Search found 23 matches

by CalebOfIronAssMiner
Wed Dec 14, 2022 3:56 pm
Forum: Expansion Pack
Topic: Pilot models for ships
Replies: 54
Views: 21510

Re:

(I know the last post here is 12 years old but I wanted to add my view to the discussion as it looks to me nobody ever considered looking at the problem from this angle) The thing is, elite is fundamentally broken, scalewise. If its fixed, then things like flight time need to be changed, and the who...
by CalebOfIronAssMiner
Mon Dec 12, 2022 4:48 pm
Forum: Expansion Pack
Topic: SOTL Exploration v0.4 [WIP, 1.83 required]
Replies: 91
Views: 89260

Re: SOTL Exploration v0.4 [WIP, 1.83 required]

Not my thinking. ... They are, as you realise, quite unsuitable for SOTL. That is what I meant with "the HUDs will need quite a bit of tweaking". I also think they are quite unsuitable for SOTL as they are because of lots of stuff that makes little sense in that scenario. ... Those two HU...
by CalebOfIronAssMiner
Mon Dec 12, 2022 2:52 pm
Forum: Expansion Pack
Topic: SOTL Exploration v0.4 [WIP, 1.83 required]
Replies: 91
Views: 89260

Re: SOTL Exploration v0.4 [WIP, 1.83 required]

Is this what you are looking for? https://github.com/cim--/oxp-SongOfTheLabyrinth Exactly. When my internet (and my browser) stops acting up, I will make a pull request with the patch. And relieved to hear that you are adding to things! Thanks. Personally, I'd consider that the most important thing...
by CalebOfIronAssMiner
Sun Dec 11, 2022 6:38 pm
Forum: Discussion
Topic: How does my Cobra's energy supply work?
Replies: 29
Views: 26501

Re: How does my Cobra's energy supply work?

(I know the last post here is almost a year old but I wanted to add to the discussion) A kilo of deuterium and tritium would be enough to keep a ship going for at least a decade or two. The year in the game is 3000 or so. I think mankind would have hydrogen-hydrogen fusion figured out by then. So le...
by CalebOfIronAssMiner
Fri Dec 09, 2022 5:07 pm
Forum: Expansion Pack
Topic: SOTL Exploration v0.4 [WIP, 1.83 required]
Replies: 91
Views: 89260

Re: SOTL Exploration v0.4 [WIP, 1.83 required]

I mean, in general the answer is: it's a barely tested prototype :) But on this specific bit: So you got me hooked on a "barely tested prototype" :D Congratulations (for a great idea)! No, I have a keyboard. Haven't owned a joystick for decades. (I'm sure it *would* be easier with any sor...
by CalebOfIronAssMiner
Fri Dec 09, 2022 4:55 pm
Forum: Expansion Pack
Topic: SOTL Exploration v0.4 [WIP, 1.83 required]
Replies: 91
Views: 89260

Re: SOTL Exploration v0.4 [WIP, 1.83 required]

Ahah! I never realised that (despite the words on the wiki page), and could never get my gravity detector to do anything much.... Well done! And "thank you" for publishing that, Caleb. I'll have to give it another shot. Ok, here is the correct way to find all planets in a system. 1. Insta...
by CalebOfIronAssMiner
Fri Dec 09, 2022 3:33 am
Forum: Expansion Pack
Topic: SOTL Exploration v0.4 [WIP, 1.83 required]
Replies: 91
Views: 89260

Re: SOTL Exploration v0.4 [WIP, 1.83 required]

Well, I finally figured out how to explore the systems properly. After reading the code :D You need to install 5 gravity detectors. That reduces the noise all the way to one femto-G. Enough precision to discover everything. Using only one gives you enough precision to explore stuff up some 1.2 to 1....
by CalebOfIronAssMiner
Thu Dec 08, 2022 7:52 pm
Forum: Expansion Pack
Topic: SOTL Exploration v0.4 [WIP, 1.83 required]
Replies: 91
Views: 89260

Re: SOTL Exploration v0.4 [WIP, 1.83 required]

