Search found 6151 matches

by Cholmondely
Thu Jul 10, 2025 6:18 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 475
Views: 90704

Re: Planetfall 2.0 (apparently)

Oh, on the topic of Famous Planets, I see it's gotten updated recently. Any non-spoilery hints about what's new with it? v.3.0 (never in Expansions Manager) 1) FIX: Multiple spelling mistakes corrected 2) FIX: Galaxy 7 systems correctly placed in G7 rather than G8 3) NEW: A handful of new lore-base...
by Cholmondely
Thu Jul 10, 2025 5:26 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 475
Views: 90704

Re: Planetfall 2.0 (apparently)

...During the slower parts of a trip (like waiting on docking queue) I often spend time thinking about the what life down there on the surface (or up in at the station) is like. Famous Planets gives more detail for selected systems (100 or so) in G1 & G2 (on your F7 screen). And Phkb has transm...
by Cholmondely
Wed Jul 09, 2025 8:32 pm
Forum: Outworld
Topic: Scifi aliens described in Elite/Oolite terms
Replies: 21
Views: 292

Re: Scifi aliens described in Elite/Oolite terms

cbr wrote: Wed Jul 09, 2025 8:21 pm
bugger...
Goodness! Where on Tionisla did you find that?

And, I hate to have to mention it, but is that really a bug?
by Cholmondely
Wed Jul 09, 2025 7:35 pm
Forum: Outworld
Topic: Scifi aliens described in Elite/Oolite terms
Replies: 21
Views: 292

Re: Scifi aliens described in Elite/Oolite terms

or bug-eyed er, bugs? :( If you are really missing your bug-eyed bugs, don't forget that there may be more than just the one species on any planet. Only the dominant one is listed. So for all we know, Tionisla may well be crawling with all sorts of variety of bug-eyed bugs! All you have to do is mo...
by Cholmondely
Wed Jul 09, 2025 5:14 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 701
Views: 332411

Re: The Feudal States

3) Descriptions.plist for "Enhanced" You mention commas at the end of lines 578 & 579. does the comma go after the semicolon on line 579? 578 "You're too good for me - I give in!", 579 );, 578 "You're too good for me - I give in!" <------- bung on a comma 579 "...
by Cholmondely
Wed Jul 09, 2025 4:00 pm
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 172
Views: 115013

Re: BroadcastComms MFD [Release]

In extremis, you could change the font and include the file inside your OXP. But I doubt that there are very many spare characters to play around with. Unless there is some way of adding more known to our Admiralty. Actually, it must be possible. Krager is translating everything into Russian (writt...
by Cholmondely
Wed Jul 09, 2025 3:02 pm
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 172
Views: 115013

Re: BroadcastComms MFD [Release]

In extremis, you could change the font and include the file inside your OXP. But I doubt that there are very many spare characters to play around with. Unless there is some way of adding more known to our Admiralty.
by Cholmondely
Wed Jul 09, 2025 2:58 pm
Forum: Outworld
Topic: Scifi aliens described in Elite/Oolite terms
Replies: 21
Views: 292

Re: Scifi aliens described in Elite/Oolite terms

The way I imagine it, the ones that don't have a colour adjective are either multicoloured or their colour isn't vivid enough to catch attention. Or maybe the Old Galactic Catalogue Entry report on them was made by a lobstoid whose eyeballs operate at a different wavelength? https://wiki.alioth.net...
by Cholmondely
Wed Jul 09, 2025 10:16 am
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 172
Views: 115013

Re: BroadcastComms MFD [Release]

Hmm, nope, I added a manifest and it still doesn't work. No, the Manifest only helps Oolite (and the Expansions Manager/Oolite Starter) to recognise an OXP. It has no effect on whether it works! Have you tried a linter? *https://www.jslint.com/ seems to be good for Oolite's version of Javascript. *...
by Cholmondely
Wed Jul 09, 2025 10:06 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 701
Views: 332411

Re: The Feudal States

Ok, I've moved things around a bit. Is this what you are suggesting: https://images2.imgbox.com/e1/34/dMC1Kwt3_o.png https://images2.imgbox.com/f5/20/jdfntTz7_o.png 1) As previously adumbrated, I'd add in "Visit" just before "Royal Court Offices". Might it make more sense to lea...
by Cholmondely
Wed Jul 09, 2025 9:06 am
Forum: Discussion
Topic: Main station variety
Replies: 43
Views: 991

Re: Main station variety

"Riredi is very fabled for the Rirediian mountain slug. These gigantic creatures are isles of flourishing life on the barren planet and each of them forms a complete ecosystem. Dealing with radioactives is strictly prohibited on this world because radiation is harmful to the slugs . Riredi is ...
by Cholmondely
Wed Jul 09, 2025 8:55 am
Forum: Outworld
Topic: Scifi aliens described in Elite/Oolite terms
Replies: 21
Views: 292

Re: Scifi aliens described in Elite/Oolite terms

I'm not conflating anything - I meant the cases where the inhabitants of a specific planet are given both the "fierce" and "harmless" adjectives. See for example the inhabitants of Soinuste in Chart 1. Well spotted. To me, fierce signals intent whilst harmless refers to ability....
by Cholmondely
Tue Jul 08, 2025 10:19 pm
Forum: Expansion Pack
Topic: Lost In Space OXZ
Replies: 2
Views: 377

Re: Lost In Space OXZ

So what does v.0.8 add?
by Cholmondely
Tue Jul 08, 2025 9:53 pm
Forum: Expansion Pack
Topic: BroadcastComms MFD [Release]
Replies: 172
Views: 115013

Re: BroadcastComms MFD [Release]

And that's it. Now the three different types of alien ships can have their own responses. Let me know if something doesn't make sense. I'll give it a try. Might take a while to be able to properly test it, because the alien ships are so rare. You can tweak the populator ( System Populator & Ool...
by Cholmondely
Tue Jul 08, 2025 9:46 pm
Forum: Discussion
Topic: Main station variety
Replies: 43
Views: 991

Re: Main station variety

Incidentally, I noticed the Riredi OXP adds an import ban for radioactives. How does that interact with Illegal Goods Tweak, which effectively makes all controlled goods illegal in both directions? (The vanilla game's import/export split never really made sense for me. Why in the world would a gove...