Search found 6128 matches
- Fri Jul 04, 2025 7:52 am
- Forum: Discussion
- Topic: Main station variety
- Replies: 30
- Views: 579
Re: Main station variety
Captain Beatnik did a lot of imagining around Riredi. See Sector1/Riredi for a selection of his lore and links to the rest. There are equivalents in Lave , Tionisla (TOGY & TCA: 6 OXPs - did you explore much there?), Tianve (1 OXP) and Lerelace (needs the Taranis OXP). DGill's Feudal States OXP ...
- Fri Jul 04, 2025 7:05 am
- Forum: Discussion
- Topic: Goat soup and OXPs
- Replies: 1
- Views: 26
Re: Goat soup and OXPs
New Cargoes (but the tie-ins with the goat soup are manually keyed in the OXP). Alien Systems and the various political systems OXPs - but you knew this already. Diplomancy and the military relationships between systems. Various stations OXPs re deciding to populate systems - and also OXPs such as ...
- Thu Jul 03, 2025 11:09 am
- Forum: Expansion Pack
- Topic: Taxi Galactica v1.0
- Replies: 115
- Views: 30006
Re: Taxi Galactica v1.0
Manors in the "people's paradise" of Vetitice?
- Thu Jul 03, 2025 11:03 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 136617
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
I think the major problem is confusion - mixing up planet surface tweaks for textureless planets with tweaks for textured planets means you have to read through the entire list to work out what's up. Otherwise you could just read through an alphabetic list and pick out what was relevant. Wildeblood ...
- Thu Jul 03, 2025 10:53 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 136617
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Would this help? This (thematically dividing the long list of properties) is the problem I had with World Builder, that I was asking last week if you'd help with. Here's my current menu structure: /* ======================================================== DEFINITIONS OF ALL THE SHORT-CUT MENUS You...
- Thu Jul 03, 2025 2:11 am
- Forum: Expansion Pack
- Topic: Nuit Space station
- Replies: 99
- Views: 36334
- Thu Jul 03, 2025 12:27 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 136617
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
I'll examine the code and try to come up with reasonably understandable descriptions for each (which may be tricky, as some of this code is hard to understand). Thanks for this! I was pondering splitting up the (to me) confusing list of 2 dozen properties into sub-categories: Planet body .............
- Wed Jul 02, 2025 11:39 pm
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 136617
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
"cloud_alpha" = "8.5"; // much higher than normal cloud_alpha is expected to be between 0.0 and 1.0. It is the opacity of the cloud layer. 0.0 is fully transparent, 1.0 is fully opaque. 8.5 is clamped to 1.0 in the best case scenario or undefined behavior in the worst. Just brow...
- Wed Jul 02, 2025 8:49 pm
- Forum: Expansion Pack
- Topic: Taxi Galactica v1.0
- Replies: 115
- Views: 30006
Re: Taxi Galactica v1.0
No. They stink! You can smell them from the other side of the room! Even a Wildebloodian Yurt!
- Wed Jul 02, 2025 8:47 pm
- Forum: Expansion Pack
- Topic: Nuit Space station
- Replies: 99
- Views: 36334
Re: Nuit Space station
For some reason the Nuit is a lot harder to dock into for me without bumping into something than any other non-rotating station. I noticed earlier in the thread someone else was having a similar problem; I wonder if the visible shape of the station doesn't quite match its collision box. This is Nui...
- Wed Jul 02, 2025 6:35 pm
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 696
- Views: 330554
Re: The Feudal States
Any problems give me a shout. I've a horrrrrrrendously long, edited descriptions.plist to send to you for Extended (mostly to make it AppleMac friendly). Too long to fit on here without divvying it up. (I've yet to marmalise Tibecea for you, sorry!) And, two issues. i) The P.A.D. is not quite worki...
- Wed Jul 02, 2025 3:12 pm
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 136617
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
And Ahruman's 2007 additions seem never to have been included - so I'll get onto that now. Are you going to check if they work, first? I don’t know how to - I don’t understand the descriptions. Edited to add: Confusions underlined .... cloud_alpha – scale factor for cloud_color and polar_cloud_colo...
- Wed Jul 02, 2025 10:52 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 136617
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Planetinfo.plist wiki page Is this still true? (top of the page) Each of the properties mentioned below can be set ( but, notably, not the location of the main planet, which is hard coded into the system seed value ) I thought we could now move the main planet along the z-axis from the witchpoint b...
- Wed Jul 02, 2025 10:08 am
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 136617
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
// Cholly's Diso Orange Soup "0 147" = { description = "This planet is mildly noted for its ancient Ouza tulip plantations but is ravaged by frequent earthquakes. The Diso Digital Corp has built a planet wide sensor-network, with the latest OO32000 super-risk processors. This is capa...
- Tue Jul 01, 2025 11:34 pm
- Forum: Expansion Pack
- Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
- Replies: 75
- Views: 136617
Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
I'm trying to create a believable Larais (...the planet is permanently shrouded in a thick, orange haze. No-one knows exactly what secrets are to be found at ground level as the industrial fog is simply too dense.) 1) Orange without a planet texture seems to become purple with a texture! 2) I can't ...