Just visited Ateslete.
Brilliant! Absolutely Brilliant! What fun!
I take my hat off to you, sir.
Search found 5946 matches
- Thu May 22, 2025 10:14 pm
- Forum: Expansion Pack
- Topic: The Assassins Guild Rebooted - Version 2.4 (Updated 02/05/25)
- Replies: 29
- Views: 2112
- Thu May 22, 2025 9:46 pm
- Forum: Expansion Pack
- Topic: Library
- Replies: 125
- Views: 126836
Re: Library
Hunh! I'd finally worked up my Jameson so that I could pledge my fealty! And now, back to being on ice. Humph!
- Thu May 22, 2025 5:56 pm
- Forum: Expansion Pack
- Topic: Library
- Replies: 125
- Views: 126836
Re: Library
My initial tests are OK, but admittedly all I've done is a couple of mission screens. Can you PM my the save file you're using for Feudal states, and I'll see if I can work out what got clobbered and why. 1) The issue was this: I did get approached in the Orbital station by a gentlemen offering me ...
- Thu May 22, 2025 10:39 am
- Forum: Expansion Pack
- Topic: Library
- Replies: 125
- Views: 126836
Re: Library
I think I've nutted it out. Some more tests over the next few days, and we might have an official release. I've not fully tested it yet, but it seems to clobber DGill's Feudal States update. I'm now retrying it with the original Library from a couple of months ago. You might wish to test it with Ga...
- Thu May 22, 2025 10:36 am
- Forum: Expansion Pack
- Topic: Route Planner OXP
- Replies: 25
- Views: 4132
Re: Route Planner OXP
Tried Route Planner this morning (from the expansion manager, don't ask me why the script has version 0.2). Found this in the log file afterwards:- 13:46:34.732 [worldScripts event]: guiScreenChanged(GUI_SCREEN_SHORT_RANGE_CHART, GUI_SCREEN_MISSION) 13:46:34.733 [worldScripts event]: missionScreenE...
- Wed May 21, 2025 10:11 pm
- Forum: Discussion
- Topic: Vector Map
- Replies: 648
- Views: 187726
Re: Vector Map
Answers to the above.
The Razor's Edge: viewtopic.php?p=80032#p80032 (runs on for a couple of pages)
The Crystalline Desolation: viewtopic.php?p=246112#p246112 (read Chapter 53+)
The Razor's Edge: viewtopic.php?p=80032#p80032 (runs on for a couple of pages)
The Crystalline Desolation: viewtopic.php?p=246112#p246112 (read Chapter 53+)
- Wed May 21, 2025 9:18 pm
- Forum: Oolite-Linux
- Topic: Advanced navigational array
- Replies: 24
- Views: 17566
Re: Advanced navigational array
This thread is exactly what I was looking for when I logged in. Couldn't get the keybindings to work again! ... But first I'm going to install Alnivel's route planner, it looks amazing! A lot changed with Oolite v.1.80/v.1.82 (2014/5): 1) OXZs downloaded from the in-game Expansions Manager go in Ma...
- Wed May 21, 2025 9:29 am
- Forum: Expansion Pack
- Topic: [WIP] Ship's library OXP
- Replies: 85
- Views: 100349
Re: [WIP] Ship's library OXP
Just to add this (via a Yandex translation) from Roolite Stranger: Krager, it makes sense to use the potential of the Ships Library. since I had enough patience before its Russification. In principle, the package was designed not as a reader to pass the time in the queue for docking, but as an "...
- Wed May 21, 2025 8:39 am
- Forum: Suggestion Box
- Topic: Spacer bar
- Replies: 40
- Views: 27214
Re: Spacer bar
Invitation to create bar dialogues/actions On the spacer bar front we now have several text-based components. LitF ( Life in the Frontier - a beta) has a visit-able bar (you have to navigate your way through the innards of the station on disembarking your ship) which allows you to (i) chat with the...
- Wed May 21, 2025 7:37 am
- Forum: Oolite-Linux
- Topic: Advanced navigational array
- Replies: 24
- Views: 17566
Re: Advanced navigational array
I've been playing this game since 2004 or so. :) I saw that you popped in yesterday! Welcome back! Just to say, there is an update for ANA which allows tweaking your route, Alnivel's Route Planner OXP . Here is a route plotted with his OXP going through the 8 green crosses. https://wiki.alioth.net/...
- Wed May 21, 2025 7:25 am
- Forum: Discussion
- Topic: Joysticks
- Replies: 90
- Views: 29877
Re: Joysticks
I'm another X-Axis roller! And also find the idea of X-axis yawing rather odd. I admit that this is due to tradition, the joysticks I know about came from planes, and so rolling is all I've heard about. I did try adding yawing to the twist, but found that with 3 different axes on the same joystick t...
- Tue May 20, 2025 11:19 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6975
- Views: 2442287
Re: Screenshots
That, to me, really looks rather super! A nice picture - and the yacht at the left adds a nice touch.
- Tue May 20, 2025 9:44 pm
- Forum: Expansion Pack
- Topic: Witch Bank [WIP]
- Replies: 15
- Views: 1286
Re: Witch Bank [WIP]
It works 'ere. I don't think this is a MacSemiColon issue, I think it's an actual change in behaviour from Oolite 1.90 to 1.91, or a difference in the way text-entry works between the Mac and Windows versions. Try this please. Open the script.js, scroll until you find:- /* =========================...
- Tue May 20, 2025 12:47 pm
- Forum: Expansion Pack
- Topic: Witch Bank [WIP]
- Replies: 15
- Views: 1286
Re: Witch Bank [WIP]
Wiki page now up: https://wiki.alioth.net/index.php/Witch_Bank
- Tue May 20, 2025 11:58 am
- Forum: Expansion Pack
- Topic: Witch Bank [WIP]
- Replies: 15
- Views: 1286
Re: Witch Bank [WIP]
My contact at GalCop tells me that they are investigating you for malicious, manipulatory and malevolent mutilations of semi-colons.
Cholzburton! Cholzburton, my bally foot!
Cholzburton! Cholzburton, my bally foot!