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- Mon Dec 12, 2022 2:35 am
- Forum: Expansion Pack
- Topic: [RELEASE] Teleportation Drive
- Replies: 11
- Views: 2580
[RELEASE] Teleportation Drive
[RELEASE] Teleportation Drive 1.0 FE Shipyards FE Shipyards is proud to unveil our H-fed T-drive technique . Long in development, this complex modification is finally ready for practical application and delivery to you, our valued customer. We will link your ASC and Injector circuitry to the Hypers...
- Sat Dec 10, 2022 11:53 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Overdrive
- Replies: 3
- Views: 1335
Re: [RELEASE] Overdrive
[RELEASE] Overdrive 1.5
CHANGE
CHANGE
- Fixed a serious bug in which the O-drive still got disengaged even when the equipment wasn't installed, resulting in zeroisation of the craft's maximum speed.
- Sat Dec 10, 2022 6:43 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Auto S.O.S.
- Replies: 7
- Views: 1350
Re: [RELEASE] Auto S.O.S.
That would certainly be the most realistic - I'm not sure what the police-AI script says... should really peruse it more closely. The police and interceptors must have a 'default behaviour'. Maybe it's just to continue to patrol the Lane.
- Sat Dec 10, 2022 3:04 am
- Forum: Expansion Pack
- Topic: [RELEASE] Auto S.O.S.
- Replies: 7
- Views: 1350
Re: [RELEASE] Auto S.O.S.
[RELEASE] Auto S.O.S. 1.1 CHANGES The role of the 'three French hens' that arrive close by after entering Red Alert condition has been changed to "interceptor" - which means that they will more than likely be the faster and better-armed Viper II models. To avoid flooding the scanner with ...
- Fri Dec 09, 2022 6:18 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Auto S.O.S.
- Replies: 7
- Views: 1350
Re: [RELEASE] Auto S.O.S.
Interesting addition to the OXP corpus! 1) It is guaranteed to help - or just to attract attention (which is what a modern SOS message does)? 2) Do the effects extend beyond the 25km radius of the scanner? 1. No, it is absolutely guaranteed to help. If you try it - go to Riedquat and cruise the Lan...
- Fri Dec 09, 2022 6:09 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Auto S.O.S.
- Replies: 7
- Views: 1350
Re: [RELEASE] Auto S.O.S.
https://i.postimg.cc/7ZDt7YgK/oolite-128.png Seems to work quite nicely, here with a npc-dom's role applied... Super shot, cbr! Yes, I'll say it works - often perhaps a little too well: if the miscreant is particularly nasty, and gets off lots of good shots on your hull, on every 'hit' another bird...
- Fri Dec 09, 2022 1:11 am
- Forum: Expansion Pack
- Topic: [RELEASE] Auto S.O.S.
- Replies: 7
- Views: 1350
[RELEASE] Auto S.O.S.
[RELEASE] Auto S.O.S. 1.0 FE Shipyards Once in a while, we at FE Shipyards like to give you, our valued customer, a gift . (you'll agree that 150 cr is a gift?) This season, our gift to you is a simple transponder that will automatically broadcast an S.O.S. distress signal when your ship comes unde...
- Tue Dec 06, 2022 7:03 pm
- Forum: Expansion Pack
- Topic: (WIP) Elite Trader
- Replies: 154
- Views: 103244
Re: (WIP) Elite Trader
[RELEASE] Elite Trader Meta 1.19.2 Finally available, the all-inclusive E.T. package brings you: Elite Trader Auxiliary Pylon Cargo Pods 10-50 TC Cargo Space Refit FE Ships Complete GETter HUD Goods Containers 10-50 TC Overdrive [/b] Changes for version 1.19.2 Elite Trader --> 1.19.2 : various, mai...
- Tue Dec 06, 2022 5:17 pm
- Forum: Expansion Pack
- Topic: [RELEASE] GETTER HUD
- Replies: 10
- Views: 4215
Re: [RELEASE] GETTER HUD
[RELEASE] GETter HUD 1.3 FE Shipyards FE Shipyards is pleased to bring you, our valued customer, the only HUD in the inventory made by Guilders for Guilders. Our goals in designing the GETter HUD were quite simply to be quiet in tone, minimalist, unobtrusive, yet functional. It is a HUD eminently s...
- Tue Dec 06, 2022 9:21 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736757
Re: Scripters cove
I've been thinking about adding a wiki page regarding things in "regular" Javascript that are NOT available in Oolite Javascript. I've run across a handful. They're mainly string methods: includes, startsWith, endsWith, replaceAll. Also some techniques for deep copying don't seem to be im...
- Sun Dec 04, 2022 3:19 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Overdrive
- Replies: 3
- Views: 1335
Re: [RELEASE] Overdrive
ahaa - thanks, I haven't seen that one... must look it up on the Wiki.
- Sun Dec 04, 2022 12:57 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Overdrive
- Replies: 3
- Views: 1335
[RELEASE] Overdrive
[RELEASE] Overdrive 1.4 FE Shipyards [/u] FE Shipyards will re-route part of your Jump circuitry , linking it to your vehicle's velocity-controller. When full speed is set, the J-drive will engage in a limited mode, similar in effect to an injector, but silent, fluid, faster, and without the attend...
- Sun Dec 04, 2022 6:49 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736757
Re: Scripters cove
Many thanks, Alnivel - working just as advertised
- Sat Dec 03, 2022 3:22 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736757
Re: Scripters cove
Oh many thanks Redspear - I hadn't even noticed that section!
- Sat Dec 03, 2022 2:47 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736757
Re: Scripters cove
Question: is it possible to access a variable from another OXP's world-script?
If so, what is the syntax for doing this? (could someone perhaps give me an example?)
If so, what is the syntax for doing this? (could someone perhaps give me an example?)