Search found 10 matches

by Pureskill123
Sun Jan 23, 2011 1:26 pm
Forum: Testing and Bug reports
Topic: Cascade mine Glitch?
Replies: 43
Views: 4481

Re: Cascade mine Glitch?

Well then, problem solved. Thanks a lot everyone, now my only problem is getting used to the joystick I purchased yesterday :wink:
by Pureskill123
Sun Jan 23, 2011 1:13 pm
Forum: Testing and Bug reports
Topic: Cascade mine Glitch?
Replies: 43
Views: 4481

Re: Cascade mine Glitch?

Just tried deploying a QCM in station space, with the Griff all-in-one. In 1.74.2, it seemed to have no effect... no kills awarded, and no fugitive status. In trunk r4112, it worked... but I was awarded 284 kills, and fugitive status. I'll have a few more goes shortly. Forgive my lack of knowledge,...
by Pureskill123
Sun Jan 23, 2011 12:59 pm
Forum: Testing and Bug reports
Topic: Cascade mine Glitch?
Replies: 43
Views: 4481

Re: Cascade mine Glitch?

You could try installing the Griff individual OXPs, one by one… see if it’s a particular one causing the problem… then you might only have to do without one of them. I was hoping you wouldn't say that...good thing Griff has them as individual downloads too. Should I report my findings in Griff's th...
by Pureskill123
Sun Jan 23, 2011 12:36 pm
Forum: Testing and Bug reports
Topic: Cascade mine Glitch?
Replies: 43
Views: 4481

Re: Cascade mine Glitch?

...the conflicting OXP is Griff's all in one shipset.

I really like that Shipset too...will I have to get rid of it entirely or is there a fix?
by Pureskill123
Sun Jan 23, 2011 12:01 pm
Forum: Testing and Bug reports
Topic: Cascade mine Glitch?
Replies: 43
Views: 4481

Re: Cascade mine Glitch?

Makes me wonder if we should stop ships from launching if there is a q sphere anywhere near the docking point....? Seems a bit odd for people to launch into certain death Seems sensible. However, I very much doubt that launching ships would raise the kill count that much. The first post claims a ki...
by Pureskill123
Fri Jan 21, 2011 1:56 pm
Forum: Testing and Bug reports
Topic: Cascade mine Glitch?
Replies: 43
Views: 4481

Re: Cascade mine Glitch?

Interesting. I thought it was the Fual Collector OXP, as my log displayed this: [script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (Fuel Collector 0.06): Ship.hasEquipment("EQ_FRAME_FUEL_COLLECTOR") is deprecated, use ship.equipmentStatus("EQ_FRAME_FUEL_COLLECTOR...
by Pureskill123
Fri Jan 21, 2011 1:30 pm
Forum: Testing and Bug reports
Topic: Cascade mine Glitch?
Replies: 43
Views: 4481

Re: Cascade mine Glitch?

Alright, so any way I can fix it? I want to be able to use QCM's after all, not avoid them because of the extra kills I get... Can you please try to use the QMine without any OXPs? Smells like some script is getting in the way. Yeah, I just removed the AddOns folder and each kill counts as one. Wou...
by Pureskill123
Fri Jan 21, 2011 1:17 pm
Forum: Testing and Bug reports
Topic: Cascade mine Glitch?
Replies: 43
Views: 4481

Re: Cascade mine Glitch?

That sounds like something buggy if the observation is correct. While working on the graveyard I didn't notice this effect. All monuments have a ship-script that lowers the player.score by just one when killed by the player. Now, when the player q-bombs the graveyard with its 200 ships, the score r...
by Pureskill123
Fri Jan 21, 2011 10:07 am
Forum: Testing and Bug reports
Topic: Cascade mine Glitch?
Replies: 43
Views: 4481

Re: Cascade mine Glitch?

Thanks for the replies all. uua90: "Remember that Q-bombs create a domino effect-- the sphere of destruction impacts ships in range, which in turn create their own spheres of destruction. It doesn't stop until there aren't any more ships." Well yes, I considered that. As unlikely as it sou...
by Pureskill123
Thu Jan 20, 2011 11:31 pm
Forum: Testing and Bug reports
Topic: Cascade mine Glitch?
Replies: 43
Views: 4481

Cascade mine Glitch?

At the end of an Ooolite session, I thought I'd muck-around and decided to purchase and use several Quirium cascade mines on station with a viper patrolling around it, just for kicks. After deploying the mines and using my injectors to high-tail it out of there, I recieved a Right on Commander messa...