Here is few more smaller things 1. The "money" shall not be shown nor mentioned anywhere. I don't think credits are pertinent in this particular case. 2. The "commodity market" should be replaced with a "resources status report". I think that could be doable because the...
by CalebOfIronAssMiner
Thu Dec 08, 2022 7:21 pm
Forum: Expansion Pack
Topic: SOTL Exploration v0.4 [WIP, 1.83 required]
Replies: 91
Views: 89260

Re: SOTL Exploration v0.4 [WIP, 1.83 required]

I just downloaded and played the SOTL game for the first time. (yep ... all these ideas you had seen from me so far popped up in my head just after READING about the game, not actually trying to play it) In short, I got pretty hooked. This looks like a pretty exciting mission for those who like to e...
by CalebOfIronAssMiner
Wed Dec 07, 2022 1:36 am
Forum: Expansion Pack
Topic: SOTL Exploration v0.4 [WIP, 1.83 required]
Replies: 91
Views: 89260

Re: SOTL Exploration v0.4 [WIP, 1.83 required]

To finish the point about "fuel conservation": A 1:1 speed would have 1x fuel consumption. If you choose 1:2 speed (half), the savings would be roughly 10% but at that speed you could have a problem aligning yourself and would likely overshoot. At a 1:7 speed (1 ly per second) you would sa...
by CalebOfIronAssMiner
Wed Dec 07, 2022 1:24 am
Forum: Expansion Pack
Topic: SOTL Exploration v0.4 [WIP, 1.83 required]
Replies: 91
Views: 89260

Re: SOTL Exploration v0.2 [WIP, 1.83 required]

I found this : Elite Dangerous: Episode 1 - Exploring HIP 91906 - Part 1 (Oct 2014?) Obsidian Ant starts talking about the difficulties of exploration at 4 mins 20 seconds, for another 4 minutes; the actual discovery is at 16 mins 20 seconds. He recaps his method just after 17 minutes. Thanks for t...
by CalebOfIronAssMiner
Mon Dec 05, 2022 9:56 pm
Forum: Expansion Pack
Topic: SOTL Exploration v0.4 [WIP, 1.83 required]
Replies: 91
Views: 89260

Re: SOTL Exploration v0.2 [WIP, 1.83 required]

But! Are you interested in developing this further? Your ideas for weaving it into regular Oolite are interesting - but also seem to involve a lot of work (But we've already got a number of oxp's which could be combined with it). Theoretically yes but my actual code awareness of oolite is very, ver...
by CalebOfIronAssMiner
Tue Nov 08, 2022 4:28 am
Forum: Suggestion Box
Topic: Deep Space Compass
Replies: 3
Views: 10765

Re: Deep Space Compass

I can't help, I'm afraid. But: *Were you able to find anything useful on the wiki? *Did anybody ever get back to you (with a PM, as nothing else on this thread)? I always find useful stuff in the wiki. And not getting back to me is not a problem for me. I simply placed my idea here. People are free...
by CalebOfIronAssMiner
Tue Nov 08, 2022 4:17 am
Forum: Expansion Pack
Topic: SOTL Exploration v0.4 [WIP, 1.83 required]
Replies: 91
Views: 89260

Re: SOTL Exploration v0.2 [WIP, 1.83 required]

Hey! Welcome back! How are things over there in Slovakia? Did you and yours manage to get through Covid without too much agony? Are you coping with the current fuel crisis? (as a miner, you should have an advantage over the rest of us...) Hello! In Slovakia it is pretty bad, the economy is badly da...
by CalebOfIronAssMiner
Mon Nov 07, 2022 10:12 am
Forum: Expansion Pack
Topic: SOTL Exploration v0.4 [WIP, 1.83 required]
Replies: 91
Views: 89260

Re: SOTL Exploration v0.2 [WIP, 1.83 required]

... I've been thinking about how it might be possible to add extra galaxies to Oolite pretty much since I joined the dev team, since it's been a long-standing request. While it's easy enough to add support for extra galaxies to the core, giving OXP's access to that is trickier - if two OXPs both ad...