Search found 6114 matches

by Cholmondely
Tue Jul 01, 2025 11:34 pm
Forum: Expansion Pack
Topic: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp
Replies: 57
Views: 136331

Re: Things I Wish I Knew BEFORE Starting this *@*#~&ing .oxp

I'm trying to create a believable Larais (...the planet is permanently shrouded in a thick, orange haze. No-one knows exactly what secrets are to be found at ground level as the industrial fog is simply too dense.) 1) Orange without a planet texture seems to become purple with a texture! 2) I can't ...
by Cholmondely
Tue Jul 01, 2025 8:17 pm
Forum: Discussion
Topic: Main station variety
Replies: 28
Views: 400

Re: Main station variety

Oh, I know how to force a misjump. I meant when I get the notice from the Welcome Mat OXP that an alien vessel has been detected; I run all over the system looking for the Thargoids and almost never find them. I've never really bothered. But if you are up to them, our various Thargoid OXPs are joll...
by Cholmondely
Tue Jul 01, 2025 6:23 pm
Forum: Discussion
Topic: Main station variety
Replies: 28
Views: 400

Re: Main station variety

Don't you hate bugs that sense you're trying to examine them and hide? Is that why we only ever end up with Thargons/Alien Items and never the Thargoids themselves? That does sometimes seem to be true of Thargoids too... it feels if I'm actively looking them in a system I never find any. Almost alw...
by Cholmondely
Tue Jul 01, 2025 6:18 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 353
Views: 328585

Re: Recovering "Lost" OXPs

roles = "baakili-fartrader bigTrader(0.05)"; seems to imply that the chance is 1/20th of a full role. So if you have no other BigShips loaded, you will see one in approximately every 20 systems, or less depending on how you set the populator in "Config for AddOns" (Library.oxp) ...
by Cholmondely
Tue Jul 01, 2025 5:37 pm
Forum: Expansion Pack
Topic: Library
Replies: 139
Views: 130036

Re: Library

There is now a wiki page up for DevTools I can't pretend to have any idea as to what this one is supposed to do. 1) Config for AddOns There are 16 entries on the F4 Config for AddOns under Lib_ConfigTest: Bool-B0-Empty setting Bool-B0-No Def Bool-B0-No Desc Bool-B0-No Name Bool-B0-null Bool-Hide all...
by Cholmondely
Tue Jul 01, 2025 5:13 pm
Forum: Discussion
Topic: Main station variety
Replies: 28
Views: 400

Re: Main station variety

Bicorn wrote: Mon Jun 30, 2025 10:47 pm
Don't you hate bugs that sense you're trying to examine them and hide?
Is that why we only ever end up with Thargons/Alien Items and never the Thargoids themselves?
by Cholmondely
Tue Jul 01, 2025 3:05 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 353
Views: 328585

Re: Recovering "Lost" OXPs

Been running it for a bit now; no errors that I can see, but also haven't met any Baakili yet. The latter doesn't necessarily mean anything of course, if they're meant to be rare. roles = "baakili-fartrader bigTrader(0.05)"; seems to imply that the chance is 1/20th of a full role. So if y...
by Cholmondely
Tue Jul 01, 2025 12:29 pm
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 353
Views: 328585

Re: Recovering "Lost" OXPs

Been running it for a bit now; no errors that I can see, but also haven't met any Baakili yet. The latter doesn't necessarily mean anything of course, if they're meant to be rare. Sorry again! I'd not realised that this OXP was separate from the FarArm ships OXP (ships are not my area of expertise)...
by Cholmondely
Tue Jul 01, 2025 12:12 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 445
Views: 501056

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Sorry for the late reply, somehow I missed your message. :oops: No worries :) You might be able to divert to a simple mission screen: "No shipyard facility present", or similar. Finally, found some time to refresh my Gui coding and found a simple solution: this.guiScreenChanged = function...
by Cholmondely
Tue Jul 01, 2025 10:42 am
Forum: Expansion Pack
Topic: Taxi Galactica v1.0
Replies: 110
Views: 29699

Re: Taxi Galactica v1.0

Vagrants can't afford the fare. Lobstoids =/= human. Why, seriously why do you people insist on over-complicating everything? Who says they are vagrants? Tiraor is a revolting little planet. Oreseren is a revolting little planet. Cevege: This world is a revolting dump. Velete is a revolting dump. E...
by Cholmondely
Tue Jul 01, 2025 10:34 am
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 78
Views: 61701

Re: Anarchies 2.8 now available

Wildeblood wrote: Tue Jul 01, 2025 10:04 am
We need EQ_VIDEOPHONE, EQ_CALENDAR, any other excuse to add pictures of pretty girls to Oolite.
I thought you'd already done it! More excuses?
by Cholmondely
Tue Jul 01, 2025 10:29 am
Forum: Expansion Pack
Topic: Taxi Galactica v1.0
Replies: 110
Views: 29699

Re: Taxi Galactica v1.0

Wildeblood wrote: Tue Jul 01, 2025 10:19 am
...Human in-system passengers can just ride in the cockpit.
But what if they haven't washed, and smell? Or if they're lobstoids and have not hermetically sealed their exo-skeletal joints?
by Cholmondely
Tue Jul 01, 2025 10:25 am
Forum: Expansion Pack
Topic: Save file is 216KB!
Replies: 10
Views: 1909

Re: Save file is 216KB!

I've noticed a common cause of savefile bloat for myself is that I like to try out OXPs for a while and then remove them if I decide I didn't like them after all. Is it safe to manually delete keys associated with OXPs that aren't there any more, or is there a risk of ruining the save or causing un...
by Cholmondely
Tue Jul 01, 2025 10:17 am
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 353
Views: 328585

Re: Recovering "Lost" OXPs

The impression I got from the wiki page was that it needed Bigships because it's a type of "big trader" ship, and relies on its ship-spawning routine to create the Baakili ships. You are quite right. The need for BigShips is missing in the Far Trader oxp's Manifest.plist. So it should wor...