Search found 5946 matches

by Cholmondely
Thu May 22, 2025 10:14 pm
Forum: Expansion Pack
Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
Replies: 29
Views: 2112

Re: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)

Just visited Ateslete.

Brilliant! Absolutely Brilliant! What fun!

I take my hat off to you, sir.
by Cholmondely
Thu May 22, 2025 9:46 pm
Forum: Expansion Pack
Topic: Library
Replies: 125
Views: 126836

Re: Library

DGill wrote: Thu May 22, 2025 9:17 pm
Unlikely to be Library

probably an error in feudal_mission.js or possibly planetfall 2.0 does not recognise gal 7 & 8.

If I get a chance I'll have a look
Hunh! I'd finally worked up my Jameson so that I could pledge my fealty! And now, back to being on ice. Humph!
by Cholmondely
Thu May 22, 2025 5:56 pm
Forum: Expansion Pack
Topic: Library
Replies: 125
Views: 126836

Re: Library

My initial tests are OK, but admittedly all I've done is a couple of mission screens. Can you PM my the save file you're using for Feudal states, and I'll see if I can work out what got clobbered and why. 1) The issue was this: I did get approached in the Orbital station by a gentlemen offering me ...
by Cholmondely
Thu May 22, 2025 10:39 am
Forum: Expansion Pack
Topic: Library
Replies: 125
Views: 126836

Re: Library

I think I've nutted it out. Some more tests over the next few days, and we might have an official release. I've not fully tested it yet, but it seems to clobber DGill's Feudal States update. I'm now retrying it with the original Library from a couple of months ago. You might wish to test it with Ga...
by Cholmondely
Thu May 22, 2025 10:36 am
Forum: Expansion Pack
Topic: Route Planner OXP
Replies: 25
Views: 4132

Re: Route Planner OXP

Tried Route Planner this morning (from the expansion manager, don't ask me why the script has version 0.2). Found this in the log file afterwards:- 13:46:34.732 [worldScripts event]: guiScreenChanged(GUI_SCREEN_SHORT_RANGE_CHART, GUI_SCREEN_MISSION) 13:46:34.733 [worldScripts event]: missionScreenE...
by Cholmondely
Wed May 21, 2025 10:11 pm
Forum: Discussion
Topic: Vector Map
Replies: 648
Views: 187726

Re: Vector Map

Answers to the above.

The Razor's Edge: viewtopic.php?p=80032#p80032 (runs on for a couple of pages)

The Crystalline Desolation: viewtopic.php?p=246112#p246112 (read Chapter 53+)
by Cholmondely
Wed May 21, 2025 9:18 pm
Forum: Oolite-Linux
Topic: Advanced navigational array
Replies: 24
Views: 17566

Re: Advanced navigational array

This thread is exactly what I was looking for when I logged in. Couldn't get the keybindings to work again! ... But first I'm going to install Alnivel's route planner, it looks amazing! A lot changed with Oolite v.1.80/v.1.82 (2014/5): 1) OXZs downloaded from the in-game Expansions Manager go in Ma...
by Cholmondely
Wed May 21, 2025 9:29 am
Forum: Expansion Pack
Topic: [WIP] Ship's library OXP
Replies: 85
Views: 100349

Re: [WIP] Ship's library OXP

Just to add this (via a Yandex translation) from Roolite Stranger: Krager, it makes sense to use the potential of the Ships Library. since I had enough patience before its Russification. In principle, the package was designed not as a reader to pass the time in the queue for docking, but as an "...
by Cholmondely
Wed May 21, 2025 8:39 am
Forum: Suggestion Box
Topic: Spacer bar
Replies: 40
Views: 27214

Re: Spacer bar

Invitation to create bar dialogues/actions On the spacer bar front we now have several text-based components. LitF ( Life in the Frontier - a beta) has a visit-able bar (you have to navigate your way through the innards of the station on disembarking your ship) which allows you to (i) chat with the...
by Cholmondely
Wed May 21, 2025 7:37 am
Forum: Oolite-Linux
Topic: Advanced navigational array
Replies: 24
Views: 17566

Re: Advanced navigational array

I've been playing this game since 2004 or so. :) I saw that you popped in yesterday! Welcome back! Just to say, there is an update for ANA which allows tweaking your route, Alnivel's Route Planner OXP . Here is a route plotted with his OXP going through the 8 green crosses. https://wiki.alioth.net/...
by Cholmondely
Wed May 21, 2025 7:25 am
Forum: Discussion
Topic: Joysticks
Replies: 90
Views: 29877

Re: Joysticks

I'm another X-Axis roller! And also find the idea of X-axis yawing rather odd. I admit that this is due to tradition, the joysticks I know about came from planes, and so rolling is all I've heard about. I did try adding yawing to the twist, but found that with 3 different axes on the same joystick t...
by Cholmondely
Tue May 20, 2025 11:19 pm
Forum: Discussion
Topic: Screenshots
Replies: 6975
Views: 2442287

Re: Screenshots

That, to me, really looks rather super! A nice picture - and the yacht at the left adds a nice touch.
by Cholmondely
Tue May 20, 2025 9:44 pm
Forum: Expansion Pack
Topic: Witch Bank [WIP]
Replies: 15
Views: 1286

Re: Witch Bank [WIP]

It works 'ere. I don't think this is a MacSemiColon issue, I think it's an actual change in behaviour from Oolite 1.90 to 1.91, or a difference in the way text-entry works between the Mac and Windows versions. Try this please. Open the script.js, scroll until you find:- /* =========================...
by Cholmondely
Tue May 20, 2025 12:47 pm
Forum: Expansion Pack
Topic: Witch Bank [WIP]
Replies: 15
Views: 1286

Re: Witch Bank [WIP]

by Cholmondely
Tue May 20, 2025 11:58 am
Forum: Expansion Pack
Topic: Witch Bank [WIP]
Replies: 15
Views: 1286

Re: Witch Bank [WIP]

My contact at GalCop tells me that they are investigating you for malicious, manipulatory and malevolent mutilations of semi-colons.

Cholzburton! Cholzburton, my bally foot!