting the t's and crossing the i's code-wise. (no more JS exceptions in the log!)
D.R. of X.