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by Reval
Mon Dec 12, 2022 2:35 am
Forum: Expansion Pack
Topic: [RELEASE] Teleportation Drive
Replies: 11
Views: 2580

[RELEASE] Teleportation Drive

[RELEASE] Teleportation Drive 1.0 FE Shipyards FE Shipyards is proud to unveil our H-fed T-drive technique . Long in development, this complex modification is finally ready for practical application and delivery to you, our valued customer. We will link your ASC and Injector circuitry to the Hypers...
by Reval
Sat Dec 10, 2022 11:53 pm
Forum: Expansion Pack
Topic: [RELEASE] Overdrive
Replies: 3
Views: 1335

Re: [RELEASE] Overdrive

[RELEASE] Overdrive 1.5


CHANGE
  • Fixed a serious bug in which the O-drive still got disengaged even when the equipment wasn't installed, resulting in zeroisation of the craft's maximum speed.
D.R. of X.
by Reval
Sat Dec 10, 2022 6:43 pm
Forum: Expansion Pack
Topic: [RELEASE] Auto S.O.S.
Replies: 7
Views: 1350

Re: [RELEASE] Auto S.O.S.

That would certainly be the most realistic - I'm not sure what the police-AI script says... should really peruse it more closely. The police and interceptors must have a 'default behaviour'. Maybe it's just to continue to patrol the Lane.
by Reval
Sat Dec 10, 2022 3:04 am
Forum: Expansion Pack
Topic: [RELEASE] Auto S.O.S.
Replies: 7
Views: 1350

Re: [RELEASE] Auto S.O.S.

[RELEASE] Auto S.O.S. 1.1 CHANGES The role of the 'three French hens' that arrive close by after entering Red Alert condition has been changed to "interceptor" - which means that they will more than likely be the faster and better-armed Viper II models. To avoid flooding the scanner with ...
by Reval
Fri Dec 09, 2022 6:18 pm
Forum: Expansion Pack
Topic: [RELEASE] Auto S.O.S.
Replies: 7
Views: 1350

Re: [RELEASE] Auto S.O.S.

Interesting addition to the OXP corpus! 1) It is guaranteed to help - or just to attract attention (which is what a modern SOS message does)? 2) Do the effects extend beyond the 25km radius of the scanner? 1. No, it is absolutely guaranteed to help. If you try it - go to Riedquat and cruise the Lan...
by Reval
Fri Dec 09, 2022 6:09 pm
Forum: Expansion Pack
Topic: [RELEASE] Auto S.O.S.
Replies: 7
Views: 1350

Re: [RELEASE] Auto S.O.S.

https://i.postimg.cc/7ZDt7YgK/oolite-128.png Seems to work quite nicely, here with a npc-dom's role applied... Super shot, cbr! Yes, I'll say it works - often perhaps a little too well: if the miscreant is particularly nasty, and gets off lots of good shots on your hull, on every 'hit' another bird...
by Reval
Fri Dec 09, 2022 1:11 am
Forum: Expansion Pack
Topic: [RELEASE] Auto S.O.S.
Replies: 7
Views: 1350

[RELEASE] Auto S.O.S.

[RELEASE] Auto S.O.S. 1.0 FE Shipyards Once in a while, we at FE Shipyards like to give you, our valued customer, a gift . (you'll agree that 150 cr is a gift?) This season, our gift to you is a simple transponder that will automatically broadcast an S.O.S. distress signal when your ship comes unde...
by Reval
Tue Dec 06, 2022 7:03 pm
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 154
Views: 103244

Re: (WIP) Elite Trader

[RELEASE] Elite Trader Meta 1.19.2 Finally available, the all-inclusive E.T. package brings you: Elite Trader Auxiliary Pylon Cargo Pods 10-50 TC Cargo Space Refit FE Ships Complete GETter HUD Goods Containers 10-50 TC Overdrive [/b] Changes for version 1.19.2 Elite Trader --> 1.19.2 : various, mai...
by Reval
Tue Dec 06, 2022 5:17 pm
Forum: Expansion Pack
Topic: [RELEASE] GETTER HUD
Replies: 10
Views: 4215

Re: [RELEASE] GETTER HUD

[RELEASE] GETter HUD 1.3 FE Shipyards FE Shipyards is pleased to bring you, our valued customer, the only HUD in the inventory made by Guilders for Guilders. Our goals in designing the GETter HUD were quite simply to be quiet in tone, minimalist, unobtrusive, yet functional. It is a HUD eminently s...
by Reval
Tue Dec 06, 2022 9:21 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736757

Re: Scripters cove

I've been thinking about adding a wiki page regarding things in "regular" Javascript that are NOT available in Oolite Javascript. I've run across a handful. They're mainly string methods: includes, startsWith, endsWith, replaceAll. Also some techniques for deep copying don't seem to be im...
by Reval
Sun Dec 04, 2022 3:19 pm
Forum: Expansion Pack
Topic: [RELEASE] Overdrive
Replies: 3
Views: 1335

Re: [RELEASE] Overdrive

ahaa - thanks, I haven't seen that one... must look it up on the Wiki.
by Reval
Sun Dec 04, 2022 12:57 pm
Forum: Expansion Pack
Topic: [RELEASE] Overdrive
Replies: 3
Views: 1335

[RELEASE] Overdrive

[RELEASE] Overdrive 1.4 FE Shipyards [/u] FE Shipyards will re-route part of your Jump circuitry , linking it to your vehicle's velocity-controller. When full speed is set, the J-drive will engage in a limited mode, similar in effect to an injector, but silent, fluid, faster, and without the attend...
by Reval
Sun Dec 04, 2022 6:49 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736757

Re: Scripters cove

Many thanks, Alnivel - working just as advertised :)
by Reval
Sat Dec 03, 2022 3:22 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736757

Re: Scripters cove

Oh many thanks Redspear - I hadn't even noticed that section!
by Reval
Sat Dec 03, 2022 2:47 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736757

Re: Scripters cove

Question: is it possible to access a variable from another OXP's world-script?

If so, what is the syntax for doing this? (could someone perhaps give me an example?)